Alibek Omarov
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c6251174df
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engine: server: don't let unspawned player execute ent tools commands or send voice data
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2025-05-06 19:02:32 +03:00 |
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Alibek Omarov
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3fca1bb4d5
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engine: server: increased sv_connect_timeout to a half a minute
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2025-05-06 16:28:29 +03:00 |
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Alibek Omarov
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87c209f1f9
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engine: server: drop clients that do not continue connecting after smaller timeout
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2025-04-15 20:54:27 +03:00 |
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Alibek Omarov
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149593fea5
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engine: server: hide Cmd_ForwardToServer call under XASH_DEDICATED just in case, fixes build with debug
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2025-04-11 00:34:10 +03:00 |
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Alibek Omarov
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a8ba9124dd
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engine: server: fix -Wmaybe-uninitialized
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2025-03-25 17:07:05 +03:00 |
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Alibek Omarov
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a2a3978de7
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engine: server: fix erasing physinfo on client connect, when it was already set by game logic on save restore
Fixes issue when player loses long-jump in Half-Life on save load or level transition.
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2025-03-24 23:22:19 +03:00 |
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Alibek Omarov
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eea804a4bf
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engine: server: improve server op status command output
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2025-03-20 05:47:24 +03:00 |
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Alibek Omarov
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ecbfdb82f4
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engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information
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2025-03-20 05:46:49 +03:00 |
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Alibek Omarov
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a1950ec7b0
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engine: server: tiny refactoring, make SV_CalcPing pointer to client const
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2025-03-20 05:44:23 +03:00 |
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Alibek Omarov
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f9df96d70e
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engine: server: fix server strings deduplication on 64-bit systems
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2025-03-15 01:24:59 +03:00 |
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Alibek Omarov
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c76752cc5f
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engine: server: validate uuid in protinfo, it's an md5 string
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2025-03-01 22:45:01 +03:00 |
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Alibek Omarov
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fc2888e107
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engine: server: fix incorrect ID string generation, hashedcdkey is already an MD5 string
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2025-03-01 22:27:22 +03:00 |
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Alibek Omarov
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674b4c1506
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engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields
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2025-03-01 22:07:05 +03:00 |
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Alibek Omarov
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cddd50f1e9
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engine: server: completely erase sv_client_t on client connect, so we always start from scratch for every user
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2025-03-01 22:07:05 +03:00 |
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Alibek Omarov
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6c9d5bc1fb
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engine: server: cleanup penalties and warns for new players
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2025-03-01 16:03:39 +03:00 |
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Alibek Omarov
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29c8818557
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engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention)
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2025-03-01 14:58:15 +03:00 |
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Alibek Omarov
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cb5dffd554
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engine: server: don't bother printing about unsupported connectionless packets if sv_log_outofband is set to 0
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2025-02-26 17:06:33 +03:00 |
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Alibek Omarov
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b1eb3390e3
|
engine: server: let server dll to register it's own showtriggers cvar
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2025-02-24 06:41:11 +03:00 |
|
Alibek Omarov
|
448dc720ed
|
engine: server: immediately exit from SV_GetChallenge on unknown type addresses
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2025-02-15 09:31:20 +03:00 |
|
Alibek Omarov
|
9c50288bbb
|
engine: server: rewrite challenge generator to something more simple: salted MD5 of an IP address
The idea was taken from ReHLDS project.
|
2025-02-15 08:01:44 +03:00 |
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Alibek Omarov
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c5d4af802c
|
engine: server: even if user set non-integer value for cl_updaterate, clamp it to sv_minupdaterate
|
2025-02-15 08:01:44 +03:00 |
|
Alibek Omarov
|
340a8b5e0c
|
engine: server: fixes for userinfo change ratelimiting
* Add pentalty earlier
* Increase disallowed timewindow according to penality multiplier
* Allow first change even if it falls into ignore timewindow
|
2025-02-15 08:01:44 +03:00 |
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Alibek Omarov
|
bc1b86c19c
|
engine: server: refactor SV_ConnectClient, simplify LAN IP check
|
2025-02-15 08:01:44 +03:00 |
|
xiaodo
|
fdc2ed8093
|
engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player
|
2025-02-14 20:52:45 +03:00 |
|
xiaodo
|
a27375d1f5
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engine: server: cmds: fix kick command incorrect argc
|
2025-02-14 20:52:45 +03:00 |
|
Alibek Omarov
|
ca9a3f0491
|
engine: server: fix out of bounds write in SV_FindTouchedLeafs
|
2025-02-11 21:15:54 +03:00 |
|
Alibek Omarov
|
67c73bdcbe
|
engine: server: remove impulse 204, it's not used anywhere
Thanks @tyabus for reminding me about this feature.
