From cb7ea5729a8a4efd1efb22045dfd157d7057d78d Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Wed, 13 May 2026 10:09:37 +0500 Subject: [PATCH] engine: server: cleanup unused variables --- engine/server/sv_client.c | 1 - engine/server/sv_filter.c | 1 - engine/server/sv_game.c | 4 +--- engine/server/sv_init.c | 4 +--- engine/server/sv_phys.c | 4 +--- 5 files changed, 3 insertions(+), 11 deletions(-) diff --git a/engine/server/sv_client.c b/engine/server/sv_client.c index 8b21e4e0..3885c5d0 100644 --- a/engine/server/sv_client.c +++ b/engine/server/sv_client.c @@ -474,7 +474,6 @@ A connection request that came from the game module edict_t *GAME_EXPORT SV_FakeConnect( const char *netname ) { char userinfo[MAX_INFO_STRING]; - int i, count = 0; sv_client_t *cl; // find a client slot diff --git a/engine/server/sv_filter.c b/engine/server/sv_filter.c index a3e67c0a..457ab801 100644 --- a/engine/server/sv_filter.c +++ b/engine/server/sv_filter.c @@ -493,7 +493,6 @@ static void SV_RemoveIP_f( void ) const char *adr = Cmd_Argv( 1 ); qboolean removeAll; ipfilter_t filter; - int i; if( Cmd_Argc() != 2 && Cmd_Argc() != 3 ) { diff --git a/engine/server/sv_game.c b/engine/server/sv_game.c index 226a39ba..68bee989 100644 --- a/engine/server/sv_game.c +++ b/engine/server/sv_game.c @@ -301,14 +301,12 @@ Check visibility through client camera, portal camera, etc */ static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask ) { - int i, clientnum; + int i; vec3_t vieworg; mleaf_t *leaf; if( !mask ) return true; // GoldSrc rules - clientnum = cl - svs.clients; - // Invasion issues: wrong camera position received in ENGINE_SET_PVS if( cl->pViewEntity ) VectorCopy( cl->pViewEntity->v.origin, vieworg ); diff --git a/engine/server/sv_init.c b/engine/server/sv_init.c index f253ebcf..ed72b974 100644 --- a/engine/server/sv_init.c +++ b/engine/server/sv_init.c @@ -909,13 +909,11 @@ static void SV_GenerateTestPacket( void ) // TODO: shrink to minimum! for( i = 0; i < svs.testpacket_filelen; i++ ) { - uint32_t crc2; - CRC32_ProcessByte( &crc, filepos[i] ); svs.testpacket_crcs[i] = crc; #if 0 // test - crc2 = 0; + uint32_t crc2 = 0; CRC32_ProcessBuffer( &crc2, filepos, i + 1 ); if( svs.testpacket_crcs[i] != crc2 ) { diff --git a/engine/server/sv_phys.c b/engine/server/sv_phys.c index 1721d67e..38fdd112 100644 --- a/engine/server/sv_phys.c +++ b/engine/server/sv_phys.c @@ -899,7 +899,7 @@ SV_PushMove static edict_t *SV_PushMove( edict_t *pusher, float movetime ) { int i, e, block; - int num_moved, oldsolid; + int oldsolid; vec3_t mins, maxs, lmove; sv_pushed_t *p, *pushed_p; edict_t *check; @@ -936,8 +936,6 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime ) return NULL; // see if any solid entities are inside the final position - num_moved = 0; - for( e = 1; e < svgame.numEntities; e++ ) { check = SV_EdictNum( e );