23 Commits

Author SHA1 Message Date
Alibek Omarov
6b97fc1825 engine: fix tests build on Win32 2026-04-01 06:02:08 +05:00
Alibek Omarov
0389ef3b04 game_launch: simplify 2026-03-05 02:58:00 +05:00
Alibek Omarov
436fa98f33 engine: remove the code that calls pfnChangeGame from game_launch, as we never use it anyway 2026-02-21 02:21:09 +05:00
ksagameng2
a9bf700da4 Restore iOS build support (#2352)
* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
2025-11-01 18:32:00 +05:00
Alibek Omarov
5db150e565 engine: launcher: get rid of Emscripten load library hacks, mount IDBFS into /rwdir 2025-06-15 13:01:13 +05:00
Alibek Omarov
88949a9ee6 engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent 2024-12-27 18:45:31 +03:00
Alibek Omarov
6d98d2c7c3 engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
Alibek Omarov
ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
Alibek Omarov
a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
SNMetamorph
e3103249f4 engine: platform: psvita: added developer mode button to launcher 2023-03-27 03:52:51 +03:00
Alibek Omarov
f571a41cf3 wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
Alibek Omarov
e44718d531 engine: fix build 2022-06-13 04:17:02 +03:00
Alibek Omarov
df83b155a1 game_launch: rip out execv code 2022-06-13 03:26:44 +03:00
Alibek Omarov
f467d0c807 game_launch: fix Windows build (as suggested by @SNMetamorph) 2022-06-09 20:27:27 +03:00
Alibek Omarov
a717b7fc49 game_launch: declare environ variable, by standard it must be declared by user program 2022-06-09 14:44:04 +03:00
Alibek Omarov
07a9c4602d game_launch: change game with execve on supported platforms 2022-06-09 13:42:16 +03:00
Alibek Omarov
07f1f7ded1 engine: launcher: use our Q_strncpy instead of standard strncpy 2021-12-03 09:41:58 +03:00
Alibek Omarov
e0dfc4c0b4 launcher: oops, enable NOCONHOST only for Win32 2020-04-30 20:48:33 +03:00
Alibek Omarov
732cb925e5 launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv 2020-04-25 21:28:19 +03:00
Alibek Omarov
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
Alibek Omarov
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov
5ca7bb5f12 Fix noise index for not sine beams 2018-05-03 17:42:21 +03:00
Alibek Omarov
5d13112e25 Dedicated build 2018-04-18 18:32:30 +03:00