4513 lines
137 KiB
C
4513 lines
137 KiB
C
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//****************************************************************************
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//* Author: Guillaume Plante <gsdevteam@ubisoft.com>
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/*! \file GSClientLibrary.h
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* \brief Available functions for basic ubi.com services usage.
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* \par Description:
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* This file provide all the methods that allow developers to use the basic
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* ubi.com services.
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*/
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//****************************************************************************
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/*!
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\mainpage gs-sdk-base
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\section intro Introduction
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ubi.com GameService base SDK
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\section description Description
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This SDK is the interface to the basic ubi.com services.
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- The <i><b>login service</b></i> allow you to connect and authenticate users
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on the ubi.com network. This service also provide the functionalities to
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create and manage ubi.com accounts.
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- The <i><b>friends service</b></i> allow you to manage a list of friends,
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send private message (pages) to them, in short it provides buddy-list and
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instant-messaging functionalities.
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- The <i><b>lobby service</b></i> is the core of the ubi.com match-making
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functionalities. This service will enable you to join game lobbies,join,
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create and manage rooms.
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- The <i><b>persistent storage service</b></i> allows you to store/retrieve
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permanent game information on the ubi.com network.
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- The <i><b>ladder query service</b></i> allows you to retieve ladder
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information that were previously submitted to ubi.com.
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- The <i><b>remote algorithm execution service</b></i> allows you to execute
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custom algorithms stored on ubi.com.
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*/
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#ifndef __GSCLIENTLIBRARY_H__
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#define __GSCLIENTLIBRARY_H__
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// Error return code definitions
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#include "GSErrors.h"
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// login service callbacks definitions
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#include "GSLoginCB.h"
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// friends service callbacks definitions
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#include "GSFriendsCB.h"
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// lobby service callbacks definitions
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#include "GSLobbyCB.h"
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// persistent storage service callbacks definitions
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#include "GSPersistentCB.h"
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// ladder query service callbacks definitions
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#include "GSLadderQueryCB.h"
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// remote algorithm execution service callbacks definitions
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#include "GSRemoteAlgorithmCB.h"
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// ladder query service specific definitions
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#include "LadderDefines.h"
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// remote algorithm execution service definitions
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#include "RemoteAlgorithmDefines.h"
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#ifdef __cplusplus
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GSbool __stdcall Login_FixCallbacks(clLoginCallbacks* pLoginCB);
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GSbool __stdcall Friends_FixCallbacks(clFriendsCallbacks* pFriendsCB);
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GSbool __stdcall Lobby_FixCallbacks(clLobbyCallbacks* pLobbyCB);
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GSbool __stdcall PS_FixCallbacks(clPersistentCallbacks* pPSCB);
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GSbool __stdcall LadderQuery_FixCallbacks(
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clLadderQueryCallbacks* pLadderQueryCB);
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#endif //__cplusplus
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extern "C" {
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//============================================================================
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// Function GSClientLibrary_Initialize
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/*!
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\brief Initialisation function for the client library
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\par Description:
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Initialize the communication ressources. Must be call prior to any other
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functions.
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\return Status of the function call
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\retval GS_TRUE Initialisation was successfull
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\retval GS_FALSE Initialisation failed
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*/
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//============================================================================
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GSbool __stdcall GSClientLibrary_Initialize();
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//============================================================================
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// Function GSClientLibrary_Uninitialize
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/*!
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\brief Free memory.
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\par Description:
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This function free memory that as been allocated by the library.
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Call this when you're done using the library, use in pair with
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GSClientLibrary_Initialize.
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\return Status of the function call
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\retval GS_TRUE Library deallocation was successfull
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\retval GS_FALSE Library deallocation failed
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*/
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//============================================================================
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GSbool __stdcall GSClientLibrary_Uninitialize();
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//============================================================================
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// Function GSGetLocalIPAddress
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/*!
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\brief Get local ip address of the client
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\par Description:
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This function retrieves the local ip address of the client. Should only be
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called when the connection to the server is open, otherwise it will return
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GS_FALSE.
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\return Status of the function call
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\retval GS_TRUE IP address detection successfull
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\retval GS_FALSE IP address detection failed
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\param szIPAddress Character string that contains the ip address
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*/
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//============================================================================
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GSbool __stdcall GSGetLocalIPAddress(GSchar* szIPAddress);
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/*! @defgroup group1 Login Service
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\brief Functions used to connect to the <i><b>login service</b></i>.
