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engine: client: partially rework how AVI playback works in Xash. Add ffmpeg-based player.
This intentionally will not build without --enable-ffmpeg for now. We add new functions to the RenderAPI called AVI_Think and AVI_SetParm. Game developer is supposed to call AVI_Think each frame and set video playback parameters through AVI_SetParm function. What's tested: * Intro cinematics. * Looping videos. * Playing back an hour long video. * API extension (PrimeXT's avi branch at https://github.com/a1batross/PrimeXT). What's broken: * There is no way to seek a video file, only rewind to the start.
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@@ -157,6 +157,21 @@ typedef struct decallist_s
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modelstate_t studio_state; // studio decals only
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} decallist_t;
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enum movie_parms_e
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{
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AVI_PARM_LAST = 0, // marker for SetParm to end parse parsing arguments
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AVI_RENDER_TEXNUM, // (int) sets texture to draw into, if 0 will draw to screen
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AVI_RENDER_X, // (int) when set to screen, sets position where to draw
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AVI_RENDER_Y,
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AVI_RENDER_W, // (int) sets texture or screen width
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AVI_RENDER_H, // set to -1 to draw full screen
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AVI_REWIND, // no argument, rewind playback to the beginning
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AVI_ENTNUM, // (int) entity number, -1 for no spatialization
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AVI_VOLUME, // (int) volume from 0 to 255
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AVI_ATTN, // (float) attenuation value
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};
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struct movie_state_s;
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struct ref_viewpass_s;
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typedef struct render_api_s
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@@ -201,8 +216,8 @@ typedef struct render_api_s
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void (*AVI_FreeVideo)( void *Avi );
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int (*AVI_IsActive)( void *Avi );
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void (*AVI_StreamSound)( void *Avi, int entnum, float fvol, float attn, float synctime );
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void (*AVI_Reserved0)( void ); // for potential interface expansion without broken compatibility
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void (*AVI_Reserved1)( void );
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qboolean (*AVI_Think)( struct movie_state_s *Avi );
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qboolean (*AVI_SetParm)( struct movie_state_s *Avi, enum movie_parms_e parm, ... );
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// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
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void (*GL_Bind)( int tmu, unsigned int texnum );
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