Alibek Omarov
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30c81c9f01
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engine: use dynamic allocation for required wad list and optional debug info
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2026-03-22 14:20:59 +05:00 |
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Alibek Omarov
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af5d190bc4
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engine: common: mod_bmodel: make texture name array larger so it fits both world name and miptex name
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2026-03-04 06:06:00 +05:00 |
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Alibek Omarov
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eacc35d9e1
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engine: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty
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2026-02-21 01:20:34 +05:00 |
|
Alibek Omarov
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dbbe75fec6
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engine: mod_bmodel: minor refactoring
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2026-02-13 12:33:44 +05:00 |
|
Alibek Omarov
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f802b0eed9
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engine: mod_bmodel: fix build w/ MSVC
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2026-02-13 12:09:01 +05:00 |
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Alibek Omarov
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1b2c00e228
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engine: add ability to scan and load BSPX lumps. As an example support RGBLIGHTING and LIGHTINGDIR extensions.
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2026-02-13 11:16:12 +05:00 |
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Alibek Omarov
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e32470280d
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engine: add file size argument to brush model loading functions
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2025-11-27 19:26:36 +05:00 |
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Alibek Omarov
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93dfcc344b
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engine: implement loading luma in half-life
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2025-11-18 15:35:20 +05:00 |
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Alibek Omarov
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4c9b69af5f
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engine: mod_bmodel: allow firstclipnode index to be negative, as maps compiled with it rely on this trick by encoding whole hull as empty contents
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2025-07-16 23:42:49 +05:00 |
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Alibek Omarov
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05edde050d
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engine: always remap clipnodes for bsp30ext
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2025-05-27 22:54:06 +03:00 |
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Alibek Omarov
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1c29490889
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Reapply "engine: disable clipnodes remapping for non-extended formats and QBSP2"
This reverts commit 2e748c4aea.
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2025-05-27 22:44:53 +03:00 |
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Alibek Omarov
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2e748c4aea
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Revert "engine: disable clipnodes remapping for non-extended formats and QBSP2"
This reverts commit f2ecdad5bb.
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2025-05-27 22:23:44 +03:00 |
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Alibek Omarov
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f2ecdad5bb
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engine: disable clipnodes remapping for non-extended formats and QBSP2
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2025-05-24 20:43:44 +05:00 |
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Alibek Omarov
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298842be32
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engine: fix clipnodes limit check based on BSP version
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2025-05-24 17:43:01 +05:00 |
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Alibek Omarov
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15544cde26
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engine: common: fix typo in aguirRe nickname [skip ci]
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2025-05-21 17:43:05 +05:00 |
|
Andrey Akhmichin
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d278d3bdd7
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engine: common: fix clang build.
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2025-01-19 04:33:06 +03:00 |
|
Alibek Omarov
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7811b60292
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engine: common: fix build for apple and freebsd-15
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2025-01-18 10:40:12 +03:00 |
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Alibek Omarov
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5b9db5940b
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engine: mod_bmodel: don't try to load luma/fullbright texture for water, as no renderers support it anyway, and instead we will use that field for rippletexture
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2025-01-18 08:30:59 +03:00 |
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Alibek Omarov
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98ff33d9e2
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engine: mod_bmodel: rewrite .lit file loader using normal stream io functions
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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baa8fbaaec
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engine: mod_bmodel: fix misleading debug message telling about monochrome lighting when .lit file is used
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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a0b46da04b
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engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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e70ba7ad64
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engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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47aff9e30b
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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ced8744ac9
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engine: split edge struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime
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2025-01-08 14:46:07 +03:00 |
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Alibek Omarov
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734c07ddab
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engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime
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2025-01-08 14:46:07 +03:00 |
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Alibek Omarov
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23b410ccb0
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engine: mod_bmodel: optimize loading wad textures by directly loading it from the archive through new filesystem functions
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2024-11-23 15:04:05 +03:00 |
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Alibek Omarov
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e7f939c87b
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engine: always add .wad extension to wadlist names to simplify how it's being used
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2024-11-23 14:01:09 +03:00 |
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Alibek Omarov
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a29b6772b9
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engine: mod_bmodel: fix wadlist, wad file names don't have an extension there
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2024-11-18 04:53:48 +03:00 |
|
Alibek Omarov
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229f1560b0
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engine: fix some possible off by one errors
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2024-11-17 13:04:20 +03:00 |
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Alibek Omarov
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8f7f311f60
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engine: mod_bmodel: simplify wadlist parser
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2024-11-17 06:28:02 +03:00 |
|
Alibek Omarov
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31a86d8af2
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engine: use new Q_splitstr to work with single character delimited strings
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2024-11-17 05:35:36 +03:00 |
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Alibek Omarov
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0813d2c7ce
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engine: mod_bmodel: merge Mod_LoadColoredLightmap and Mod_LoadDeluxemap into a single function
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2024-11-17 04:59:52 +03:00 |
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Alibek Omarov
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0ceb0d9e11
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engine: provide compatible replacement for CompareFileTime function
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2024-11-17 04:33:13 +03:00 |
|
Alibek Omarov
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f529f06ea1
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engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency
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2024-11-06 01:39:46 +03:00 |
|
Alibek Omarov
|
5402a9611e
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engine: common: fix discarded const qualifier
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2024-10-14 19:41:36 +03:00 |
|
Alibek Omarov
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f52c825bf5
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
|
Alibek Omarov
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4712aae834
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engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
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2024-09-30 18:46:01 +03:00 |
|
Alibek Omarov
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178602ea1f
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engine: fix loading map in Dark Future mod with broken mark surface id
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2024-09-05 15:23:23 +03:00 |
|
Alibek Omarov
|
e18b61e041
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Fixes for -Wformat=2 on 64-bit targets
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2024-06-22 07:31:37 +03:00 |
|
Alibek Omarov
|
d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
|
Alibek Omarov
|
4e2708c1ac
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engine: bring back texture replacement
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2024-06-11 06:16:26 +03:00 |
|
Alibek Omarov
|
5ab6979633
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ref: move common quake sky cloud loading to the engine
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2024-06-10 22:47:39 +03:00 |
|
Alibek Omarov
|
6255293dd4
|
engine: fix using OpenMP PHS generation under Visual Studio
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2024-06-02 10:34:10 +03:00 |
|
Alibek Omarov
|
d59875f114
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engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated
|
2024-05-30 06:18:15 +03:00 |
|
Alibek Omarov
|
e89191ed39
|
engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
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2024-05-30 05:58:41 +03:00 |
|
Alibek Omarov
|
338399e622
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engine: common: implement PHS calculation like in QuakeWorld/GoldSrc
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2024-05-29 05:58:51 +03:00 |
|
Alibek Omarov
|
1545a49b4c
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engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
|
2024-05-29 05:41:47 +03:00 |
|
Alibek Omarov
|
3ca15250e8
|
engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually
|
2024-05-29 05:41:47 +03:00 |
|
Alibek Omarov
|
6cbac51731
|
engine: common: add function for compressing visdata
|
2024-05-29 05:41:47 +03:00 |
|
Alibek Omarov
|
e310c666b1
|
engine: common: add phs flag to Mod_FatPVS, unused currently
|
2024-05-29 05:41:47 +03:00 |
|