mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: host: add message when native game libraries weren't found but libraries for x86 windows, linux or macos were, telling that the mod probably require custom logic code
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@@ -36,6 +36,8 @@ GNU General Public License for more details.
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#include "enginefeatures.h"
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#include "render_api.h" // decallist_t
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#include "tests.h"
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#include "library.h"
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#include "platform/platform.h"
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host_parm_t host; // host parms
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static jmp_buf return_from_main_buf;
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@@ -861,6 +863,118 @@ static void Host_DetermineExecutableName( char *out, size_t size )
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#endif
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}
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static qboolean Host_CollectX86Libraries( ECommonLibraryType lib_type,
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const char *win_path, const char *lin_path, const char *osx_path,
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char *found, size_t found_size )
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{
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string native_path;
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qboolean has_any = false;
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found[0] = 0;
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COM_GetCommonLibraryPath( lib_type, native_path, sizeof( native_path ));
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if( Platform_LibraryExists( native_path, true ))
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return 0;
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#if !( XASH_WIN32 && XASH_X86 )
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if( !COM_StringEmpty( win_path ) && FS_FileExists( win_path, true ))
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{
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Q_strncat( found, "Windows (x86)", found_size );
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has_any = true;
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}
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#endif
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#if !( XASH_LINUX && !XASH_ANDROID && XASH_X86 )
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if( !COM_StringEmpty( lin_path ) && FS_FileExists( lin_path, true ))
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{
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if( has_any )
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Q_strncat( found, ", ", found_size );
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Q_strncat( found, "GNU/Linux (x86)", found_size );
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has_any = true;
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}
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#endif
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#if !( XASH_APPLE && XASH_X86 )
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if( !COM_StringEmpty( osx_path ) && FS_FileExists( osx_path, true ))
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{
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if( has_any )
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Q_strncat( found, ", ", found_size );
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Q_strncat( found, "macOS (x86)", found_size );
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has_any = true;
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}
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#endif
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return has_any;
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}
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static void Host_CheckGameLibraries( void )
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{
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// on Android, game libraries are loaded from APKs and are invisible to FS_FileExists,
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// so the check cannot work there; iOS is handled via Platform_LibraryExists -> IOS_LibraryExists
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#if !defined( XASH_INTERNAL_GAMELIBS ) && !XASH_ANDROID
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struct
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{
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const char *name;
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ECommonLibraryType type;
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const char *override; // host.gamedll / host.clientlib / host.menulib
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} libs[3] = {
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{ "client", LIBRARY_CLIENT, host.clientlib },
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{ "server", LIBRARY_SERVER, host.gamedll },
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{ "menu", LIBRARY_GAMEUI, host.menulib },
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};
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char details[MAX_VA_STRING];
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details[0] = 0;
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for( int i = 0; i < ARRAYSIZE( libs ); i++ )
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{
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string found;
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qboolean ret;
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// if the user explicitly set a library path, trust them and skip the check
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if( !COM_StringEmpty( libs[i].override ))
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continue;
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if( libs[i].type == LIBRARY_SERVER )
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{
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// missing server library is only critical when singleplayer is available
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// mirrors silent mode in SV_InitGame
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if( GI->gamemode != GAME_SINGLEPLAYER_ONLY )
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continue;
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ret = Host_CollectX86Libraries( libs[i].type,
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GI->game_dll, GI->game_dll_linux, GI->game_dll_osx,
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found, sizeof( found ));
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}
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else
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{
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string win, lin, osx;
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Q_snprintf( win, sizeof( win ), "%s/%s.dll", GI->dll_path, libs[i].name );
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Q_snprintf( lin, sizeof( lin ), "%s/%s.so", GI->dll_path, libs[i].name );
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Q_snprintf( osx, sizeof( osx ), "%s/%s.dylib", GI->dll_path, libs[i].name );
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ret = Host_CollectX86Libraries( libs[i].type,
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win, lin, osx, found, sizeof( found ));
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}
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if( ret )
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{
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size_t len = Q_strlen( details );
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Q_snprintf( details + len, sizeof( details ) - len, "- %s: %s\n", libs[i].name, found );
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}
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}
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if( COM_StringEmpty( details ))
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return;
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Sys_Warn( "No native game libraries found for current platform (%s-%s),\n"
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"but found libraries for other platforms:\n"
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"%s"
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"The game may fail to load or work incorrectly.\n"
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"Consider using a mod version built for this platform.",
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Q_buildos(), Q_buildarch(), details );
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#endif // XASH_INTERNAL_GAMELIBS
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}
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/*
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=================
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Host_InitCommon
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@@ -998,6 +1112,7 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
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#endif
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FS_LoadGameInfo();
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Host_CheckGameLibraries();
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Cvar_PostFSInit();
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Image_CheckPaletteQ1 ();
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