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https://github.com/FWGS/xash3d-fwgs.git
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engine: client: refactor variable declarations
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@@ -337,8 +337,6 @@ IN_MouseMove
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*/
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static void IN_MouseMove( void )
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{
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int x, y;
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if( !in_mouseinitialized )
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return;
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@@ -350,6 +348,7 @@ static void IN_MouseMove( void )
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}
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// find mouse movement
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int x, y;
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Platform_GetMousePos( &x, &y );
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VGui_MouseMove( x, y );
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@@ -586,18 +585,15 @@ Called from cl_main.c after generating command in client
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*/
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void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
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{
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float forward, side, pitch, yaw;
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if( clgame.dllFuncs.pfnLookEvent )
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return;
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if( cls.key_dest != key_game || cl.paused || cl.intermission )
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return;
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forward = side = pitch = yaw = 0;
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if( active )
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{
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float forward = 0, side = 0, pitch = 0, yaw = 0;
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float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
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IN_CollectInput( &forward, &side, &pitch, &yaw, false );
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