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engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version
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@@ -64,7 +64,7 @@ static void GAME_EXPORT CL_FillRGBA( int rendermode, float _x, float _y, float _
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void Mod_UnloadTextures( model_t *mod );
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static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf )
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static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf, size_t buffersize )
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{
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qboolean loaded = false;
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