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These function are used to send login-related
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message to the server and to register the callbacks
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functions related to login messages
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@{
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*/
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/*! @defgroup group1_1 Functions
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\brief Messages sent to the game service.
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These function are used to send login-related
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messages to the server
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@{
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*/
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//============================================================================
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// Function Login_Engine
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/*!
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\brief Update connection status-messages handling relating to the login
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service
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\par Description:
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Updates the connection between the client and the server, and handles the
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delivery of queued up messages and reception of messages relating to the login
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service. This function should be called regularly to ensure that the
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application will run smoothly.
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\return Status of the function call
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\retval GS_TRUE The connection is ok and function call was a success
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\retval GS_FALSE There has been a communication problem between the client
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and the server
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\param uiMaxPostingDelay The maximum time to be spent inside the engine to
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read incomming messages and posting them to the message queue. (Milliseconds)
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\param uiMaxsOperationalDelay The maximum time to be spent inside the engine
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to decode message in the queue and calling appropriate callback.
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(Milliseconds)
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*/
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//============================================================================
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GSbool __stdcall Login_Engine(GSuint uiMaxPostingDelay = 500,
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GSuint uiMaxsOperationalDelay = 800);
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//============================================================================
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// Function LoginSend_Connect
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/*!
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\brief Connect to the router
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\par Description:
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This function is opens a connect to the router or wait module. When this
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function returns successfully LoginSend_LoginRouter() should be called. When
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connecting to the wait module you should call LoginSend_LoginWaitModule() next.
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\return Status of the function call
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\retval GS_TRUE Connection established
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\retval GS_FALSE Failed to established connection
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\param szAddress Router's IP address
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\param usPort Router's client port number
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*/
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//============================================================================
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GSbool __stdcall LoginSend_Connect(const GSchar* szAddress, GSushort usPort);
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//============================================================================
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// Function LoginSend_Disconnect
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/*!
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\brief Disconnect from the router
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\par Description:
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Disconnect from the Server
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\return Status of the function call
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\retval GS_TRUE Disconnection successfull
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\retval GS_FALSE Failed to disconnect
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*/
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//============================================================================
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GSbool __stdcall LoginSend_Disconnect();
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//============================================================================
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// Function LoginSend_LoginRouter
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/*!
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\brief Login to the router
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\par Description:
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This function is used to login to the router using your username and password
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for your game service account. The szVersion parameter will is the games
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client version. This will be given to you by the Game Service developers.
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\par Callbacks:
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::CBLoginRcv_LoginRouterResult
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\return Status of the function call
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\retval GS_TRUE Login successfull
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\retval GS_FALSE Login failed
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\param szUsername The username of the player that wants to log in
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\param szPassword The password
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\param szVersion The version of the client
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\param bPublicIP If this flag is enabled, the ip address will be sent to
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players in your along with others player infos, if not your ip will not be
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sent to other players, thus preventing them to ping you.
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*/
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//============================================================================
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GSbool __stdcall LoginSend_LoginRouter(const GSchar* szUsername,
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const GSchar* szPassword, const GSchar* szVersion,
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GSbool bPublicIP = GS_TRUE);
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//============================================================================
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// Function LoginSend_JoinWaitModule
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/*!
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\brief Ask to join the wait module
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\par Description:
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This function is used to ask to join the wait module the router will respond
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with the ip and port of the wait module to join. This should only be called
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after receving a successfull ::CBLoginRcv_LoginRouterResult
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\par Callbacks:
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::CBLoginRcv_JoinWaitModuleResult
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\return Status of the function call
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\retval GS_TRUE Request successfull
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\retval GS_FALSE Request failure
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*/
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//============================================================================
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GSbool __stdcall LoginSend_JoinWaitModule();
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//============================================================================
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// Function LoginSend_LoginWaitModule
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/*!
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\brief Login to the wait module
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\par Description:
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This function is used to login to the waitmodule. It should only be called
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after successfully using LoginSend_Connect() to connect to the wait module.
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\par Callbacks:
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::CBLoginRcv_LoginWaitModuleResult
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\return Status of the function call
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\retval GS_TRUE Login successfull
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\retval GS_FALSE Login failed
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\param szUsername The Username of the player
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*/
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//============================================================================
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GSbool __stdcall LoginSend_LoginWaitModule(const GSchar* szUsername);
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//============================================================================
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// Function LoginSend_PlayerInfo
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/*!
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\brief Get player account information
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\par Description:
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This function is used to get information stored for a player. Inorder to use
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the chat sdk it is important to call this on yourself after sucessfully
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logging in. This is because you must get your szIRCID before using chat and
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the correct case for the username.
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\par Callbacks:
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::CBLoginRcv_PlayerInfo
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\return Status of the function call
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\retval GS_TRUE Success
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\retval GS_FALSE Failure
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\param szUsername The username of the the player you want the info of.
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*/
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//============================================================================
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GSbool __stdcall LoginSend_PlayerInfo(const GSchar* szUsername);
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//============================================================================
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// Function LoginSend_Sleep
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/*!
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\brief Put player in sleep mode
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\par Description:
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This function is used to put the player in sleep mode, which means he will not
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receive any message from the server until he calls LoginSend_WakeUp(). The
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message are stored when a player is in sleep mode.
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\par Related Function:
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LoginSend_WakeUp()
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\return Status of the function call
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\retval GS_TRUE Successfully put in sleep mode
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\retval GS_FALSE Failure to put in sleep mode
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*/
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//============================================================================
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GSbool __stdcall LoginSend_Sleep();
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//============================================================================
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// Function LoginSend_WakeUp
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/*!
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\brief Put player in awake mode
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\par Description:
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This function is used to put the player in "awake" mode which means that he
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will start to receive message from the router again. Any system and page
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messages that were saved while the player was asleep will be sent.
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\par Related Function:
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LoginSend_Sleep()
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\return Status of the function call
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\retval GS_TRUE Successfully put in awake mode
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\retval GS_FALSE Failure to put in awake mode
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*/
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//============================================================================
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GSbool __stdcall LoginSend_WakeUp();
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//============================================================================
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// Function LoginSend_ModifyAccount
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/*!
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\brief Modify player informations
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\par Description:
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This function is used to modify account information for a player.
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\par Callbacks:
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::CBLoginRcv_ModifyUserResult
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\return Status of the function call
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\retval GS_TRUE Successfully modify the account
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\retval GS_FALSE Failure to modify the account
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\param szPassword the new Password for the player
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\param szFirstName the new First name for the player
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\param szLastName the new Last name for the player
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\param szEmail the new Email for the player
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\param szCountry the new Country for the player
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*/
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//============================================================================
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GSbool __stdcall LoginSend_ModifyAccount(const GSchar* szPassword,
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const GSchar* szFirstName, const GSchar* szLastName, const GSchar* szEmail,
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const GSchar* szCountry);
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//============================================================================
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// Function LoginSend_CreateAccount
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/*!
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\brief Account creation
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\par Description:
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This function is used to create a new account on the gs network
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<b>NOTE</b>: <i>You have to call this function before login to the
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waitmodule.</i> and after the LoginSend_Connect function.
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\par Callbacks:
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::CBLoginRcv_AccountCreationResult
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\return Status of the function call
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\retval GS_TRUE Account created successfully
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\retval GS_FALSE Failure to create account
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\param szVersion Version of the player'client
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\param szUsername Username of the player
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\param szPassword Password of the new player
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\param szFirstName Player's first name
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\param szLastName Player's last name
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\param szEmail Player's email
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\param szCountry Player's country
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*/
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//============================================================================
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GSbool __stdcall LoginSend_CreateAccount(const GSchar* szVersion,
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const GSchar* szUsername, const GSchar* szPassword,
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const GSchar* szFirstName, const GSchar* szLastName, const GSchar* szEmail,
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const GSchar* szCountry);
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//============================================================================
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// Function LoginSend_RequestMOTD
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/*!
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\brief Request the message of the day
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\par Description:
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This function asks the server to send the message of the day based the client
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version and the requested language. If the request language is not available
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it will default to english.
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\par Callbacks:
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::CBLoginRcv_RequestMOTD
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\return Status of the function call
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\retval GS_TRUE Account created successfully
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\retval GS_FALSE Failure to create account
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\param szLanguage The language to receive the MOTD in.
