From dbe3f4248533122d49587da76f1b8caa34eea7e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=92=D0=BB=D0=B0=D0=B4=D0=B8=D1=81=D0=BB=D0=B0=D0=B2=20?= =?UTF-8?q?=D0=A1=D1=83=D1=85=D0=BE=D0=B2?= <22411953+Vladislav4KZ@users.noreply.github.com> Date: Tue, 19 May 2026 11:53:05 +0000 Subject: [PATCH] engine: update player logo color to RGB format --- engine/client/cl_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/cl_main.c b/engine/client/cl_main.c index 8e28e4e9..3a458c51 100644 --- a/engine/client/cl_main.c +++ b/engine/client/cl_main.c @@ -36,7 +36,7 @@ CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow t static CVAR_DEFINE( cl_allow_upload, "cl_allowupload", "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" ); CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" ); static CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" ); -static CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" ); +static CVAR_DEFINE_AUTO( cl_logocolor, "255 120 24", FCVAR_ARCHIVE, "player logo color" ); static CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" ); CVAR_DEFINE_AUTO( cl_logomaxdim, "96", FCVAR_ARCHIVE, "maximum decal dimension" ); static CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );