Alibek Omarov
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0aac2e4d32
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engine: zone: add small allocation optimization, reducing the size of <255 bytes allocations at the cost of less debug info
Keep it opt-in through a flag at pool alloc time.
Opt-in console related allocations, they are usually small enough strings.
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2026-05-13 09:32:50 +05:00 |
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Alibek Omarov
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044523434d
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ref: add R_EntityDynamicLight that calculates lighting for studio and alias models, and also located in libref_common
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2026-04-19 01:17:28 +05:00 |
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Alibek Omarov
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74869c8f5d
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ref: make R_GatherPlayerLight shared between renderers
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2026-04-14 22:36:15 +05:00 |
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Alibek Omarov
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7324ff43fc
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ref: add GL_ResampleTexture to libref_common
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2026-04-13 13:01:18 +05:00 |
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Alibek Omarov
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d85e7fc2b1
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ref: move remaining light functions to libref_common
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2026-04-13 13:01:18 +05:00 |
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Alibek Omarov
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b7a3a02aad
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ref: common: add R_PushDlightsForBmodel
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2026-04-13 13:01:18 +05:00 |
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Alibek Omarov
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5aca78951c
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ref: move R_PushDlights and R_MarkLights to ref_common
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2026-04-13 13:01:18 +05:00 |
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Alibek Omarov
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81abae65b5
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ref: move RunLightstyles to ref_common
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2026-04-13 13:01:18 +05:00 |
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Alibek Omarov
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f5f6d9bbe4
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engine: move sprite texture loading back to engine, only leave rendering for renderer
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2026-04-13 13:01:18 +05:00 |
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Alibek Omarov
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ef73b55413
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ref: common: move malloc and GL_InitRandomTable
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2026-04-13 13:01:18 +05:00 |
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Alibek Omarov
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8334695522
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ref: common: draft new static library, containing shared code for ref_gl and ref_soft
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2026-04-13 13:01:18 +05:00 |
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