mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-07 12:50:38 +08:00
Add vibration support and swap next/prev weapon
Conflicts: assets/next_weap.png assets/prev_weap.png src/org/libsdl/app/SDLActivity.java
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@@ -34,6 +34,7 @@ import android.os.Build;
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import android.os.Bundle;
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import android.os.Handler;
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import android.os.Message;
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import android.os.Vibrator;
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import android.util.Log;
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import android.util.SparseArray;
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import android.view.Display;
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@@ -76,6 +77,8 @@ public class SDLActivity extends Activity {
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// If we want to separate mouse and touch events.
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// This is only toggled in native code when a hint is set!
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public static boolean mSeparateMouseAndTouch;
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private static Vibrator mVibrator;
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// Main components
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protected static SDLActivity mSingleton;
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@@ -128,6 +131,7 @@ public class SDLActivity extends Activity {
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// The static nature of the singleton and Android quirkyness force us to initialize everything here
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// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
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mSingleton = null;
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mVibrator = null;
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mSurface = null;
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mTextEdit = null;
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mLayout = null;
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@@ -266,6 +270,8 @@ public class SDLActivity extends Activity {
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return;
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}
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mVibrator.cancel();
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SDLActivity.handlePause();
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}
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@@ -313,6 +319,8 @@ public class SDLActivity extends Activity {
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protected void onDestroy() {
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Log.v("SDL", "onDestroy()");
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mVibrator.cancel();
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if (SDLActivity.mBrokenLibraries) {
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super.onDestroy();
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// Reset everything in case the user re opens the app
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@@ -504,7 +512,16 @@ public class SDLActivity extends Activity {
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public static void flipBuffers() {
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SDLActivity.nativeFlipBuffers();
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}
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/**
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* This method is called by Xash3D engine using JNI
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*/
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public void vibrate( short time ) {
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mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
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mVibrator.vibrate( time );
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}
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/**
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* This method is called by SDL using JNI.
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*/
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