mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-07 12:50:38 +08:00
engine: client: refactor variable declarations
This commit is contained in:
@@ -60,33 +60,34 @@ CL_ParseSoundPacket
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*/
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static void CL_ParseSoundPacket( sizebuf_t *msg, qboolean restore )
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{
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vec3_t pos;
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int chan, sound;
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float volume, attn;
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int flags, pitch, entnum, wordIndex = 0;
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int wordIndex = 0;
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sound_t handle = 0;
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double samplePos = 0, forcedEnd = 0;
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flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
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sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
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chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
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int flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
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int sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
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int chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
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float volume;
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if( FBitSet( flags, SND_VOLUME ))
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volume = (float)MSG_ReadByte( msg ) / 255.0f;
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else volume = VOL_NORM;
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float attn;
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if( FBitSet( flags, SND_ATTENUATION ))
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attn = (float)MSG_ReadByte( msg ) / 64.0f;
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else attn = ATTN_NONE;
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int pitch;
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if( FBitSet( flags, SND_PITCH ))
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pitch = MSG_ReadByte( msg );
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else pitch = PITCH_NORM;
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// entity reletive
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entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
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int entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
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// positioned in space
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vec3_t pos;
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MSG_ReadVec3Coord( msg, pos );
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if( FBitSet( flags, SND_SENTENCE ))
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@@ -129,8 +130,6 @@ CL_ParseServerTime
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*/
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void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
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{
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double dt;
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cl.mtime[1] = cl.mtime[0];
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cl.mtime[0] = MSG_ReadFloat( msg );
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@@ -140,7 +139,7 @@ void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
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if( cl.maxclients == 1 )
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cl.time = cl.mtime[0];
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dt = cl.time - cl.mtime[0];
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double dt = cl.time - cl.mtime[0];
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if( fabs( dt ) > cl_clockreset.value ) // 0.1 by default
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{
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@@ -212,29 +211,26 @@ CL_ParseParticles
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*/
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static void CL_ParseParticles( sizebuf_t *msg, connprotocol_t proto )
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{
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vec3_t org, dir;
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int i, count, color;
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float life;
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vec3_t org, dir;
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MSG_ReadVec3Coord( msg, org );
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for( i = 0; i < 3; i++ )
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for( int i = 0; i < 3; i++ )
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dir[i] = MSG_ReadChar( msg ) * 0.0625f;
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count = MSG_ReadByte( msg );
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color = MSG_ReadByte( msg );
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int count = MSG_ReadByte( msg );
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int color = MSG_ReadByte( msg );
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if( count == 255 )
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count = 1024;
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float life;
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if( proto == PROTO_GOLDSRC )
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life = 0.0f;
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else life = MSG_ReadByte( msg ) * 0.125f;
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if( life != 0.0f && count == 1 )
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{
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particle_t *p;
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p = R_AllocParticle( NULL );
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particle_t *p = R_AllocParticle( NULL );
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if( !p ) return;
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p->die += life;
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@@ -256,10 +252,8 @@ static client entity
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*/
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static void CL_ParseStaticEntity( sizebuf_t *msg )
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{
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int i;
