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https://github.com/FWGS/xash3d-fwgs.git
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engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version
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+1
-1
@@ -140,7 +140,7 @@ static void Mod_UnloadTextures( model_t *mod )
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}
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}
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf )
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf, size_t buffersize )
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{
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qboolean loaded = false;
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@@ -194,7 +194,7 @@ static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
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return 0;
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}
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer )
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
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{
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return true;
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}
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@@ -64,7 +64,7 @@ static void GAME_EXPORT CL_FillRGBA( int rendermode, float _x, float _y, float _
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void Mod_UnloadTextures( model_t *mod );
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static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf )
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static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf, size_t buffersize )
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{
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qboolean loaded = false;
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