|
2025-02-09 17:16:05 +03:00 |
|
Alibek Omarov
|
eb51d17cd2
|
engine: server: enable sv_zmax clamping back to avoid overflowing zmax value encoded in delta
|
2025-02-08 16:38:11 +03:00 |
|
Alibek Omarov
|
add02dc6f9
|
engine: fix potential UB in netadr_t
|
2025-02-06 20:54:18 +03:00 |
|
Alibek Omarov
|
c86c45503f
|
engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
|
2025-01-23 10:33:22 +03:00 |
|
Alibek Omarov
|
1e075d25b7
|
engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
|
2025-01-22 21:18:19 +03:00 |
|
Alibek Omarov
|
375998dffb
|
Cleanup xash3d_types.h from engine-specific macros and types
|
2025-01-22 15:10:18 +03:00 |
|
Alibek Omarov
|
2065ef143a
|
engine: server: fix ent_create under PrimeXT
|
2025-01-21 16:09:56 +03:00 |
|
Alibek Omarov
|
1d4f7b2f94
|
engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
|
2025-01-14 12:09:23 +03:00 |
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Alibek Omarov
|
38c82a3f76
|
engine: don't bother calculating crc32 for local clients for better performance (thanks @tyabus for the idea)
|
2025-01-14 11:55:28 +03:00 |
|
Alibek Omarov
|
69341e36a3
|
public: expose commit and branch as global variables instead of functions
|
2025-01-13 20:02:59 +03:00 |
|
Alibek Omarov
|
a0b46da04b
|
engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
|
2025-01-09 08:02:39 +03:00 |
|
Alibek Omarov
|
8a41be9d47
|
engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling
|
2025-01-09 08:02:39 +03:00 |
|
Alibek Omarov
|
47aff9e30b
|
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
|
2025-01-09 08:02:39 +03:00 |
|
Alibek Omarov
|
734c07ddab
|
engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime
|
2025-01-08 14:46:07 +03:00 |
|
Alibek Omarov
|
9811988cce
|
engine: server: set mapname globals field before making first call into DLL, as some mods tend to read it too early
|
2024-12-26 02:50:30 +03:00 |
|
Alibek Omarov
|
48bdd4238e
|
engine: always include reason to server shutdown
|
2024-12-26 02:13:13 +03:00 |
|
Alibek Omarov
|
65750f0cf3
|
engine: server: hack save fields that use types unsupported by Half-Life Unified SDK through array types
|
2024-12-26 00:36:28 +03:00 |
|
Alibek Omarov
|
72d0d70587
|
engine: server: get rid of NULL sentinels at the end of arrays
|
2024-12-22 07:12:32 +03:00 |
|
Alibek Omarov
|
a834f4996f
|
engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined.
|
2024-12-20 05:47:46 +03:00 |
|
Alibek Omarov
|
7f2ebd1b5e
|
engine: server: add command sv_list_messages to print all registered user messages
|
2024-12-20 02:37:38 +03:00 |
|
Alibek Omarov
|
68b2d9f269
|
engine: server: fix possible message number inconsistency if server requested it twice
|
2024-12-20 02:37:01 +03:00 |
|
Alibek Omarov
|
93c5853356
|
engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function
|
2024-12-18 06:57:43 +03:00 |
|
Alibek Omarov
|
ca0c5f929a
|
engine: slight refactoring of lightstyle handling functions
|
2024-12-17 17:04:26 +03:00 |
|
Alibek Omarov
|
75adb2e686
|
engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
|
2024-12-08 01:39:24 +03:00 |
|