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const entity_state_t from = { 0 };
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entity_state_t to;
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cl_entity_t *ent;
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if( !clgame.static_entities )
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clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
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@@ -267,14 +261,14 @@ static void CL_ParseStaticEntity( sizebuf_t *msg )
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MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
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MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] );
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i = clgame.numStatics;
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int i = clgame.numStatics;
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if( i >= MAX_STATIC_ENTITIES )
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{
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Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
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return;
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}
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ent = &clgame.static_entities[i];
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cl_entity_t *ent = &clgame.static_entities[i];
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clgame.numStatics++;
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// all states are same
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@@ -315,7 +309,7 @@ Set new weapon animation
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*/
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void GAME_EXPORT CL_WeaponAnim( int iAnim, int body )
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{
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cl_entity_t *view = &clgame.viewent;
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cl_entity_t *view = &clgame.viewent;
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cl.local.weaponstarttime = 0.0f;
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cl.local.weaponsequence = iAnim;
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@@ -339,20 +333,18 @@ CL_ParseStaticDecal
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*/
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void CL_ParseStaticDecal( sizebuf_t *msg )
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{
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vec3_t origin;
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int decalIndex, entityIndex, modelIndex;
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float scale;
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int flags;
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vec3_t origin;
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MSG_ReadVec3Coord( msg, origin );
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decalIndex = MSG_ReadWord( msg );
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entityIndex = MSG_ReadShort( msg );
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int decalIndex = MSG_ReadWord( msg );
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int entityIndex = MSG_ReadShort( msg );
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int modelIndex;
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if( entityIndex > 0 )
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modelIndex = MSG_ReadWord( msg );
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else modelIndex = 0;
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flags = MSG_ReadByte( msg );
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scale = (float)MSG_ReadWord( msg ) / 4096.0f;
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int flags = MSG_ReadByte( msg );
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float scale = (float)MSG_ReadWord( msg ) / 4096.0f;
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CL_FireCustomDecal( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, origin, flags, scale );
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}
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@@ -381,11 +373,9 @@ CL_RequestMissingResources
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*/
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qboolean CL_RequestMissingResources( void )
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{
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resource_t *p;
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if( !cls.dl.doneregistering && ( cls.dl.custom || cls.state == ca_validate ))
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{
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p = cl.resourcesneeded.pNext;
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resource_t *p = cl.resourcesneeded.pNext;
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if( p == &cl.resourcesneeded )
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{
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@@ -404,17 +394,16 @@ qboolean CL_RequestMissingResources( void )
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void CL_BatchResourceRequest( qboolean initialize )
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{
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byte data[MAX_INIT_MSG];
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resource_t *p, *n;
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sizebuf_t msg;
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qboolean done_downloading = true;
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byte data[MAX_INIT_MSG];
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sizebuf_t msg;
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qboolean done_downloading = true;
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MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
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// client resources is not precached by server
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if( initialize ) CL_AddClientResources();
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for( p = cl.resourcesneeded.pNext; p && p != &cl.resourcesneeded; p = n )
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for( resource_t *p = cl.resourcesneeded.pNext, *n; p && p != &cl.resourcesneeded; p = n )
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{
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n = p->pNext;
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@@ -491,10 +480,9 @@ void CL_BatchResourceRequest( qboolean initialize )
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int CL_EstimateNeededResources( void )
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{
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resource_t *p;
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int nTotalSize = 0;