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*/
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//============================================================================
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GSbool __stdcall LoginSend_RequestMOTD(const GSchar *szLanguage);
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/*! @} end of group1_1 */
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/*! @defgroup group1_2 Callback registration
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\brief Register the callbacks function names
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Theses functions are used to set the function name
|
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for the callbacks of the <b><i>login service</i></b>.
|
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@{
|
||
*/
|
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//============================================================================
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// Function LoginFix_PlayerInfo
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/*!
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\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback.
|
||
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||
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\return Status of the function call
|
||
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\retval GS_TRUE Success
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\retval GS_FALSE Failure
|
||
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\param fPlayerInfo Name of a function of type ::CBLoginRcv_PlayerInfo
|
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*/
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//============================================================================
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GSbool __stdcall LoginFix_PlayerInfo(CBLoginRcv_PlayerInfo fPlayerInfo);
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//============================================================================
|
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// Function LoginFix_JoinWaitModuleResult
|
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/*!
|
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\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback.
|
||
|
||
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\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
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||
\param fJoinWaitModuleResult Name of a function of type
|
||
::CBLoginRcv_JoinWaitModuleResult
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_JoinWaitModuleResult(
|
||
CBLoginRcv_JoinWaitModuleResult fJoinWaitModuleResult);
|
||
|
||
|
||
//============================================================================
|
||
// Function LoginFix_LoginRouterResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback.
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLoginRouterResult Name of a function of type
|
||
::CBLoginRcv_LoginRouterResult
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_LoginRouterResult(
|
||
CBLoginRcv_LoginRouterResult fLoginRouterResult);
|
||
|
||
|
||
//============================================================================
|
||
// Function LoginFix_LoginWaitModuleResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback.
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLoginWaitModuleResult Name of a function of type
|
||
::CBLoginRcv_LoginRouterResult
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_LoginWaitModuleResult(
|
||
CBLoginRcv_LoginWaitModuleResult fLoginWaitModuleResult);
|
||
|
||
|
||
//============================================================================
|
||
// Function LoginFix_SystemPage
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to to set the function name for the callback.
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fSystemPage Name of a function of type ::CBLoginRcv_SystemPage
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_SystemPage(CBLoginRcv_SystemPage fSystemPage);
|
||
|
||
|
||
//============================================================================
|
||
// Function LoginFix_LoginDisconnection
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLoginDisconnection Name of a function of type
|
||
::CBLoginRcv_LoginDisconnection
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_LoginDisconnection(
|
||
CBLoginRcv_LoginDisconnection fLoginDisconnection);
|
||
|
||
|
||
|
||
//============================================================================
|
||
// Function LoginFix_LoginAccountCreationResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLoginCreateAccount Name of a function of type
|
||
::CBLoginRcv_AccountCreationResult
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_LoginAccountCreationResult(
|
||
CBLoginRcv_AccountCreationResult fLoginCreateAccount);
|
||
|
||
//============================================================================
|
||
// Function LoginFix_ModifyUserResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLoginModifyUser Name of a function of type
|
||
::CBLoginRcv_ModifyUserResult
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_ModifyUserResult(
|
||
CBLoginRcv_ModifyUserResult fLoginModifyUser);
|
||
|
||
|
||
//============================================================================
|
||
// Function LoginFix_RequestMOTD
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fRequestMOTD Name of a function of type
|
||
::CBLoginRcv_RequestMOTD
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LoginFix_RequestMOTD(CBLoginRcv_RequestMOTD fRequestMOTD);
|
||
/*! @} end of group1_2 */
|
||
|
||
/*! @defgroup group_LoginCB Callbacks
|
||
\brief The login service function callbacks
|
||
|
||
@{
|
||
@}
|
||
*/
|
||
|
||
/*! @} end of group1 */
|
||
|
||
|
||
|
||
|
||
/*! @defgroup group2 Friends Service
|
||
\brief Functions used to connect and use the <b><i>friend service</i></b>.
|
||
|
||
These functions are used to send friend-related
|
||
messages to the server and to register the callbacks
|
||
@{
|
||
*/
|
||
|
||
/*! @defgroup group2_1 Functions
|
||
\brief Messages sent to the game service.
