mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-09 05:41:46 +08:00
Restore iOS build support (#2352)
* initial commit * initial commit * add port files * ios: Changes to allow creating app bundle without xcode projects * ios: Added mic perms request * ios: Very basic app bundle creation script * ios: Fix -log parameter * ios: Sdk no longer hardcoded and option to compile for simulator * general: Update gitignore * ios: Enable game mode for the app * ios: Compile instructions and updated ipa creation script * ios: Code cleanup * ios: Remove dylibs * general: Remove extra submodules * ios: Remove dylibs again * ios: Implement suggested changes * ios: Fix building as dylib instead of binary * ios: Scripts for building mods * ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts * ios: Update createipa.sh to use waf install * ios: Clean script and updated README * general: Fix spelling mistake and outdated instructions * ios: Clean up in xcompile.py * ios: Fix createipa.sh generating an invalid ipa * ios: Temporary fix for launch dialog textfield colors in dark mode
This commit is contained in:
27
scripts/ios/buildhlsdk.sh
Executable file
27
scripts/ios/buildhlsdk.sh
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#!/bin/bash
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#cd into script directory
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SCRIPTDIR=${0%/*}
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cd $SCRIPTDIR
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MODPATH=mod-build/$1
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if [ -z $1 ]; then
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MODPATH=mod-build/hlsdk
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks $MODPATH
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else
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b $1 $MODPATH
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fi
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mkdir ../../build/ios
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IOSDIR=$(realpath ../../build/ios)
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cd $MODPATH
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#compiling hlsdk for ios release is broken, so just build for debug
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cmake -DCMAKE_SYSTEM_NAME=iOS -DGAMEDIR=$IOSDIR -DCMAKE_BUILD_TYPE=Debug -B build -S .
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cmake --build build --target install
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cd ../../
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if [ -d mod-build ]; then
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rm -rf mod-build/
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fi
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exit 0
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38
scripts/ios/createipa.sh
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38
scripts/ios/createipa.sh
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#!/bin/bash
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#cd into script directory
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cd "${0%/*}"
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BUILDDIR=$(realpath ../../build)
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echo $BUILDDIR
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cd "../../engine/platform/ios/bundle"
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if [ -d $BUILDDIR ]; then
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mkdir -p "$BUILDDIR/ios/xash3d.app"
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cp -r "$BUILDDIR/ios/dlls" "$BUILDDIR/ios/xash3d.app"
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cp -r "$BUILDDIR/ios/cl_dlls" "$BUILDDIR/ios/xash3d.app"
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cp *.plist "$BUILDDIR/ios/xash3d.app"
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if [ ! -d $BUILDDIR/SDL2.framework ]; then
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echo "Couldn't find SDL2.framework, place it in the build directory"
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exit 1
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fi
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cp -r $BUILDDIR/SDL2.framework "$BUILDDIR/ios/xash3d.app"
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cd ../../../../
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./waf install --destdir="$BUILDDIR/ios/xash3d.app"
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cd $BUILDDIR
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rm -r "$BUILDDIR/ios/Payload/"
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mkdir "$BUILDDIR/ios/Payload"
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cp -r "$BUILDDIR/ios/xash3d.app" ios/Payload/
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rm -r "$BUILDDIR/ios/xash3d.app"
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cd ios
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zip -r ../xash3d.ipa Payload
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else
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echo "Couldn't find the build directory, compile the engine before running this script!"
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exit 1
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fi
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exit 0
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