Commit Graph
12 Commits
Author SHA1 Message Date
Alibek Omarov 3041bd0ba9 engine: client: sound: clamp mixed sample count to requested amount, fixes paintbuffer overflow with timecompressed VOX 2026-08-06 16:14:52 +05:00
Alibek Omarov 15276ef92a engine: client: sound: fix inverted check for inaudible channel auto free 2026-08-06 03:55:51 +05:00
Alibek Omarov adca77672a engine: client: fix crash when loading a save that references non-existing word 2026-05-30 03:53:16 +05:00
Alibek Omarov 64be4251c8 engine: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov e8845fc404 engine: client: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov 0f490a2f16 engine: client: fix warnings, cleanup unused or maybe-uninitialized variables 2026-05-13 10:48:37 +05:00
Alibek Omarov 9c4edaed21 engine: client: sound: switch to single-pass mixing, now channels gets upscaled directly to DMA speed, fixing the issue with s_lerping 2026-05-10 02:48:23 +05:00
Alibek Omarov c8e1c2673f engine: client: sound: revert singleplayer check for local sounds 2026-05-07 11:57:09 +05:00
Alibek Omarov e6a44b70e0 engine: client: always load client.dll last to crash on nullptr in mods that fetch cvar pointers early, add comment for anyone who would modify this file 2026-05-05 01:15:16 +05:00
Alibek Omarov eb79bc6b40 engine: use Host_IsLocalClient where it should be, as it checks for local games, not specifically singleplayer games 2026-05-05 01:03:03 +05:00
Alibek Omarov f91e5a7647 engine: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov b725d2ece0 engine: client: moving beds 2026-04-18 22:18:50 +05:00