From 53e59c2e73a2f5994736b9ebc6184a01f45a334e Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Mon, 26 May 2025 19:07:58 +0500 Subject: [PATCH] ref: load sprites textures with texgamma applied (like GoldSrc) --- ref/gl/gl_sprite.c | 2 +- ref/soft/r_sprite.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ref/gl/gl_sprite.c b/ref/gl/gl_sprite.c index 3a075266..12040ad3 100644 --- a/ref/gl/gl_sprite.c +++ b/ref/gl/gl_sprite.c @@ -195,7 +195,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes ); break; default: - pal = gEngfuncs.FS_LoadImage( "#normal.pal", src, pal_bytes ); + pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes ); break; } diff --git a/ref/soft/r_sprite.c b/ref/soft/r_sprite.c index f0b83bbe..20d36cea 100644 --- a/ref/soft/r_sprite.c +++ b/ref/soft/r_sprite.c @@ -181,7 +181,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes ); break; default: - pal = gEngfuncs.FS_LoadImage( "#normal.pal", src, pal_bytes ); + pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes ); break; }