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ref: load sprites textures with texgamma applied (like GoldSrc)
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@@ -195,7 +195,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
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pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes );
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break;
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default:
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pal = gEngfuncs.FS_LoadImage( "#normal.pal", src, pal_bytes );
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pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes );
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break;
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}
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