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int nTotalSize = 0;
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for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
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for( resource_t *p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
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{
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switch( p->type )
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{
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@@ -570,9 +558,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
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static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
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{
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customization_t *pList;
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for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
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for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
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{
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if( pList->resource.type == type )
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return pList;
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@@ -582,10 +568,8 @@ static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_
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static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
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{
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customization_t *pList;
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customization_t *pNext;
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for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
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customization_t *pNext;
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for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
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{
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pNext = pList->pNext;
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@@ -619,17 +603,11 @@ CL_ParseCustomization
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*/
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static void CL_ParseCustomization( sizebuf_t *msg )
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{
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customization_t *pExistingCustomization;
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customization_t *pList;
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qboolean bFound;
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resource_t *pRes;
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int i;
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i = MSG_ReadByte( msg );
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int i = MSG_ReadByte( msg );
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if( i >= MAX_CLIENTS )
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Host_Error( "Bogus player index during customization parsing.\n" );
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pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
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resource_t *pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
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pRes->type = MSG_ReadByte( msg );
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Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName ));
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@@ -656,13 +634,13 @@ static void CL_ParseCustomization( sizebuf_t *msg )
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return;
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}
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pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
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customization_t *pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
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if( pExistingCustomization )
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CL_RemoveCustomization( i, pExistingCustomization );
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bFound = false;
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for( pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
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qboolean bFound = false;
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for( customization_t *pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
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{
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if( !memcmp( pList->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 ))
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{
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@@ -673,11 +651,11 @@ static void CL_ParseCustomization( sizebuf_t *msg )
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if( HPAK_GetDataPointer( hpk_custom_file.string, pRes, NULL, NULL ))
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{
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qboolean bError = false;
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qboolean bError = false;
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if( !bFound )
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{
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pList = &cl.players[pRes->playernum].customdata;
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customization_t *pList = &cl.players[pRes->playernum].customdata;
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if( !COM_CreateCustomization( pList, pRes, pRes->playernum, FCUST_FROMHPAK, NULL, NULL ))
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bError = true;
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@@ -707,15 +685,14 @@ CL_ParseResourceRequest
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*/
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void CL_SendResourceList( const resource_t *list, int count )
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{
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byte buffer[MAX_INIT_MSG];
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sizebuf_t sbuf;
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int i;
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byte buffer[MAX_INIT_MSG];
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sizebuf_t sbuf;
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MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
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MSG_BeginClientCmd( &sbuf, clc_resourcelist );
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MSG_WriteShort( &sbuf, count );
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for( i = 0; i < count; i++ )
