Alibek Omarov
3e24d5a347
engine: use vector initializer macros
2026-05-20 23:24:36 +05:00
Alibek Omarov
64be4251c8
engine: use designated initializers where possible
2026-05-20 23:24:36 +05:00
Alibek Omarov
d49178d5b6
engine: server: refactor variable declarations
2026-05-20 23:24:36 +05:00
Alibek Omarov
50f7f3bb87
engine: server: mark str64 as maybe unused
2026-05-13 11:12:19 +05:00
Alibek Omarov
cb7ea5729a
engine: server: cleanup unused variables
2026-05-13 10:09:37 +05:00
Alibek Omarov
7d87d65a3f
engine: server: lift down Host_Error on NULL name in PrecacheModel
2026-04-28 20:05:09 +05:00
Alibek Omarov
fe4ea4aabf
engine: server: fix pfnMessageEnd on BE
2026-04-24 06:58:53 +05:00
Alibek Omarov
e8ef7ad60c
engine: server: throw Host_Error when game tries to call precache model with invalid argument, like GoldSrc
2026-04-03 01:43:23 +05:00
Alibek Omarov
926f0ae95d
engine: server: get rid of {ALLOC_,MAKE_,}STRING macros, call the underlying functions directly
2026-03-26 02:24:30 +05:00
Alibek Omarov
de70e12bbe
engine: server: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty
2026-02-21 01:20:34 +05:00
Alibek Omarov
20a20c72d4
common: do not override neither _cdecl or _stdcall
2026-01-24 07:09:36 +05:00
Alibek Omarov
896bbe8fc3
engine: server: add Host_Error on unknown pfnWalkMove state
...
In GoldSrc default branch interpreted as WALKMOVE_NORMAL, and there might be
some mods that expect this.
But Xash never did this, and if Xash-specific games rely on that behavior, we
better know about it.
2026-01-16 14:19:38 +05:00
Alibek Omarov
46ccc37cae
engine: fix undefined pfnTime build error, it has been renamed to Sys_FloatTime
2026-01-13 06:03:34 +05:00
Alibek Omarov
1b66367d3d
engine: server: add a warning if server DLL couldn't be loaded, refactor calling GetEntityAPI exports
2025-12-14 04:59:24 +03:00
Alibek Omarov
e32470280d
engine: add file size argument to brush model loading functions
2025-11-27 19:26:36 +05:00
Alibek Omarov
f9df96d70e
engine: server: fix server strings deduplication on 64-bit systems
2025-03-15 01:24:59 +03:00
xiaodo
fdc2ed8093
engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player
2025-02-14 20:52:45 +03:00
Alibek Omarov
8a41be9d47
engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling
2025-01-09 08:02:39 +03:00
Alibek Omarov
47aff9e30b
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
Alibek Omarov
a834f4996f
engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined.
2024-12-20 05:47:46 +03:00
Alibek Omarov
68b2d9f269
engine: server: fix possible message number inconsistency if server requested it twice
2024-12-20 02:37:01 +03:00
Alibek Omarov
93c5853356
engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function
2024-12-18 06:57:43 +03:00
Alibek Omarov
ca0c5f929a
engine: slight refactoring of lightstyle handling functions
2024-12-17 17:04:26 +03:00
Alibek Omarov
75adb2e686
engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
2024-12-08 01:39:24 +03:00
Alibek Omarov
f7062498c2
engine: turn old pfnGetGameDir behavior into a bugcomp flag get_game_dir_full
...
This function is kinda nasty, some mods (like old RCBot builds) expect a slash,
some newer mods (like Sandbot) doesn't. To preserve compatibility with both old
and new mods, just add it as bug compatibility flag.
2024-12-05 18:14:15 +03:00
Alibek Omarov
18a973d4f2
engine: server: always set sv_background to zero on server shutdown rather than on server dll unload
2024-12-03 21:02:37 +03:00
Alibek Omarov
38ef16b08b
engine: server: do not unload server library on win327
2024-12-01 11:21:02 +03:00
Alibek Omarov
1f5c97964b
engine: return full path in server's pfnGetGameDir, if possible
2024-11-30 09:28:30 +03:00
Alibek Omarov
0ceb0d9e11
engine: provide compatible replacement for CompareFileTime function
2024-11-17 04:33:13 +03:00
Alibek Omarov
779cb2f721
engine: server: use calloc in SV_AllocString, allocate strings at stringspool preventing memory leaks. Fix strings deduplication on 64-bits.
2024-11-13 23:36:53 +03:00
Alibek Omarov
88c42d50f2
engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString
...
Potentially fixes memory leakage on 64-bit when game uses instanced baselines or consistency lists
2024-11-13 23:35:45 +03:00
Alibek Omarov
a749bb8ef1
engine: server: reset str64 statistics on server deactivate
2024-11-13 23:32:05 +03:00
Alibek Omarov
723cd8e26c
engine: server: adjust 64-bit string pool size depending on max_edicts value (65k for each 1024 edicts)
2024-11-13 23:30:54 +03:00
Alibek Omarov
d15949d2e8
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00
Alibek Omarov
38e8a581b6
engine: server: fix possible NULL dereference
2024-11-06 01:39:46 +03:00
Alibek Omarov
128a1f59a9
engine: cleanup XASH_64BIT usage. Always use it from build.h
2024-10-24 16:39:09 +03:00
Alibek Omarov
f52c825bf5
engine: make some global variables static and const, make even more functions static if possible
2024-10-14 19:19:46 +03:00
Alibek Omarov
882d8afc93
engine: server: stub SV_RestartDecals for dedicated server
2024-10-04 01:28:22 +03:00
Alibek Omarov
e11635d15c
engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub
2024-10-04 01:22:59 +03:00
Alibek Omarov
5d79d93aac
engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK)
2024-10-03 15:32:14 +03:00
Alibek Omarov
950d210ec5
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
Alibek Omarov
b47ede477a
engine: server: strip 64-bit string pool stuff for now, to not mess up abi2
2024-09-05 01:28:55 +03:00
Alibek Omarov
5f84010c2a
engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else
2024-08-19 13:22:04 +03:00
Alibek Omarov
18ef4922de
engine: server: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Alibek Omarov
457422c679
engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f
2024-07-06 05:50:53 +03:00
Alibek Omarov
080eba948f
engine: server: fix sound not being overriden when an entity sound came from has an aiment set
...
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
2024-07-06 05:32:20 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
cf26c87872
engine: remove unused host.decalList and host.numdecals
2024-06-12 10:20:09 +03:00
Alibek Omarov
870e47ed03
engine: ensure character signness when checking for nonprintable characters
2024-06-07 22:22:13 +03:00
Alibek Omarov
e310c666b1
engine: common: add phs flag to Mod_FatPVS, unused currently
2024-05-29 05:41:47 +03:00