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xash3d-fwgs/scripts/ios/buildhlsdk.sh

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#!/bin/bash
#cd into script directory
SCRIPTDIR=${0%/*}
cd "$SCRIPTDIR" || exit 1
MODPATH=mod-build/$1
if [ -z "$1" ]; then
MODPATH=mod-build/hlsdk
git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks "$MODPATH"
else
git clone --recursive https://github.com/FWGS/hlsdk-portable -b "$1" "$MODPATH"
fi
mkdir -p ../../build/ios/libs || exit 1
LIBSDIR=$(realpath ../../build/ios/libs)
cd "$MODPATH" || exit 1
#compiling hlsdk for ios release is broken, so just build for debug
if [ ! -z $2 ]; then
cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT=0 -DCMAKE_INSTALL_PREFIX="$LIBSDIR" -DGAMEDIR="$2" -DCMAKE_BUILD_TYPE=Debug -B build -S .
else
cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT=0 -DCMAKE_INSTALL_PREFIX="$LIBSDIR" -DCMAKE_BUILD_TYPE=Debug -B build -S .
fi
cmake --build build --target install
if [ -d mod-build ]; then
rm -rf mod-build/
fi
exit 0