mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 21:31:46 +08:00
engine: client: introduce cookie protocol extension, when client connects to the server, it provides randomized 64-bit value to be prefixed into netchan messages
* Prevent clientuseragent from leaking data. * Process qport in netchan, cleaning up code
This commit is contained in:
@@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <inttypes.h>
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#include "common.h"
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#include "const.h"
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#include "server.h"
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@@ -301,6 +302,7 @@ static void SV_ConnectClient( netadr_t from )
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const char *s;
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int extensions;
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uint netchan_flags = 0;
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uint64_t netchan_cookie = 0;
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if( Cmd_Argc() < 5 )
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{
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@@ -345,6 +347,27 @@ static void SV_ConnectClient( netadr_t from )
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qport = Q_atoi( Info_ValueForKey( protinfo, "qport" ));
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extensions = Q_atoi( Info_ValueForKey( protinfo, "ext" ));
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if( FBitSet( extensions, NET_EXT_NETCHAN_COOKIE ))
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{
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const char *cookie_str = Info_ValueForKey( protinfo, "cookie" );
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if( Q_strlen( cookie_str ) != 16 )
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{
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SV_RejectConnection( from, "client advertised NET_EXT_NETCHAN_COOKIE but did not supply a cookie\n" );
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return;
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}
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byte buf[8];
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COM_HexConvert( cookie_str, 16, buf );
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for( int i = 0; i < 8; i++ )
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netchan_cookie = ( netchan_cookie << 8 ) | buf[i];
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}
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// these keys aren't useragent
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Info_RemoveKey( protinfo, "cookie" );
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Info_RemoveKey( protinfo, "ext" );
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Info_RemoveKey( protinfo, "qport" );
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s = Cmd_Argv( 4 ); // user info
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if( Q_strlen( s ) > sizeof( userinfo ) || !Info_IsValid( s ))
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@@ -419,7 +442,7 @@ static void SV_ConnectClient( netadr_t from )
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newcl->frames = frames;
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newcl->userid = g_userid++; // create unique userid
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newcl->state = cs_connected; // now expect "spawn" command
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newcl->extensions = FBitSet( extensions, NET_EXT_SPLITSIZE );
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newcl->extensions = FBitSet( extensions, NET_EXT_SPLITSIZE | NET_EXT_NETCHAN_COOKIE );
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Q_strncpy( newcl->useragent, protinfo, sizeof( newcl->useragent ));
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// HACKHACK: can hear all players by default to avoid issues
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@@ -429,7 +452,11 @@ static void SV_ConnectClient( netadr_t from )
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// initailize netchan
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if( !Host_IsLocalClient( ))
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SetBits( netchan_flags, NETCHAN_USE_LZSS );
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if( FBitSet( newcl->extensions, NET_EXT_NETCHAN_COOKIE ))
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SetBits( netchan_flags, NETCHAN_USE_COOKIE );
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Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport, newcl, SV_GetFragmentSize, netchan_flags );
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if( FBitSet( newcl->extensions, NET_EXT_NETCHAN_COOKIE ))
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Netchan_SetCookie( &newcl->netchan, netchan_cookie );
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MSG_Init( &newcl->datagram, "Datagram", newcl->datagram_buf, sizeof( newcl->datagram_buf )); // datagram buf
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Q_strncpy( newcl->hashedcdkey, Info_ValueForKey( protinfo, "uuid" ), 32 );
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@@ -439,6 +466,8 @@ static void SV_ConnectClient( netadr_t from )
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protinfo[0] = '\0';
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Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", newcl->extensions );
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Info_SetValueForKey( protinfo, "cheats", sv_cheats.value ? "1" : "0", sizeof( protinfo ));
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if( FBitSet( newcl->extensions, NET_EXT_NETCHAN_COOKIE ))
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Info_SetValueForKeyf( protinfo, "cookie", sizeof( protinfo ), "%016"PRIx64, netchan_cookie );
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// send the connect packet to the client
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Netchan_OutOfBandPrint( NS_SERVER, from, S2C_CONNECTION" %s", protinfo );
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@@ -377,7 +377,7 @@ SV_ReadPackets
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static void SV_ReadPackets( void )
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{
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sv_client_t *cl;
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int i, qport;
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int i;
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size_t curSize;
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while( NET_GetPacket( NS_SERVER, &net_from, net_message_buffer, &curSize ))
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@@ -391,13 +391,6 @@ static void SV_ReadPackets( void )
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continue;
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}
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// read the qport out of the message so we can fix up
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// stupid address translating routers
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MSG_Clear( &net_message );
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MSG_ReadLong( &net_message ); // sequence number
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MSG_ReadLong( &net_message ); // sequence number
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qport = (int)MSG_ReadShort( &net_message ) & 0xffff;
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// check for packets from connected clients
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for( i = 0, sv.current_client = svs.clients; i < svs.maxclients; i++, sv.current_client++ )
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{
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@@ -409,24 +402,22 @@ static void SV_ReadPackets( void )
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if( !NET_CompareBaseAdr( net_from, cl->netchan.remote_address ))
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continue;
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if( cl->netchan.qport != qport )
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if( !Netchan_Process( &cl->netchan, &net_message ))
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continue;
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// authenticated; safe to adopt the (possibly NAT-rewritten) source port
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if( cl->netchan.remote_address.port != net_from.port )
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cl->netchan.remote_address.port = net_from.port;
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if( Netchan_Process( &cl->netchan, &net_message ))
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{
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if(( svs.maxclients == 1 && !host_limitlocal.value ) || ( cl->state != cs_spawned ))
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SetBits( cl->flags, FCL_SEND_NET_MESSAGE ); // reply at end of frame
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if(( svs.maxclients == 1 && !host_limitlocal.value ) || ( cl->state != cs_spawned ))
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SetBits( cl->flags, FCL_SEND_NET_MESSAGE ); // reply at end of frame
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// this is a valid, sequenced packet, so process it
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if( cl->frames != NULL && cl->state != cs_zombie )
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{
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SV_ExecuteClientMessage( cl, &net_message );
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svgame.globals->frametime = sv.frametime;
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svgame.globals->time = sv.time;
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}
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// this is a valid, sequenced packet, so process it
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if( cl->frames != NULL && cl->state != cs_zombie )
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{
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SV_ExecuteClientMessage( cl, &net_message );
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svgame.globals->frametime = sv.frametime;
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svgame.globals->time = sv.time;
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}
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// fragmentation/reassembly sending takes priority over all game messages, want this in the future?
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