Alibek Omarov
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64be4251c8
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engine: use designated initializers where possible
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2026-05-20 23:24:36 +05:00 |
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Alibek Omarov
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e8845fc404
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engine: client: refactor variable declarations
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2026-05-20 23:24:36 +05:00 |
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Alibek Omarov
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0f490a2f16
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engine: client: fix warnings, cleanup unused or maybe-uninitialized variables
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2026-05-13 10:48:37 +05:00 |
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Alibek Omarov
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9c4edaed21
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engine: client: sound: switch to single-pass mixing, now channels gets upscaled directly to DMA speed, fixing the issue with s_lerping
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2026-05-10 02:48:23 +05:00 |
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Alibek Omarov
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c8e1c2673f
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engine: client: sound: revert singleplayer check for local sounds
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2026-05-07 11:57:09 +05:00 |
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Alibek Omarov
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e6a44b70e0
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engine: client: always load client.dll last to crash on nullptr in mods that fetch cvar pointers early, add comment for anyone who would modify this file
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2026-05-05 01:15:16 +05:00 |
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Alibek Omarov
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eb79bc6b40
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engine: use Host_IsLocalClient where it should be, as it checks for local games, not specifically singleplayer games
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2026-05-05 01:03:03 +05:00 |
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Alibek Omarov
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f91e5a7647
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engine: explicitly cast chars to bytes in ctype functions
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2026-04-28 09:50:33 +05:00 |
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Alibek Omarov
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b725d2ece0
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engine: client: moving beds
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2026-04-18 22:18:50 +05:00 |
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