|
||
|
||
These function are used to send friend-related
|
||
messages to the server
|
||
@{
|
||
*/
|
||
|
||
//============================================================================
|
||
// Function Friends_Engine
|
||
|
||
|
||
/*!
|
||
\brief Update connection status-messages handling relating to the friend
|
||
service
|
||
\par Description:
|
||
Updates the connection between the client and the server, and handles
|
||
the delivery of queued up messages and reception of messages relating to the
|
||
friend service. This function should be called regularly to ensure that the
|
||
application will run smoothly.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE The connection is ok and function call was a success
|
||
\retval GS_FALSE There has been a problem with the communication of
|
||
messages between the client and the server
|
||
|
||
\param uiMaxPostingDelay The maximum time to be spent inside the engine to
|
||
read incomming messages and posting them to the message queue. (Milliseconds)
|
||
\param uiMaxsOperationalDelay The maximum time to be spent inside the engine
|
||
to decode message in the queue and calling appropriate callback.
|
||
(Milliseconds)
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall Friends_Engine(GSuint uiMaxPostingDelay = 500,
|
||
GSuint uiMaxsOperationalDelay = 800);
|
||
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_Connect
|
||
|
||
|
||
/*!
|
||
\brief This function is deprecated
|
||
\par Description:
|
||
You don't need to call this function anymore to connect to the friends
|
||
service. See FriendsSend_Login()
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Successfully connected to the friends service
|
||
\retval GS_FALSE Failure to connect to the friends service
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_Connect();
|
||
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_Disconnect
|
||
|
||
|
||
/*!
|
||
\brief Disconnect from the friends service
|
||
\par Description:
|
||
This function is used to disconnect from the friends service
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Successfully disconnect from the friends service
|
||
\retval GS_FALSE Failure to disconnect from the friends service
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_Disconnect();
|
||
|
||
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_Login
|
||
|
||
|
||
/*!
|
||
\brief Log into the friends service
|
||
\par Description:
|
||
This function is used to log into the friends service. See define.h for the
|
||
list of statuses.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_LoginResult<br>
|
||
::CBFriendsRcv_UpdateFriend for all your friends<br>
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Successfully logged into the friends service
|
||
\retval GS_FALSE Failure to log into the friends service
|
||
|
||
\param lStatus Status of the player (default at 0)
|
||
\param lMood Mood of the player (default at 0)
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_Login(GSint lStatus = 0, GSint lMood = 0);
|
||
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_AddFriend
|
||
|
||
|
||
/*!
|
||
\brief Add a new friend
|
||
\par Description:
|
||
This function is used to add a new friend to the player's friend list. These
|
||
friends are stored on the server so you don't have to be stored locally.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_AddFriend<br>
|
||
::CBFriendsRcv_UpdateFriend for the new friend<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Successfully added new friend
|
||
\retval GS_FALSE Failure when added new friend
|
||
|
||
\param szUsername The username of the player that will be added
|
||
\param szGroup The group to which the player will be added. This is just a
|
||
string so that is saved for the friend. You can have any number of groups.
|
||
\param iOptions Friend options. See define.h
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_AddFriend(const GSchar* szUsername,
|
||
const GSchar* szGroup, GSint iOptions);
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_DelFriend
|
||
|
||
|
||
/*!
|
||
\brief Remove a friend from friend list
|
||
\par Description:
|
||
This function is used to remove a friend from the player's friend list
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_DelFriend
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Successfully removed friend
|
||
\retval GS_FALSE Failure when removing friend
|
||
|
||
\param szUsername username of the friend we want to remove
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_DelFriend (const GSchar* szUsername);
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_FriendList
|
||
|
||
|
||
/*!
|
||
\brief Get all friends in friend list
|
||
\par Description:
|
||
This function is used to get the list of friends that are in our friend list.
|
||
This normally doesn't have to be called because the server pushes the
|
||
::CBFriendsRcv_UpdateFriend callbacks to the client. If client for some
|
||
reason forgets the list of friends they have this function can called to force
|
||
an ::CBFriendsRcv_UpdateFriend for all their friends.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_UpdateFriend for every friend
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_FriendList();
|
||
|
||
//==============================================================================
|
||
// Function FriendsSend_IgnorePlayer
|
||
/*!
