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engine: update player logo color to RGB format
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committed by
a1batross
parent
0053edbe7b
commit
dbe3f42485
@@ -36,7 +36,7 @@ CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow t
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static CVAR_DEFINE( cl_allow_upload, "cl_allowupload", "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
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CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
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static CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
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static CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" );
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static CVAR_DEFINE_AUTO( cl_logocolor, "255 120 24", FCVAR_ARCHIVE, "player logo color" );
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static CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
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CVAR_DEFINE_AUTO( cl_logomaxdim, "96", FCVAR_ARCHIVE, "maximum decal dimension" );
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static CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
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