engine: client: refactor variable declarations

This commit is contained in:
Alibek Omarov
2026-05-20 17:26:14 +05:00
committed by a1batross
parent d49178d5b6
commit e8845fc404
52 changed files with 987 additions and 1670 deletions

View File

@@ -337,8 +337,6 @@ IN_MouseMove
*/
static void IN_MouseMove( void )
{
int x, y;
if( !in_mouseinitialized )
return;
@@ -350,6 +348,7 @@ static void IN_MouseMove( void )
}
// find mouse movement
int x, y;
Platform_GetMousePos( &x, &y );
VGui_MouseMove( x, y );
@@ -586,18 +585,15 @@ Called from cl_main.c after generating command in client
*/
void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
{
float forward, side, pitch, yaw;
if( clgame.dllFuncs.pfnLookEvent )
return;
if( cls.key_dest != key_game || cl.paused || cl.intermission )
return;
forward = side = pitch = yaw = 0;
if( active )
{
float forward = 0, side = 0, pitch = 0, yaw = 0;
float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
IN_CollectInput( &forward, &side, &pitch, &yaw, false );