Restore iOS build support (#2352)

* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
This commit is contained in:
ksagameng2
2025-11-01 18:32:00 +05:00
committed by GitHub
parent ee7dce68b8
commit a9bf700da4
33 changed files with 5705 additions and 23 deletions
+1
View File
@@ -62,6 +62,7 @@ static int Sys_Start( void )
#if XASH_IOS
IOS_LaunchDialog();
szArgc = IOS_GetArgs( &szArgv );
#endif // XASH_IOS
return Host_Main( szArgc, szArgv, szGameDir, 0, Sys_ChangeGame );