Alibek Omarov
8ee997b1bc
Reapply "engine: client: allow console toggle from menu via keybind"
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This reverts commit 27c71194ba .
2026-01-26 02:12:07 +05:00
Alibek Omarov
27c71194ba
Revert "engine: client: allow console toggle from menu via keybind"
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This reverts commit 9ed76fbb36 .
2026-01-26 01:37:26 +05:00
Alibek Omarov
79f7fba83c
engine: client: make both UI and Render API to use same implementation of GetFilesList function
2026-01-13 05:51:19 +05:00
Steven Linn
9ed76fbb36
engine: client: allow console toggle from menu via keybind
2026-01-02 10:31:44 +05:00
Alibek Omarov
e830472010
engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later)
2025-10-02 03:16:07 +08:00
Alibek Omarov
907e02da8d
Merge ffmpeg support
2025-06-15 13:15:17 +05:00
Alibek Omarov
d93bee0cbc
engine: minor refactoring, rename ref_state_t fields to snake case, rename readable names to shorter (no pun intended) long names
2025-03-20 03:11:17 +03:00
Alibek Omarov
627444279f
Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
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This reverts commit ade560c601 .
2025-02-10 12:49:05 +03:00
Alibek Omarov
ade560c601
common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
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It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov
6f0fb594e7
Merge branch 'master'
2025-01-23 18:42:00 +03:00
Alibek Omarov
a5d78ecfd7
engine: be more verbose on why the engine is going to be shut down
2024-12-27 18:30:46 +03:00
Alibek Omarov
a834f4996f
engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined.
2024-12-20 05:47:46 +03:00
Alibek Omarov
4275829bd5
engine: client: partially rework how AVI playback works in Xash. Add ffmpeg-based player.
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This intentionally will not build without --enable-ffmpeg for now.
We add new functions to the RenderAPI called AVI_Think and AVI_SetParm. Game
developer is supposed to call AVI_Think each frame and set video playback
parameters through AVI_SetParm function.
What's tested:
* Intro cinematics.
* Looping videos.
* Playing back an hour long video.
* API extension (PrimeXT's avi branch at https://github.com/a1batross/PrimeXT ).
What's broken:
* There is no way to seek a video file, only rewind to the start.
2024-12-13 03:04:32 +03:00
Alibek Omarov
1f5c97964b
engine: return full path in server's pfnGetGameDir, if possible
2024-11-30 09:28:30 +03:00
Alibek Omarov
0ceb0d9e11
engine: provide compatible replacement for CompareFileTime function
2024-11-17 04:33:13 +03:00
Alibek Omarov
addd50467e
engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter
2024-11-03 02:24:36 +03:00
Alibek Omarov
55bdded6a4
engine: add pfnIsCvarReadOnly to mainui API
2024-10-25 05:09:02 +03:00
Alibek Omarov
55055a70f0
engine: client: allocate mods list for UI on demand
2024-08-15 12:27:43 +03:00
Alibek Omarov
2df01316ce
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
Alibek Omarov
47eb9e8c8f
engine: client: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Alibek Omarov
6911da8581
engine: client: add ui_allowconsole command that enables console
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To be used by UI
2024-07-28 13:32:52 +03:00
Alibek Omarov
a81a0cb059
engine: client: make menu engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
6bbf08893e
engine: add NetAPI to extended menu API
2024-07-07 03:39:09 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
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* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
611d07fc16
engine: client: redefine legacymode from qboolean to an enum with selected protocol. Remove protocol auto-guess hack, it's useless since connect accept accepts protocol string
2024-06-15 10:52:26 +03:00
Alibek Omarov
999b43b89f
engine: implement changing cursor type in gameui
2024-06-02 12:24:14 +03:00
Alibek Omarov
2ea7162287
engine: gameui: add GetNativeObject to extended menu API
2024-02-19 17:49:37 +03:00
Alibek Omarov
0b24810927
engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file
2024-01-28 11:17:06 +03:00
Alibek Omarov
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
47bc50b8c6
engine: client: fix taking console color from colors.lst
2024-01-25 04:22:20 +03:00
Alibek Omarov
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
Alibek Omarov
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
Alibek Omarov
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
2023-10-28 11:06:18 +03:00
Alibek Omarov
7e06d049f5
engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
2023-06-20 14:19:44 +03:00
Alibek Omarov
6a1f96a2c6
engine: always unlink variables and commands BEFORE all pointers to them would be lost
2023-05-27 21:52:58 +03:00
Alibek Omarov
ec2951cf45
engine: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
Alibek Omarov
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
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* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
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Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov
fe9ed0ac9b
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2022-12-12 06:30:47 +03:00
Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
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The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
Alibek Omarov
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2022-07-26 03:17:11 +03:00
Alibek Omarov
fa09854671
engine: client: deprecate and remove ChangeInstance menu call
2022-06-15 18:22:57 +03:00
Alibek Omarov
df616b950d
engine: add NET_AdrToString to menu extended API, upgrade mainui submodule
2022-03-08 07:00:36 +03:00
Alibek Omarov
203afda053
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
2022-02-10 02:53:35 +03:00
Alibek Omarov
f3fedbfdba
engine: add safe ParseFile to menu extended API
2021-10-08 17:31:32 +03:00
Alibek Omarov
4ba95277b9
engine: client: fix ParseFile calls
2021-10-08 17:31:32 +03:00
Alibek Omarov
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
Gleb Mazovetskiy
6d614e028a
Fix COM_LibraryError newline handling
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1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00