|
||
\brief Adds someone to the player's ignore-list
|
||
\par Description:
|
||
This function adds a ubi.com username to the player's ignore-list. When
|
||
someone is on a player's ignore-list, it cannot send pages or
|
||
peer-messages to the player ignoring it. The ignore-list is stored
|
||
remotely on the servers.
|
||
|
||
To use this function successfully, you needs to be logged in to ubi.com
|
||
and to the Friends service.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_IgnorePlayer<br>
|
||
|
||
\param szPlayer The ubi.com username of the player to ignore
|
||
(case-insensitive)
|
||
|
||
\return Result code of the operation
|
||
\retval GSS_OK There was no error
|
||
\retval GSE_NOTINITIALIZED The library needs to be initialised
|
||
\retval GSE_UNEXPECTED The user is not logged in to ubi.com
|
||
\retval GSE_BADMODE The user is not logged in to the Friends service
|
||
\retval GSE_BADARG The szPlayer argument is NULL or empty
|
||
*/
|
||
//==============================================================================
|
||
GSRESULT __stdcall FriendsSend_IgnorePlayer( const GSchar * szPlayer );
|
||
|
||
//==============================================================================
|
||
// Function FriendsSend_UnignorePlayer
|
||
/*!
|
||
\brief Removes someone to the player's ignore-list
|
||
\par Description:
|
||
This function removes a ubi.com username to the player's ignore-list.
|
||
|
||
To use this function successfully, you needs to be logged in to ubi.com
|
||
and to the Friends service.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_UnignorePlayer<br>
|
||
|
||
\param szPlayer The ubi.com username of the player to remove from the
|
||
ignore-list (case-insensitive)
|
||
|
||
\return Result code of the operation
|
||
\retval GSS_OK There was no error
|
||
\retval GSE_NOTINITIALIZED The library needs to be initialised
|
||
\retval GSE_UNEXPECTED The user is not logged in to ubi.com
|
||
\retval GSE_BADMODE The user is not logged in to the Friends service
|
||
\retval GSE_BADARG The szPlayer argument is NULL or empty
|
||
*/
|
||
//==============================================================================
|
||
GSRESULT __stdcall FriendsSend_UnignorePlayer( const GSchar * szPlayer );
|
||
|
||
//==============================================================================
|
||
// Function FriendsSend_ListIgnoredPlayers
|
||
/*!
|
||
\brief Retrieves the ignore-list of the player
|
||
\par Description:
|
||
This function gets the remotely stored ignore-list of a player
|
||
|
||
To use this function successfully, you needs to be logged in to ubi.com
|
||
and to the Friends service.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_ListIgnoredPlayers<br>
|
||
::CBFriendsRcv_IgnoredPlayer<br>
|
||
|
||
\return Result code of the operation
|
||
\retval GSS_OK There was no error
|
||
\retval GSE_NOTINITIALIZED The library needs to be initialised
|
||
\retval GSE_UNEXPECTED The user is not logged in to ubi.com
|
||
\retval GSE_BADMODE The user is not logged in to the Friends service
|
||
*/
|
||
//==============================================================================
|
||
GSRESULT __stdcall FriendsSend_ListIgnoredPlayers();
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_PagePlayer
|
||
|
||
/*!
|
||
\brief Send a page to a friend
|
||
\par Description:
|
||
This function is used to send a page to a player. If the player isn't online
|
||
the message will be saved and sent to them the next time they login to the
|
||
friends service.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_PagePlayer telling you if the message was sent.
|
||
::CBFriendsRcv_Page is sent to the other player
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szUsername The username of the recipient player
|
||
\param szMessage The actual message
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_PagePlayer(const GSchar* szUsername,
|
||
const GSchar* szMessage);
|
||
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_PeerPlayer
|
||
|
||
|
||
/*!
|
||
\brief Send data to a friend
|
||
\par Description:
|
||
This function is used to send binary data to a friend. You can only send peer
|
||
messages to players that are have the same client version as you.
|
||
\par Callbacks:
|
||
::CBFriendsRcv_PeerPlayer<br>
|
||
::CBFriendsRcv_PeerMsg is sent to the other player<br>
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szUsername Username of the recipient player of the data.
|
||
\param p_Buffer Data buffer.
