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d98330adca
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psp: asm code optimization
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2022-10-02 12:38:12 +03:00 |
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b517019750
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platform: p5 allocator fix; ref_gu: using vram for palettes
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2022-09-21 15:31:26 +03:00 |
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b567531cdb
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platform: PSP volatile(P5) memory allocator
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2022-09-21 08:58:02 +03:00 |
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9c61941e52
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ref_gu: code cleanup, fix spaces and tabs, asm Matrix_FromOriginQuat
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2022-09-09 10:18:29 +03:00 |
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3afc7134ab
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ref_gu: efx optimization
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2022-09-05 11:58:33 +03:00 |
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bcf838c42f
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engine: .bss size reduction for PSP
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2022-08-30 16:47:03 +03:00 |
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91d6fdd190
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psp: using the maximum amount of VRAM
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2022-08-10 16:58:20 +03:00 |
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da68591f03
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ref_gu: .bss size reduction
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2022-06-16 14:14:55 +03:00 |
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12889494e0
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ref_gu: reducing the number of calls to CL_GetEntityLight and CL_GetDynamicLight
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2022-06-10 10:49:07 +03:00 |
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f2d59eb7f8
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ref_gu: studio model optimization
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2022-06-09 11:13:29 +03:00 |
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3a3b8e2c4a
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ref_gu: triapi update
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2022-06-08 16:15:38 +03:00 |
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1e132bf29e
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ref_gu: added rgb 332 format; changeable output format in R_BuildLightMap
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2022-06-01 16:16:51 +03:00 |
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8e8a0e4908
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ref_gu: optimized sprites and particles
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2022-05-26 15:53:31 +03:00 |
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1d7176751c
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ref_gu: pixel converter update
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2022-05-25 16:56:53 +03:00 |
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07e29771a1
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ref_gu: refactoring
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2022-05-24 08:35:13 +03:00 |
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89ec7122fe
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ref_gu: cleanup, added texture wrap mode in GL_Bind
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2022-05-17 11:50:04 +03:00 |
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2ab8bce924
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ref_gu: texture min size fixed
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2022-05-05 21:54:18 +03:00 |
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90faeb231f
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optimization: aligned memory access, vfpu math
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2022-05-05 21:50:14 +03:00 |
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4dfdbdd6aa
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ref_gu: unnecessary operations
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2022-04-25 16:44:01 +03:00 |
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5eb19c1478
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ref_gu: viewport bug fixed
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2022-04-24 23:34:39 +03:00 |
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a308ce2f48
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ref_gu: texture loader update
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2022-04-09 17:34:42 +03:00 |
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cab187618d
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FCVAR_GLCONFIG permission update
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2022-04-09 17:26:42 +03:00 |
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Sergey Galushko
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64020b2902
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PSP Port initial
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2022-03-30 21:36:08 +03:00 |
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