mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
scripts: ios: Modify script to work with dylib loading changes
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@@ -5,41 +5,37 @@ SCRIPTDIR=${0%/*}
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cd "$SCRIPTDIR" || exit 1
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#shouldn't build any mods that are supported by mobile_hacks
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./buildhlsdk.sh aghl _ag
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./buildhlsdk.sh aomdc _AoMDC
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./buildhlsdk.sh asheep _asheep
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./buildhlsdk.sh blackops _blackops
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./buildhlsdk.sh bubblemod _bubblemod
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./buildhlsdk.sh CAd _CAd
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./buildhlsdk.sh cracklife _cracklife
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./buildhlsdk.sh clcampaign _clcampaign
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./buildhlsdk.sh dmc _dmc
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./buildhlsdk.sh eftd _eftd
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#linux only??
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./buildhlsdk.sh decay-pc _decay
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./buildhlsdk.sh echoes _echoes
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./buildhlsdk.sh gravgun _gravgun
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./buildhlsdk.sh opfor _opfor
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./buildhlsdk.sh sci _sci
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./buildhlsdk.sh topdown _topdown
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./buildhlsdk.sh half-screwed _half-screwed
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./buildhlsdk.sh noffice _noffice
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./buildhlsdk.sh poke646 _poke646
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./buildhlsdk.sh poke646_vendetta _poke646_vendetta
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./buildhlsdk.sh rebellion _rebellion
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./buildhlsdk.sh residual_point _rl
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./buildhlsdk.sh residual_point _rp_v1_pub_final1
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./buildhlsdk.sh sohl1.2 _Spirit
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./buildhlsdk.sh halloween _shall1
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./buildhlsdk.sh thegate _thegate
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./buildhlsdk.sh theyhunger _hunger
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./buildhlsdk.sh zombie-x _Zombie-X-DLE
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./buildhlsdk.sh aghl
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./buildhlsdk.sh aomdc
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./buildhlsdk.sh asheep
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./buildhlsdk.sh blackops
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./buildhlsdk.sh bubblemod
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./buildhlsdk.sh CAd
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./buildhlsdk.sh cracklife
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./buildhlsdk.sh clcampaign
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./buildhlsdk.sh dmc
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./buildhlsdk.sh eftd
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./buildhlsdk.sh decay-pc
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./buildhlsdk.sh echoes
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./buildhlsdk.sh gravgun
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./buildhlsdk.sh opfor
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./buildhlsdk.sh sci
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./buildhlsdk.sh topdown
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./buildhlsdk.sh half-screwed
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./buildhlsdk.sh noffice
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./buildhlsdk.sh poke646
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./buildhlsdk.sh poke646_vendetta
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./buildhlsdk.sh rebellion
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./buildhlsdk.sh residual_point
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./buildhlsdk.sh sohl1.2
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./buildhlsdk.sh halloween
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./buildhlsdk.sh thegate
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./buildhlsdk.sh theyhunger
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./buildhlsdk.sh zombie-x
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./buildhlsdk.sh delta_particles
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#untested if this works
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export XENWARRIOR=ON
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./buildhlsdk.sh sohl1.2 _xenwar
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./buildhlsdk.sh sohl1.2 xenwar
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./buildhlsdk.sh
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cd ../../
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./createipa.sh
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25
scripts/ios/buildcs16.sh
Executable file
25
scripts/ios/buildcs16.sh
Executable file
@@ -0,0 +1,25 @@
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#!/bin/bash
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#cd into script directory
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SCRIPTDIR=${0%/*}
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cd $SCRIPTDIR
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MODPATH=mod-build/cs16-client
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git clone --recursive https://github.com/Velaron/cs16-client mod-build/cs16-client
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mkdir -p ../../build/ios/libs
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LIBSDIR=$(realpath ../../build/ios/libs)
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cd $MODPATH
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cmake -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk -DCMAKE_DEVELOPER_ROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DMAC=0 -DDEBUG=1 -DXASH_COMPAT=1 -DMAINUI_USE_STB=1 -DCMAKE_BUILD_TYPE=Debug -B build -S .
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cmake --build build --config Debug
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cmake --install build --prefix $LIBSDIR
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cd ../../
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./createipa.sh
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if [ -d mod-build ]; then
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rm -rf mod-build/
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fi
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exit 0
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@@ -12,20 +12,20 @@ else
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b "$1" "$MODPATH"
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fi
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if [ ! -d ../../build/ios/libs ]; then
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mkdir ../../build/ios/libs || exit 1
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fi
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mkdir -p ../../build/ios/libs || exit 1
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LIBSDIR=$(realpath ../../build/ios/libs)
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cd "$MODPATH" || exit 1
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#compiling hlsdk for ios release is broken, so just build for debug
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cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT=0 -DCMAKE_INSTALL_PREFIX="$LIBSDIR" -DCMAKE_BUILD_TYPE=Debug -B build -S .
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if [ ! -z $2 ]; then
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cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT=0 -DCMAKE_INSTALL_PREFIX="$LIBSDIR" -DGAMEDIR="$2" -DCMAKE_BUILD_TYPE=Debug -B build -S .
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else
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cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT=0 -DCMAKE_INSTALL_PREFIX="$LIBSDIR" -DCMAKE_BUILD_TYPE=Debug -B build -S .
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fi
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cmake --build build --target install
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cd ../../
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./createipa.sh
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if [ -d mod-build ]; then
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rm -rf mod-build/
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fi
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