engine: server: cleanup unused variables

This commit is contained in:
Alibek Omarov
2026-05-13 10:09:37 +05:00
parent 9bad17505e
commit cb7ea5729a
5 changed files with 3 additions and 11 deletions

View File

@@ -474,7 +474,6 @@ A connection request that came from the game module
edict_t *GAME_EXPORT SV_FakeConnect( const char *netname ) edict_t *GAME_EXPORT SV_FakeConnect( const char *netname )
{ {
char userinfo[MAX_INFO_STRING]; char userinfo[MAX_INFO_STRING];
int i, count = 0;
sv_client_t *cl; sv_client_t *cl;
// find a client slot // find a client slot

View File

@@ -493,7 +493,6 @@ static void SV_RemoveIP_f( void )
const char *adr = Cmd_Argv( 1 ); const char *adr = Cmd_Argv( 1 );
qboolean removeAll; qboolean removeAll;
ipfilter_t filter; ipfilter_t filter;
int i;
if( Cmd_Argc() != 2 && Cmd_Argc() != 3 ) if( Cmd_Argc() != 2 && Cmd_Argc() != 3 )
{ {

View File

@@ -301,14 +301,12 @@ Check visibility through client camera, portal camera, etc
*/ */
static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask ) static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask )
{ {
int i, clientnum; int i;
vec3_t vieworg; vec3_t vieworg;
mleaf_t *leaf; mleaf_t *leaf;
if( !mask ) return true; // GoldSrc rules if( !mask ) return true; // GoldSrc rules
clientnum = cl - svs.clients;
// Invasion issues: wrong camera position received in ENGINE_SET_PVS // Invasion issues: wrong camera position received in ENGINE_SET_PVS
if( cl->pViewEntity ) if( cl->pViewEntity )
VectorCopy( cl->pViewEntity->v.origin, vieworg ); VectorCopy( cl->pViewEntity->v.origin, vieworg );

View File

@@ -909,13 +909,11 @@ static void SV_GenerateTestPacket( void )
// TODO: shrink to minimum! // TODO: shrink to minimum!
for( i = 0; i < svs.testpacket_filelen; i++ ) for( i = 0; i < svs.testpacket_filelen; i++ )
{ {
uint32_t crc2;
CRC32_ProcessByte( &crc, filepos[i] ); CRC32_ProcessByte( &crc, filepos[i] );
svs.testpacket_crcs[i] = crc; svs.testpacket_crcs[i] = crc;
#if 0 #if 0
// test // test
crc2 = 0; uint32_t crc2 = 0;
CRC32_ProcessBuffer( &crc2, filepos, i + 1 ); CRC32_ProcessBuffer( &crc2, filepos, i + 1 );
if( svs.testpacket_crcs[i] != crc2 ) if( svs.testpacket_crcs[i] != crc2 )
{ {

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@@ -899,7 +899,7 @@ SV_PushMove
static edict_t *SV_PushMove( edict_t *pusher, float movetime ) static edict_t *SV_PushMove( edict_t *pusher, float movetime )
{ {
int i, e, block; int i, e, block;
int num_moved, oldsolid; int oldsolid;
vec3_t mins, maxs, lmove; vec3_t mins, maxs, lmove;
sv_pushed_t *p, *pushed_p; sv_pushed_t *p, *pushed_p;
edict_t *check; edict_t *check;
@@ -936,8 +936,6 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
return NULL; return NULL;
// see if any solid entities are inside the final position // see if any solid entities are inside the final position
num_moved = 0;
for( e = 1; e < svgame.numEntities; e++ ) for( e = 1; e < svgame.numEntities; e++ )
{ {
check = SV_EdictNum( e ); check = SV_EdictNum( e );