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for( int i = 0; i < count; i++ )
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{
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MSG_WriteString( &sbuf, list[i].szFileName );
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MSG_WriteByte( &sbuf, list[i].type );
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@@ -733,10 +710,8 @@ void CL_SendResourceList( const resource_t *list, int count )
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static void CL_ParseResourceRequest( sizebuf_t *msg )
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{
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int arg, nStartIndex;
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arg = MSG_ReadLong( msg );
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nStartIndex = MSG_ReadLong( msg );
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int arg = MSG_ReadLong( msg );
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int nStartIndex = MSG_ReadLong( msg );
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if( cl.servercount != arg )
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return;
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@@ -756,16 +731,12 @@ loading custom decal for self
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*/
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static void CL_CreateCustomizationList( void )
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{
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resource_t *pResource;
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player_info_t *pPlayer;
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int i;
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pPlayer = &cl.players[cl.playernum];
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player_info_t *pPlayer = &cl.players[cl.playernum];
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pPlayer->customdata.pNext = NULL;
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for( i = 0; i < cl.num_resources; i++ )
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for( int i = 0; i < cl.num_resources; i++ )
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{
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pResource = &cl.resourcelist[i];
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resource_t *pResource = &cl.resourcelist[i];
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if( !COM_CreateCustomization( &pPlayer->customdata, pResource, cl.playernum, 0, NULL, NULL ))
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Con_Printf( "problem with client customization %s, ignoring...", pResource->szFileName );
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@@ -1247,12 +1218,10 @@ CL_ParseLightStyle
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*/
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static void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto )
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{
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int style;
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const char *s;
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float f = cl.mtime[0];
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float f = cl.mtime[0];
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style = MSG_ReadByte( msg );
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s = MSG_ReadString( msg );
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int style = MSG_ReadByte( msg );
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const char *s = MSG_ReadString( msg );
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if( proto != PROTO_GOLDSRC && proto != PROTO_QUAKE )
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f = MSG_ReadFloat( msg );
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@@ -1280,10 +1249,7 @@ add the view angle yaw
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*/
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static void CL_ParseAddAngle( sizebuf_t *msg )
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{
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pred_viewangle_t *a;
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float delta_yaw;
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delta_yaw = MSG_ReadBitAngle( msg, 16 );
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float delta_yaw = MSG_ReadBitAngle( msg, 16 );
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#if 0
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cl.viewangles[YAW] += delta_yaw;
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return;
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@@ -1293,7 +1259,7 @@ static void CL_ParseAddAngle( sizebuf_t *msg )
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// select entry into circular buffer
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cl.angle_position = (cl.angle_position + 1) & ANGLE_MASK;
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a = &cl.predicted_angle[cl.angle_position];
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pred_viewangle_t *a = &cl.predicted_angle[cl.angle_position];
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// record update
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a->starttime = cl.mtime[0];
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@@ -1323,20 +1289,18 @@ reading decals, etc.
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*/
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static void CL_ParseRestore( sizebuf_t *msg )
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{
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string filename;
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int i, mapCount;
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char *pMapName;
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string filename;
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// mapname.HL2
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Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename ));
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mapCount = MSG_ReadByte( msg );
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int mapCount = MSG_ReadByte( msg );
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// g-cont. acutally in Xash3D this does nothing.
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// decals already restored on a server, and correctly transferred through levels
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// but i'm leave this message for backward compatibility
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for( i = 0; i < mapCount; i++ )
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for( int i = 0; i < mapCount; i++ )
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{
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pMapName = MSG_ReadString( msg );
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char *pMapName = MSG_ReadString( msg );
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Con_Printf( "Loading decals from %s\n", pMapName );
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}
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}
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@@ -1350,10 +1314,9 @@ register new user message or update existing
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*/
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static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
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{
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char *pszName;
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char szName[17];
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int size;
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int svc_num = MSG_ReadByte( msg );
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int size;
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if( proto == PROTO_GOLDSRC )
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{
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@@ -1368,6 +1331,7 @@ static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
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size = -1;
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}
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char *pszName;
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if( proto == PROTO_GOLDSRC )
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{
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MSG_ReadBytes( msg, szName, sizeof( szName ) - 1 );
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@@ -1388,9 +1352,8 @@ collect userinfo from all players
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*/
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static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
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{
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int slot, id;
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qboolean active;
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player_info_t *player;
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int slot, id;
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qboolean active;
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if( proto == PROTO_GOLDSRC )
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{
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@@ -1408,7 +1371,7 @@ static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
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if( slot >= MAX_CLIENTS )
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Host_Error( "%s: svc_updateuserinfo >= MAX_CLIENTS\n", __func__ );
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player = &cl.players[slot];
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player_info_t *player = &cl.players[slot];
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if( active )
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{
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@@ -1449,9 +1412,7 @@ downloading and precache resource in-game
|
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*/
|
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void CL_ParseResource( sizebuf_t *msg )
|
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{
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resource_t *pResource;
|
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||||
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
pResource->type = MSG_ReadUBitLong( msg, 4 );
|
||||
|
||||
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
|
||||
@@ -1511,13 +1472,10 @@ void CL_UpdateUserPings( sizebuf_t *msg )
|
||||
// because pings message always ends by null bit
|
||||
while( 1 )
|
||||
{
|
||||
int slot;
|
||||
player_info_t *player;
|
||||
|
||||
if( !MSG_ReadOneBit( msg ))
|
||||
break; // end of message
|
||||
|
||||
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
||||
int slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
||||
|
||||
if( unlikely( slot >= MAX_CLIENTS ))
|
||||
{
|
||||
@@ -1525,7 +1483,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
|
||||
return;
|
||||
}
|
||||
|
||||
player = &cl.players[slot];
|
||||
player_info_t *player = &cl.players[slot];
|
||||
player->ping = MSG_ReadUBitLong( msg, 12 );
|
||||
player->packet_loss = MSG_ReadUBitLong( msg, 7 );
|
||||
}
|
||||
@@ -1550,18 +1508,14 @@ static const char *CL_CheckTypeToString( int check_type )
|
||||
|
||||
static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
|
||||
{
|
||||
qboolean user_changed_diskfile;
|
||||
vec3_t mins, maxs;
|
||||
string filename;
|
||||
byte md5[16] = { 0 };
|
||||
int pos;
|
||||
byte md5[16] = { 0 };
|
||||
|
||||
if( !cl.need_force_consistency_response )
|
||||
return;
|
||||
cl.need_force_consistency_response = false;
|
||||
|
||||
MSG_BeginClientCmd( msg, clc_fileconsistency );
|
||||
pos = MSG_GetNumBytesWritten( msg );
|
||||
int pos = MSG_GetNumBytesWritten( msg );
|
||||
if( proto == PROTO_GOLDSRC )
|
||||
{
|
||||
MSG_WriteShort( msg, 0 );
|
||||
@@ -1573,9 +1527,11 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
|
||||
for( int i = 0; i < cl.num_consistency; i++ )
|
||||
{
|
||||
qboolean have_file = true;
|
||||
qboolean user_changed_diskfile = false;
|
||||
vec3_t mins, maxs;
|
||||
string filename;
|
||||
consistency_t *pc = &cl.consistency_list[i];
|
||||
|
||||
user_changed_diskfile = false;
|
||||
MSG_WriteOneBit( msg, 1 );
|
||||
MSG_WriteUBitLong( msg, pc->orig_index, MAX_MODEL_BITS );
|
||||
|
||||
@@ -1654,10 +1610,9 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
|
||||
|
||||
if( proto == PROTO_GOLDSRC )
|
||||
{
|
||||
int len;
|
||||
MSG_EndBitWriting( msg );
|
||||
|
||||
len = MSG_GetNumBytesWritten( msg ) - pos - 2;
|
||||
int len = MSG_GetNumBytesWritten( msg ) - pos - 2;
|
||||
*(short *)&msg->pData[pos] = len;
|
||||
|
||||
COM_Munge( &msg->pData[pos + 2], len, cl.servercount );
|
||||
@@ -1673,11 +1628,10 @@ static void CL_StartDark( void )
|
||||
{
|
||||
if( v_dark.value )
|
||||
{
|
||||
screenfade_t *sf = &clgame.fade;
|
||||
float fadetime = 5.0f;
|
||||
client_textmessage_t *title;
|
||||
screenfade_t *sf = &clgame.fade;
|
||||
float fadetime = 5.0f;
|
||||
|
||||
title = CL_TextMessageGet( "GAMETITLE" );
|
||||
client_textmessage_t *title = CL_TextMessageGet( "GAMETITLE" );
|
||||
if( Host_IsQuakeCompatible( ))
|
||||
fadetime = 1.0f;
|
||||
|
||||
@@ -1789,20 +1743,12 @@ void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto )
|
||||
|
||||
static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
|
||||
{
|
||||
int lastcheck;
|
||||
int delta;
|
||||
int i;
|
||||
int isdelta;
|
||||
resource_t *pResource;
|
||||
resource_t *skip_crc_change;
|
||||
int skip;
|
||||
consistency_t *pc;
|
||||
byte nullbuffer[32];
|
||||
byte nullbuffer[32];
|
