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engine: server: cleanup unused variables
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@@ -474,7 +474,6 @@ A connection request that came from the game module
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edict_t *GAME_EXPORT SV_FakeConnect( const char *netname )
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{
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char userinfo[MAX_INFO_STRING];
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int i, count = 0;
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sv_client_t *cl;
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// find a client slot
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