engine: server: cleanup unused variables

This commit is contained in:
Alibek Omarov
2026-05-13 10:09:37 +05:00
parent 9bad17505e
commit cb7ea5729a
5 changed files with 3 additions and 11 deletions
+1 -3
View File
@@ -899,7 +899,7 @@ SV_PushMove
static edict_t *SV_PushMove( edict_t *pusher, float movetime )
{
int i, e, block;
int num_moved, oldsolid;
int oldsolid;
vec3_t mins, maxs, lmove;
sv_pushed_t *p, *pushed_p;
edict_t *check;
@@ -936,8 +936,6 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
return NULL;
// see if any solid entities are inside the final position
num_moved = 0;
for( e = 1; e < svgame.numEntities; e++ )
{
check = SV_EdictNum( e );