||||
|
||||
memset( nullbuffer, 0, 32 );
|
||||
|
||||
cl.need_force_consistency_response = MSG_ReadOneBit( msg );
|
||||
pResource = cl.resourcesneeded.pNext;
|
||||
resource_t *pResource = cl.resourcesneeded.pNext;
|
||||
|
||||
if( !cl.need_force_consistency_response )
|
||||
return;
|
||||
@@ -1816,19 +1762,20 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
|
||||
if( cl_trace_consistency.value )
|
||||
Con_Printf( "Server wants consistency of the following resources:\n" );
|
||||
|
||||
skip_crc_change = NULL;
|
||||
lastcheck = 0;
|
||||
resource_t *skip_crc_change = NULL;
|
||||
int lastcheck = 0;
|
||||
|
||||
while( MSG_ReadOneBit( msg ))
|
||||
{
|
||||
isdelta = MSG_ReadOneBit( msg );
|
||||
int isdelta = MSG_ReadOneBit( msg );
|
||||
int delta;
|
||||
|
||||
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck;
|
||||
else delta = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_MODEL_BITS : MAX_MODEL_BITS );
|
||||
|
||||
skip = delta - lastcheck;
|
||||
int skip = delta - lastcheck;
|
||||
|
||||
for( i = 0; i < skip; i++ )
|
||||
for( int i = 0; i < skip; i++ )
|
||||
{
|
||||
if( pResource != skip_crc_change && Q_strstr( pResource->szFileName, "models/" ))
|
||||
Mod_NeedCRC( pResource->szFileName, false );
|
||||
@@ -1844,7 +1791,7 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
|
||||
if( cl.num_consistency >= MAX_MODELS )
|
||||
Host_Error( "%s: MAX_MODELS limit exceeded (%d)\n", __func__, MAX_MODELS );
|
||||
|
||||
pc = &cl.consistency_list[cl.num_consistency];
|
||||
consistency_t *pc = &cl.consistency_list[cl.num_consistency];
|
||||
cl.num_consistency++;
|
||||
|
||||
memset( pc, 0, sizeof( *pc ));
|
||||
@@ -1876,14 +1823,11 @@ CL_ParseResourceList
|
||||
*/
|
||||
void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
|
||||
{
|
||||
resource_t *pResource;
|
||||
int i, total;
|
||||
int total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
|
||||
|
||||
total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
|
||||
|
||||
for( i = 0; i < total; i++ )
|
||||
for( int i = 0; i < total; i++ )
|
||||
{
|
||||
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
pResource->type = MSG_ReadUBitLong( msg, 4 );
|
||||
|
||||
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
|
||||
@@ -2080,14 +2024,12 @@ Set screen fade
|
||||
*/
|
||||
static void CL_ParseScreenFade( sizebuf_t *msg )
|
||||
{
|
||||
float duration, holdTime;
|
||||
screenfade_t *sf = &clgame.fade;
|
||||
float flScale;
|
||||
screenfade_t *sf = &clgame.fade;
|
||||
|
||||
duration = (float)MSG_ReadWord( msg );
|
||||
holdTime = (float)MSG_ReadWord( msg );
|
||||
float duration = (float)MSG_ReadWord( msg );
|
||||
float holdTime = (float)MSG_ReadWord( msg );
|
||||
sf->fadeFlags = MSG_ReadShort( msg );
|
||||
flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
|
||||
float flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
|
||||
|
||||
sf->fader = MSG_ReadByte( msg );
|
||||
sf->fadeg = MSG_ReadByte( msg );
|
||||
@@ -2196,9 +2138,6 @@ Exec map/class specific configs
|
||||
*/
|
||||
static void CL_ParseExec( sizebuf_t *msg )
|
||||
{
|
||||
qboolean is_class;
|
||||
int class_idx;
|
||||
string mapname;
|
||||
const char *class_cfgs[] = {
|
||||
"",
|
||||
"exec scout.cfg\n",
|
||||
@@ -2214,17 +2153,18 @@ static void CL_ParseExec( sizebuf_t *msg )
|
||||
"exec civilian.cfg\n"
|
||||
};
|
||||
|
||||
is_class = MSG_ReadByte( msg );
|
||||
qboolean is_class = MSG_ReadByte( msg );
|
||||
|
||||
if( is_class )
|
||||
{
|
||||
class_idx = MSG_ReadByte( msg );
|
||||
int class_idx = MSG_ReadByte( msg );
|
||||
|
||||
if( class_idx >= 0 && class_idx <= 11 && !Q_stricmp( GI->gamefolder, "tfc" ) )
|
||||
Cbuf_AddText( class_cfgs[class_idx] );
|
||||
}
|
||||
else if( !Q_stricmp( GI->gamefolder, "tfc" ) )
|
||||
{
|
||||
string mapname;
|
||||
Cbuf_AddText( "exec mapdefault.cfg\n" );
|
||||
|
||||
COM_FileBase( clgame.mapname, mapname, sizeof( mapname ));
|
||||
@@ -2378,17 +2318,15 @@ show display finale or cutscene message
|
||||
*/
|
||||
static void CL_ParseFinaleCutscene( sizebuf_t *msg, int level )
|
||||
{
|
||||
static int msgindex = 0;
|
||||
client_textmessage_t *text;
|
||||
int channel;
|
||||
static int msgindex = 0;
|
||||
|
||||
cl.intermission = level;
|
||||
|
||||
channel = msgindex;
|
||||
int channel = msgindex;
|
||||
msgindex = (msgindex + 1) & (MAX_TEXTCHANNELS - 1);
|
||||
|
||||
// grab message channel
|
||||
text = &cl_textmessage[channel];
|
||||
client_textmessage_t *text = &cl_textmessage[channel];
|
||||
|
||||
// NOTE: svc_finale and svc_cutscene has a
|
||||
// predefined settings like Quake-style
|
||||
@@ -2600,9 +2538,9 @@ dispatch messages
|
||||
*/
|
||||
void CL_ParseServerMessage( sizebuf_t *msg )
|
||||
{
|
||||
size_t bufStart, playerbytes;
|
||||
int cmd;
|
||||
int old_background;
|
||||
size_t bufStart, playerbytes;
|
||||
int cmd;
|
||||
int old_background;
|
||||
|
||||
// parse the message
|
||||
while( 1 )
|
||||
|
||||
@@ -285,19 +285,17 @@ static void CL_CopyPacketEntity( frame_t *frame, int num, const entity_state_t *
|
||||
|
||||
static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
|
||||
{
|
||||
frame_t *frame, *oldframe;
|
||||
int oldindex, oldnum, numbase = 0;
|
||||
entity_state_t *oldent;
|
||||
int count;
|
||||
frame_t *oldframe;
|
||||
int numbase = 0;
|
||||
int playerbytes = 0;
|
||||
|
||||
// save first uncompressed packet as timestamp
|
||||
if( cls.changelevel && !delta && cls.demorecording )
|
||||
CL_WriteDemoJumpTime();
|
||||
|
||||
count = MSG_ReadWord( msg );
|
||||
int count = MSG_ReadWord( msg );
|
||||
|
||||
frame = &cl.frames[cl.parsecountmod];
|
||||
frame_t *frame = &cl.frames[cl.parsecountmod];
|
||||
memset( frame->flags, 0, sizeof( frame->flags ));
|
||||
frame->first_entity = cls.next_client_entities;
|
||||
frame->num_entities = 0;
|
||||
@@ -326,9 +324,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
|
||||
|
||||
MSG_StartBitWriting( msg );
|
||||
|
||||
oldent = NULL;
|
||||
oldindex = 0;
|
||||
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
|
||||
entity_state_t *oldent = NULL;
|
||||
int oldindex = 0;
|
||||
int oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
|
||||
|
||||
// read it all but ignore it
|
||||
while( 1 )
|
||||
@@ -415,10 +413,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
|
||||
static float MSG_ReadGSBitCoord( sizebuf_t *sb )
|
||||
{
|
||||
float value = 0;
|
||||
int ival, fval;
|
||||
|
||||
ival = MSG_ReadOneBit( sb );
|
||||
fval = MSG_ReadOneBit( sb );
|
||||
int ival = MSG_ReadOneBit( sb );
|
||||
int fval = MSG_ReadOneBit( sb );
|
||||
|
||||
if( ival || fval )
|
||||
{
|
||||
@@ -439,13 +436,11 @@ static float MSG_ReadGSBitCoord( sizebuf_t *sb )
|
||||
|
||||
static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
|
||||
{
|
||||
qboolean x, y, z;
|
||||
|
||||
VectorClear( fa );
|
||||
|
||||
x = MSG_ReadOneBit( sb );
|
||||
y = MSG_ReadOneBit( sb );
|
||||
z = MSG_ReadOneBit( sb );
|
||||
qboolean x = MSG_ReadOneBit( sb );
