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engine: server: cleanup unused variables
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@@ -899,7 +899,7 @@ SV_PushMove
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static edict_t *SV_PushMove( edict_t *pusher, float movetime )
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{
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int i, e, block;
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int num_moved, oldsolid;
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int oldsolid;
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vec3_t mins, maxs, lmove;
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sv_pushed_t *p, *pushed_p;
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edict_t *check;
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@@ -936,8 +936,6 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
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return NULL;
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// see if any solid entities are inside the final position
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num_moved = 0;
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for( e = 1; e < svgame.numEntities; e++ )
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{
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check = SV_EdictNum( e );
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