mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
34 lines
1.0 KiB
Bash
Executable File
34 lines
1.0 KiB
Bash
Executable File
#!/bin/bash
|
|
|
|
#cd into script directory
|
|
SCRIPTDIR=${0%/*}
|
|
cd "$SCRIPTDIR" || exit 1
|
|
|
|
MODPATH=mod-build/$1
|
|
if [ -z "$1" ]; then
|
|
MODPATH=mod-build/hlsdk
|
|
git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks "$MODPATH"
|
|
else
|
|
git clone --recursive https://github.com/FWGS/hlsdk-portable -b "$1" "$MODPATH"
|
|
fi
|
|
|
|
mkdir -p ../../build/ios/libs || exit 1
|
|
|
|
|
|
LIBSDIR=$(realpath ../../build/ios/libs)
|
|
cd "$MODPATH" || exit 1
|
|
|
|
#compiling hlsdk for ios release is broken, so just build for debug
|
|
if [ ! -z $2 ]; then
|
|
cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT=0 -DCMAKE_INSTALL_PREFIX="$LIBSDIR" -DGAMEDIR="$2" -DCMAKE_BUILD_TYPE=Debug -B build -S .
|
|
else
|
|
cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT=0 -DCMAKE_INSTALL_PREFIX="$LIBSDIR" -DCMAKE_BUILD_TYPE=Debug -B build -S .
|
|
fi
|
|
cmake --build build --target install
|
|
|
|
if [ -d mod-build ]; then
|
|
rm -rf mod-build/
|
|
fi
|
|
|
|
exit 0
|