|
||||
qboolean y = MSG_ReadOneBit( sb );
|
||||
qboolean z = MSG_ReadOneBit( sb );
|
||||
if( x )
|
||||
fa[0] = MSG_ReadGSBitCoord( sb );
|
||||
if( y )
|
||||
@@ -456,31 +451,32 @@ static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
|
||||
|
||||
static void CL_ParseSoundPacketGS( sizebuf_t *msg )
|
||||
{
|
||||
vec3_t pos;
|
||||
int chan, sound;
|
||||
float volume, attn;
|
||||
int flags, pitch, entnum;
|
||||
sound_t handle = 0;
|
||||
|
||||
MSG_StartBitWriting( msg );
|
||||
|
||||
flags = MSG_ReadUBitLong( msg, 9 );
|
||||
int flags = MSG_ReadUBitLong( msg, 9 );
|
||||
|
||||
float volume;
|
||||
if( FBitSet( flags, SND_VOLUME ))
|
||||
volume = (float)MSG_ReadByte( msg ) / 255.0f;
|
||||
else volume = VOL_NORM;
|
||||
|
||||
float attn;
|
||||
if( FBitSet( flags, SND_ATTENUATION ))
|
||||
attn = (float)MSG_ReadByte( msg ) / 64.0f;
|
||||
else attn = ATTN_NONE;
|
||||
|
||||
chan = MSG_ReadUBitLong( msg, 3 );
|
||||
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
|
||||
int chan = MSG_ReadUBitLong( msg, 3 );
|
||||
int entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
|
||||
int sound;
|
||||
if( FBitSet( flags, SND_GOLDSRC_LARGE_INDEX ))
|
||||
sound = MSG_ReadWord( msg );
|
||||
else sound = MSG_ReadByte( msg );
|
||||
vec3_t pos;
|
||||
MSG_ReadGSBitVec3Coord( msg, pos );
|
||||
|
||||
int pitch;
|
||||
if( FBitSet( flags, SND_PITCH ))
|
||||
pitch = MSG_ReadByte( msg );
|
||||
else pitch = PITCH_NORM;
|
||||
@@ -514,17 +510,15 @@ static void CL_ParseSoundPacketGS( sizebuf_t *msg )
|
||||
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
|
||||
{
|
||||
vec3_t pos;
|
||||
int sound, entnum, pitch, flags;
|
||||
float volume, attn;
|
||||
sound_t handle = 0;
|
||||
|
||||
MSG_ReadVec3Coord( msg, pos );
|
||||
sound = MSG_ReadShort( msg );
|
||||
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
|
||||
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
|
||||
entnum = MSG_ReadShort( msg );
|
||||
pitch = MSG_ReadByte( msg );
|
||||
flags = MSG_ReadByte( msg );
|
||||
int sound = MSG_ReadShort( msg );
|
||||
float volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
|
||||
float attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
|
||||
int entnum = MSG_ReadShort( msg );
|
||||
int pitch = MSG_ReadByte( msg );
|
||||
int flags = MSG_ReadByte( msg );
|
||||
|
||||
if( FBitSet( flags, SND_SENTENCE ))
|
||||
{
|
||||
|
||||
@@ -80,14 +80,13 @@ we don't want interpolate this
|
||||
*/
|
||||
static qboolean CL_QuakeEntityTeleported( cl_entity_t *ent, entity_state_t *newstate )
|
||||
{
|
||||
float len, maxlen;
|
||||
vec3_t delta;
|
||||
vec3_t delta;
|
||||
|
||||
VectorSubtract( newstate->origin, ent->prevstate.origin, delta );
|
||||
|
||||
// compute potential max movement in units per frame and compare with entity movement
|
||||
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
|
||||
len = VectorLength( delta );
|
||||
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
|
||||
float len = VectorLength( delta );
|
||||
|
||||
return (len > maxlen);
|
||||
}
|
||||
@@ -139,33 +138,30 @@ CL_ParseQuakeSound
|
||||
*/
|
||||
static void CL_ParseQuakeSound( sizebuf_t *msg )
|
||||
{
|
||||
int channel, sound;
|
||||
int flags, entnum;
|
||||
float volume, attn;
|
||||
sound_t handle;
|
||||
vec3_t pos;
|
||||
|
||||
flags = MSG_ReadByte( msg );
|
||||
int flags = MSG_ReadByte( msg );
|
||||
|
||||
float volume;
|
||||
if( FBitSet( flags, SND_VOLUME ))
|
||||
volume = (float)MSG_ReadByte( msg ) / 255.0f;
|
||||
else volume = VOL_NORM;
|
||||
|
||||
float attn;
|
||||
if( FBitSet( flags, SND_ATTENUATION ))
|
||||
attn = (float)MSG_ReadByte( msg ) / 64.0f;
|
||||
else attn = ATTN_NONE;
|
||||
|
||||
channel = MSG_ReadWord( msg );
|
||||
sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
|
||||
int channel = MSG_ReadWord( msg );
|
||||
int sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
|
||||
|
||||
// positioned in space
|
||||
vec3_t pos;
|
||||
MSG_ReadVec3Coord( msg, pos );
|
||||
|
||||
entnum = channel >> 3; // entity reletive
|
||||
int entnum = channel >> 3; // entity reletive
|
||||
channel &= 7;
|
||||
|
||||
// see precached sound
|
||||
handle = cl.sound_index[sound];
|
||||
sound_t handle = cl.sound_index[sound];
|
||||
|
||||
if( !cl.audio_prepped )
|
||||
return; // too early
|
||||
@@ -181,11 +177,6 @@ CL_ParseQuakeServerInfo
|
||||
*/
|
||||
static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
|
||||
{
|
||||
resource_t *pResource;
|
||||
const char *pResName;
|
||||
int gametype;
|
||||
int i;
|
||||
|
||||
Con_Reportf( "Serverdata packet received.\n" );
|
||||
cls.timestart = Platform_DoubleTime();
|
||||
|
||||
@@ -198,7 +189,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
|
||||
cls.state = ca_connected;
|
||||
|
||||
// parse protocol version number
|
||||
i = MSG_ReadLong( msg );
|
||||
int i = MSG_ReadLong( msg );
|
||||
|
||||
if( i != PROTOCOL_VERSION_QUAKE )
|
||||
{
|
||||
@@ -208,7 +199,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
|
||||
}
|
||||
|
||||
cl.maxclients = MSG_ReadByte( msg );
|
||||
gametype = MSG_ReadByte( msg );
|
||||
int gametype = MSG_ReadByte( msg );
|
||||
clgame.maxEntities = GI->max_edicts;
|
||||
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
|
||||
clgame.maxModels = MAX_MODELS;
|
||||
@@ -264,12 +255,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
|
||||
// Quake just have a large packet of initialization data
|
||||
for( i = 1; i < MAX_MODELS; i++ )
|
||||
{
|
||||
pResName = MSG_ReadString( msg );
|
||||
const char *pResName = MSG_ReadString( msg );
|
||||
|
||||
if( COM_StringEmptyOrNULL( pResName ))
|
||||
break; // end of list
|
||||
|
||||
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
pResource->type = t_model;
|
||||
|
||||
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
|
||||
@@ -282,12 +273,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
|
||||
|
||||
for( i = 1; i < MAX_SOUNDS; i++ )
|
||||
{
|
||||
pResName = MSG_ReadString( msg );
|
||||
const char *pResName = MSG_ReadString( msg );
|
||||
|
||||
if( COM_StringEmptyOrNULL( pResName ))
|
||||
break; // end of list
|
||||
|
||||
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
||||
pResource->type = t_sound;
|
||||
|
||||
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
|
||||
@@ -340,15 +331,12 @@ CL_ParseQuakeClientData
|
||||
*/
|
||||
static void CL_ParseQuakeClientData( sizebuf_t *msg )
|
||||
{
|
||||
int i, bits = MSG_ReadWord( msg );
|
||||
frame_t *frame;
|
||||
int bits = MSG_ReadWord( msg );
|
||||
|
||||
// this is the frame update that this message corresponds to
|
||||
i = cls.netchan.incoming_sequence;
|
||||
|
||||
cl.parsecount = i; // ack'd incoming messages.
|
||||
cl.parsecount = cls.netchan.incoming_sequence; // ack'd incoming messages.
|
||||
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
|
||||
frame = &cl.frames[cl.parsecountmod]; // frame at index.
|
||||
frame_t *frame = &cl.frames[cl.parsecountmod]; // frame at index.
