Alibek Omarov
6ecaea3102
engine: system: convert Windows username to utf8
2025-04-21 19:56:49 +03:00
Alibek Omarov
fa47ca0d2d
engine: system: make a copy of pw_name just in case
2025-04-21 19:56:23 +03:00
Alibek Omarov
c564cc96c7
engine: get rid of host.crashed field, as it's a complete duplicate of host.status
2025-04-21 16:59:44 +03:00
Alibek Omarov
36cb3b2d89
engine: fix incompatible int size when casting pointer to int
2025-04-21 15:54:32 +03:00
Alibek Omarov
9054b11ebd
engine: client: let loading custom menu dll with -menulib command line switch
2025-04-09 17:35:36 +03:00
Alibek Omarov
f6e8a68b22
engine: imagelib: img_png: fix -Wmaybe-uninitialized
2025-03-25 17:07:05 +03:00
Alibek Omarov
a9fd508e47
engine: common: fix reading maybe uninitialized crt_tm variable
2025-03-25 17:04:35 +03:00
Alibek Omarov
ecbfdb82f4
engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information
2025-03-20 05:46:49 +03:00
Alibek Omarov
6b56e13b60
engine: make local ipv4 address private to net_ws, acquire local addresses with GetLocalAddress function
2025-03-20 05:39:02 +03:00
Alibek Omarov
1a791e8556
engine: soundlib: get rid of useless formatstring, which is always the same for all types
2025-03-15 19:36:34 +03:00
Alibek Omarov
ccd31c6b27
engine: imagelib: get rid of useless formatstring, which is always the same for all types
2025-03-15 19:29:11 +03:00
Alibek Omarov
6aeedf201c
ref: gl: update dlight texture in case if BLOCK_SIZE changes between maps (going from QBSP to BSP2 or toggling r_large_lightmaps cvar)
2025-03-15 19:23:49 +03:00
Alibek Omarov
7aa9f23590
public: crtlib: fix Q_pretifymem so it compiles with -Wformat-nonliteral
2025-03-15 14:19:47 +03:00
Alibek Omarov
3d999269eb
engine: net_ws: make net6_local global static, as it's not used outside of this translation unit
2025-03-15 01:24:59 +03:00
Alibek Omarov
1e8e4825fa
engine: fix remaining -Wformat=2 and force it to -Werror
2025-03-15 01:24:59 +03:00
Alibek Omarov
b2d8239829
engine: common: net_http: fix decompression for compressed but not chunked files
2025-03-06 19:10:48 +03:00
Alibek Omarov
0e90e6285e
engine: host: use #if instead of #ifdef when checking for extended hl25 structs compile option
2025-03-03 22:59:44 +03:00
Alibek Omarov
2f5840f650
engine: host: add a cvar that indicates whether engine was built with --enable-hl25-extended-structs or not
2025-03-03 22:53:20 +03:00
Alibek Omarov
9b0ad7daf0
engine: common: register forgotten net_clockwindow cvar
2025-02-28 22:44:44 +03:00
Alibek Omarov
a5f0ca38f1
engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
2025-02-28 13:14:47 +03:00
Alibek Omarov
052ea6a8bd
engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage
2025-02-15 10:11:17 +03:00
Alibek Omarov
75b15696f8
engine: zone: ensure memheader_t size is always expected
2025-02-15 09:31:20 +03:00
Alibek Omarov
bc1b86c19c
engine: server: refactor SV_ConnectClient, simplify LAN IP check
2025-02-15 08:01:44 +03:00
Alibek Omarov
89430400d9
engine: sys_con: only allow names that start with either alphabetic or numerical character for a log file
2025-02-14 01:51:50 +03:00
Alibek Omarov
f1a9d408bf
engine: sys_con: check if the next argument after -log starts with minus and ignore it if it does
2025-02-14 00:50:01 +03:00
Alibek Omarov
6529692244
engine: disable timestamps in log file by default, allow changing log file name with -log argument
2025-02-14 00:28:00 +03:00
Alibek Omarov
64ee956618
engine: fix a typo
2025-02-11 20:06:15 +03:00
Alibek Omarov
39659644bf
public: merge calc bone quaternion and position into single function
...
Expect that only adj and output quaternion can be NULL.
2025-02-11 18:57:08 +03:00
Alibek Omarov
627444279f
Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
...
This reverts commit ade560c601 .
2025-02-10 12:49:05 +03:00
Alibek Omarov
32aa1f91bf
engine: pass argv0 to crash handler setup, which is required for libbacktrace integration
...
Fix indentation in crash_posix.c
2025-02-09 15:36:49 +03:00
Alibek Omarov
1bfee70477
engine: con_utils: add autocompletion for cvar commands like set, reset and toggle
2025-02-08 16:45:52 +03:00
Alibek Omarov
2b2c967e85
engine: add ms3.mentality.rip master server
2025-02-07 19:32:37 +03:00
Alibek Omarov
add02dc6f9
engine: fix potential UB in netadr_t
2025-02-06 20:54:18 +03:00
Alibek Omarov
d4c34abd6e
engine: enable writing log even if console hasn't been enabled at the engine startup (it might be enabled later, it might also contain crash data)
2025-02-06 20:03:07 +03:00
Alibek Omarov
ade560c601
common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
...
It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov
62e3ba2126
engine: add cvars to control mounting additional directories
...
Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov
674a4e5883
filesystem: add ability to mount HD, LV, addon and language folders by engine request
2025-02-05 18:24:36 +03:00
Alibek Omarov
185bce0489
engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous
2025-02-02 20:26:07 +03:00
Alibek Omarov
11742efbc3
engine: fix player move on dedicated servers
2025-02-02 08:08:15 +03:00
Alibek Omarov
694c630b44
engine: zone: don't error when trying to free NULL pointer, like standard C free() and C++ delete
2025-02-01 17:51:02 +03:00
Alibek Omarov
b16037eabf
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
SNMetamorph
c0f1d8c647
engine: model: fixed incorrect check in Mod_LoadModel
2025-01-26 23:27:18 +03:00
Alibek Omarov
ad6db91285
engine: move xashid stuff onto client
2025-01-25 17:51:48 +03:00
Alibek Omarov
7da9772143
engine: check for macOS bundle in SDL_GetBasePath, and fallback to SDL_GetPrefPath for our directory
2025-01-23 22:58:19 +03:00
Alibek Omarov
f0b29bac1b
engine: client: add cl_trace_consistency used to print which resources server wants to check
2025-01-23 13:57:17 +03:00
Alibek Omarov
c86c45503f
engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
2025-01-23 10:33:22 +03:00
Alibek Omarov
ef75a4c28d
engine: rename pref path on Mac to Xash3D FWGS by allowing for custom branding through XASH_ENGINE_NAME macro
2025-01-23 10:24:55 +03:00
Alibek Omarov
bccd3f2271
engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac
2025-01-23 10:22:53 +03:00
Tom Kidd
7bbc3e8238
Made modifications for Mac App Bundle
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- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov
c34e0c66d9
engine: add fuzzing target for Mod_LoadModel
2025-01-23 10:12:32 +03:00