Commit Graph
156 Commits
Author SHA1 Message Date
Alibek Omarov 4acd0e5304 engine: platform: sdl: grab input only in true fullscreen mode 2023-10-11 16:49:49 +03:00
Alibek Omarov cb1063c305 engine: platform: sdl: fix qboolean to window_mode_t conversions 2023-10-10 14:41:39 +03:00
Alibek Omarov 59bfc8c32f engine: platform: sdl: fix qboolean to window_mode_t conversions 2023-10-10 14:41:05 +03:00
Alibek Omarov 99f290b622 engine: platform: sdl: support borderless mode, slight refactoring 2023-10-10 14:11:28 +03:00
Alibek Omarov cb19fa2f6d engine: client: restore window maximized state after engine restart 2023-10-09 05:26:17 +03:00
Alibek Omarov 7e05562c14 engine: platform: sdl: check SDL version in Platform_Vibrate 2023-07-03 02:18:49 +03:00
Alibek Omarov c16a10e6f3 engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 2023-06-16 07:32:19 +03:00
Alibek Omarov 1fdf6180e6 engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree 2023-06-05 21:51:59 +03:00
Alibek Omarov a23e17c6d7 engine: platform: sdl: set QtWayland hints 2023-06-02 06:18:47 +03:00
Alibek Omarov f19ed1c1c2 engine: client: move joystick cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov d9cbf1fa89 engine: client: move input cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov d4470402ee engine: move vid cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov 05560c7607 engine: always read and set vid_fullscreen value directly with it's object 2023-05-27 21:52:58 +03:00
Alibek Omarov 356f78ee81 engine: platform: sdl: fix possible buffer overrun in SDL port audio code 2023-05-24 03:49:13 +03:00
VelaronandAlibek Omarov e27ac6b092 platform: win32: properly change icon 2023-05-20 23:32:19 +03:00
Alibek Omarov 7dcddc559c engine: platform: sdl: set PulseAudio role only on POSIX systems 2023-05-17 17:38:18 +03:00
Alibek Omarov 323626c308 engine: platform: sdl: try to avoid random crash in SDL pulse audio driver 2023-05-17 05:02:12 +03:00
Alibek Omarov 19582cdf11 engine: simplify force version drawing logic 2023-05-14 09:50:17 +03:00
Alibek Omarov ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
Alibek Omarov a8de11643c engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2023-04-03 03:13:33 +03:00
Alibek Omarov 098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2023-03-21 05:16:07 +03:00
SNMetamorphandAlibek Omarov f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2023-03-12 16:09:20 +03:00
Andrey AkhmichinandAlibek Omarov 573781b45d engine: platform: sdl: replace va function calls. 2023-03-11 15:29:34 +03:00
fgsfdsandAlibek Omarov fe3f15ad33 engine: input: psvita: reimplement OSK manually 2023-03-11 07:09:19 +03:00
fgsfdsandAlibek Omarov 6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2023-03-11 07:09:18 +03:00
fgsfdsandAlibek Omarov 7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
Alibek Omarov 21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2023-02-14 18:52:51 +03:00
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
fgsfds ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
Alibek Omarov b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
Alibek Omarov dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00
Alibek Omarov 802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2022-12-06 11:50:38 +03:00
SNMetamorphandAlibek Omarov b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2022-11-08 06:39:09 +06:00
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2022-10-13 14:07:48 +03:00
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2022-09-20 21:29:19 +03:00
Alibek Omarov 3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2022-08-31 07:13:02 +03:00
Alibek Omarov 0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
SNMetamorphandAlibek Omarov 9f9141823a engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
Alibek Omarov 22ff45f5d0 engine: platform: add audio capture shutdown functions 2022-08-20 03:17:51 +03:00
SNMetamorphandAlibek Omarov 9bcd36cc24 engine: voice code minor refactoring 2022-08-18 04:46:11 +03:00
VelaronandAlibek Omarov 2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
Alibek Omarov 7157c3b441 engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00