|
||||
frame->time = cl.mtime[0]; // mark network received time
|
||||
frame->receivedtime = host.realtime; // time now that we are parsing.
|
||||
memset( &frame->graphdata, 0, sizeof( netbandwidthgraph_t ));
|
||||
@@ -365,7 +353,7 @@ static void CL_ParseQuakeClientData( sizebuf_t *msg )
|
||||
cl.local.idealpitch = MSG_ReadChar( msg );
|
||||
else cl.local.idealpitch = 0;
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
for( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if( FBitSet( bits, SU_PUNCH1 << i ))
|
||||
frame->clientdata.punchangle[i] = (float)MSG_ReadChar( msg );
|
||||
@@ -568,15 +556,14 @@ CL_ParseQuakeParticles
|
||||
*/
|
||||
static void CL_ParseQuakeParticle( sizebuf_t *msg )
|
||||
{
|
||||
int count, color;
|
||||
vec3_t org, dir;
|
||||
vec3_t org, dir;
|
||||
|
||||
MSG_ReadVec3Coord( msg, org );
|
||||
dir[0] = MSG_ReadChar( msg ) * 0.0625f;
|
||||
dir[1] = MSG_ReadChar( msg ) * 0.0625f;
|
||||
dir[2] = MSG_ReadChar( msg ) * 0.0625f;
|
||||
count = MSG_ReadByte( msg );
|
||||
color = MSG_ReadByte( msg );
|
||||
int count = MSG_ReadByte( msg );
|
||||
int color = MSG_ReadByte( msg );
|
||||
if( count == 255 ) count = 1024;
|
||||
|
||||
R_RunParticleEffect( org, dir, color, count );
|
||||
@@ -590,14 +577,12 @@ CL_ParseQuakeStaticSound
|
||||
*/
|
||||
static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
|
||||
{
|
||||
int sound_num;
|
||||
float vol, attn;
|
||||
vec3_t org;
|
||||
vec3_t org;
|
||||
|
||||
MSG_ReadVec3Coord( msg, org );
|
||||
sound_num = MSG_ReadByte( msg );
|
||||
vol = (float)MSG_ReadByte( msg ) / 255.0f;
|
||||
attn = (float)MSG_ReadByte( msg ) / 64.0f;
|
||||
int sound_num = MSG_ReadByte( msg );
|
||||
float vol = (float)MSG_ReadByte( msg ) / 255.0f;
|
||||
float attn = (float)MSG_ReadByte( msg ) / 64.0f;
|
||||
|
||||
S_StartSound( org, 0, CHAN_STATIC, cl.sound_index[sound_num], vol, attn, PITCH_NORM, 0 );
|
||||
}
|
||||
@@ -628,8 +613,6 @@ CL_ParseStaticEntity
|
||||
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
|
||||
{
|
||||
entity_state_t state = { 0 };
|
||||
cl_entity_t *ent;
|
||||
int i;
|
||||
|
||||
if( !clgame.static_entities )
|
||||
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
|
||||
@@ -645,14 +628,14 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
|
||||
state.origin[2] = MSG_ReadCoord( msg );
|
||||
state.angles[2] = MSG_ReadAngle( msg );
|
||||
|
||||
i = clgame.numStatics;
|
||||
int i = clgame.numStatics;
|
||||
if( i >= MAX_STATIC_ENTITIES )
|
||||
{
|
||||
Con_Printf( S_ERROR "%s: static entities limit exceeded!\n", __func__ );
|
||||
return;
|
||||
}
|
||||
|
||||
ent = &clgame.static_entities[i];
|
||||
cl_entity_t *ent = &clgame.static_entities[i];
|
||||
clgame.numStatics++;
|
||||
|
||||
ent->index = 0; // ???
|
||||
@@ -692,16 +675,13 @@ CL_ParseQuakeBaseline
|
||||
*/
|
||||
static void CL_ParseQuakeBaseline( sizebuf_t *msg )
|
||||
{
|
||||
entity_state_t state;
|
||||
cl_entity_t *ent;
|
||||
int newnum;
|
||||
|
||||
newnum = MSG_ReadWord( msg ); // entnum
|
||||
int newnum = MSG_ReadWord( msg ); // entnum
|
||||
|
||||
if( newnum >= clgame.maxEntities )
|
||||
Host_Error( "%s: no free edicts\n", __func__ );
|
||||
|
||||
// parse baseline
|
||||
entity_state_t state;
|
||||
memset( &state, 0, sizeof( state ));
|
||||
state.modelindex = MSG_ReadByte( msg );
|
||||
state.frame = MSG_ReadByte( msg );
|
||||
@@ -714,7 +694,7 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
|
||||
state.origin[2] = MSG_ReadCoord( msg );
|
||||
state.angles[2] = MSG_ReadAngle( msg );
|
||||
|
||||
ent = CL_EDICT_NUM( newnum );
|
||||
cl_entity_t *ent = CL_EDICT_NUM( newnum );
|
||||
ent->index = newnum;
|
||||
ent->player = CL_IsPlayerIndex( newnum );
|
||||
ent->prevstate = ent->baseline = state;
|
||||
|
||||
Reference in New Issue
Block a user