Commit Graph
74 Commits
Author SHA1 Message Date
NikitaandAlibek Omarov 58996c3d0d ref: gl: use wireframe overlay for bmodel faces as well 2025-12-21 02:32:12 +05:00
Alibek Omarov cb81303ded engine: replace hardcoded pvs radius value by a r_pvs_radius cvar 2025-09-28 18:31:03 +05:00
Alibek Omarov 699e178f62 ref: gl: remove excessive ASSERT macro, use Assert everywhere 2025-09-06 00:41:48 +05:00
Alibek Omarov a3aaa87147 ref: gl: enable polygon offset for fullbright textures when rendering them in separate from VBO pass 2025-02-25 11:49:31 +03:00
Alibek Omarov eb09af0b08 ref: gl: avoid generating GL_INVALID_OPERATION if gl_vbo_dlightmode is set to 0 2025-02-11 18:57:08 +03:00
Alibek Omarov a955d1e957 ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway) 2025-02-07 22:55:38 +03:00
Alibek Omarov 3ebcb08a97 ref: gl: add cvar r_large_lightmaps to enable larger lightmap sizes, opt-in, yields better performance with VBO renderer 2025-02-05 13:02:37 +03:00
Alibek Omarov c906aa0106 ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code 2025-01-18 08:39:31 +03:00
Alibek Omarov dcdca01e86 ref: gl: declare VBO globals static 2025-01-14 11:30:35 +03:00
Alibek Omarov 47aff9e30b engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
Alibek Omarov ced8744ac9 engine: split edge struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov c6e3146290 ref: gl: fix broken water texture when it was discarded by R_UploadRipples 2024-12-26 03:49:12 +03:00
Alibek Omarov 159ded433d ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
2024-11-06 01:39:46 +03:00
Alibek Omarov 6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
Alibek Omarov bb4e64ea58 ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov 8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov b39d660189 ref: refactor R_BuildLightMap 2024-11-03 01:20:30 +03:00
Alibek Omarov 9608da5bf9 engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
2024-11-02 22:57:26 +03:00
Alibek Omarov 40c051fb6b ref: refactor R_AddDynamicLights 2024-11-02 04:08:40 +03:00
Alibek Omarov 015f1ba8c0 ref: gl: small optimization for brush model rendering passes, track the first and last texture id of a special surface (fullbrights, alpha chains, details..) 2024-11-02 03:24:54 +03:00
Alibek Omarov c3de4a5c3b ref: gl: add fullbright textures to the list with VBO renderer 2024-11-02 02:18:43 +03:00
Alibek Omarov f7bc258c2f ref: gl: reduce copypasted branch at LM_UploadBlock 2024-11-01 19:06:09 +03:00
Alibek Omarov 420c5a4ff3 ref: gl: set numeric value for wrappers macros, similar to build.h macros 2024-10-09 02:01:10 +03:00
Alibek Omarov 55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov ac50c762d7 ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
Alibek Omarov 5c2ab150b3 ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO 2024-09-05 01:47:14 +03:00
Alibek Omarov 677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
Alibek Omarov a9dec51e59 ref: fix glpoly_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov 2396b2d4db ref: gl: add VBO generating/uploading times 2024-07-22 22:24:19 +03:00
Alibek Omarov d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
mittorn 0f3359fc05 ref_gl: do not apply overbright color if lightscale correction used 2024-02-22 21:02:34 +03:00
mittorn 6c77608c34 ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE 2024-02-22 21:02:34 +03:00
Alibek Omarov 7bf9407177 ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken) 2024-01-28 10:00:51 +03:00
Alibek Omarov 661e60720d ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 5696c9c96a ref: gl: remove useless R_CountDynamicLights function 2024-01-27 17:15:57 +03:00
mittornandAlibek Omarov 5f31417bae ref_gl: fix missing vboarray split transition on some maps 2024-01-19 21:28:49 +03:00
Alibek Omarov 150d98bd15 ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap 2024-01-19 09:57:11 +03:00
Alibek Omarov f162fbd806 ref: gl: fix fog with enabled overbrights and no vbo 2024-01-19 06:19:42 +03:00
Alibek Omarov c9d29b3955 ref: gl: fix overbrights with VBO 2024-01-09 03:55:07 +03:00
Alibek Omarov 18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 2024-01-09 03:55:00 +03:00
Alibek Omarov c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Alibek Omarov 0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
Alibek Omarov 82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:22 +03:00
Alibek Omarov d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 2023-12-30 16:36:13 +03:00
Alibek Omarov 0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 2023-12-30 16:36:13 +03:00
Alibek Omarov 4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
mittornandAlibek Omarov a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry ToroshchinandAlibek Omarov e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00