|
||
\param uiLength Lenght of the buffer.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_PeerPlayer(const GSchar* szUsername,
|
||
GSvoid* p_Buffer, GSuint uiLength);
|
||
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_StatusChange
|
||
|
||
|
||
/*!
|
||
\brief Change the player status
|
||
\par Description:
|
||
This function is used to set a new status and mood for the current player.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_StatusChange<br>
|
||
::CBFriendsRcv_UpdateFriend is sent to anyone who has the player as friend.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iStatus New status of the player
|
||
\param iMood New mood of the player
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_StatusChange(GSint iStatus, GSint iMood);
|
||
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_ChangeFriend
|
||
|
||
|
||
/*!
|
||
\brief Change friend properties
|
||
\par Description:
|
||
This function is used to change friend properties like options or the group
|
||
he is in.
|
||
|
||
\par Callbacks:
|
||
::CBFriendsRcv_UpdateFriend will have the updated info.
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szUsername username of the friend
|
||
\param szGroup New group of the player
|
||
\param iOptions Friend options
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_ChangeFriend(const GSchar* szUsername,
|
||
const GSchar* szGroup, GSint iOptions);
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_SearchPlayer
|
||
|
||
|
||
/*!
|
||
\brief Search for a player.
|
||
\par Description:
|
||
This function is used to search a player in the database. Any of the
|
||
arguments can be left blank, the server will return a list of matching player
|
||
that as the search pattern.
|
||
|
||
\par Callback:
|
||
::CBFriendsRcv_SearchPlayer
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szUsername username of the player
|
||
\param szSurName Player last name
|
||
\param szFirstName Player first name
|
||
\param szCountry Player's country
|
||
\param szEmail Player's email
|
||
\param iSex Player's gender
|
||
\param szGame Player's favorite game
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_SearchPlayer(const GSchar* szUsername,
|
||
const GSchar* szSurName, const GSchar* szFirstName,
|
||
const GSchar* szCountry, const GSchar* szEmail, GSint iSex,
|
||
const GSchar* szGame);
|
||
|
||
//============================================================================
|
||
// Function FriendsSend_GetPlayerScores
|
||
|
||
|
||
/*!
|
||
\brief Get player score
|
||
\par Description:
|
||
DEPRECATED: This function has been replaced by the Ladder Query Service
|
||
|
||
\par Callback:
|
||
::CBFriendsRcv_ScoreCard
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szUsername Username of the player we want to get the score from.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsSend_GetPlayerScores(const GSchar* szUsername);
|
||
|
||
|
||
|
||
|
||
/*! @} end of group2_1 */
|
||
|
||
/*! @defgroup group2_2 Callback registration
|
||
\brief Register the callbacks function names
|
||
|
||
Theses functions are used to set the function name
|
||
for the callbacks of the <b><i>friends service</i></b>.
|
||
@{
|
||
*/
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLoginResult Name of a function of type ::CBFriendsRcv_LoginResult
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_LoginResult(CBFriendsRcv_LoginResult fLoginResult);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_AddFriend
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fAddFriend Name of a function of type ::CBFriendsRcv_AddFriend
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_AddFriend(CBFriendsRcv_AddFriend fAddFriend);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_DelFriend
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fDelFriend Name of a function of type ::CBFriendsRcv_DelFriend
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_DelFriend(CBFriendsRcv_DelFriend fDelFriend);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_IgnorePlayer
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fIgnorePlayer Name of a function of type ::CBFriendsRcv_IgnorePlayer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSvoid __stdcall FriendsFix_IgnorePlayer( CBFriendsRcv_IgnorePlayer fIgnorePlayer );
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_UnignorePlayer
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fUnignorePlayer Name of a function of type ::CBFriendsRcv_UnignorePlayer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSvoid __stdcall FriendsFix_UnignorePlayer( CBFriendsRcv_UnignorePlayer fUnignorePlayer );
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_ListIgnoredPlayers
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fListIgnoredPlayers Name of a function of type ::CBFriendsRcv_ListIgnoredPlayers
|
||
|
||
*/
|
||
//============================================================================
|
||
GSvoid __stdcall FriendsFix_ListIgnoredPlayers( CBFriendsRcv_ListIgnoredPlayers fListIgnoredPlayers );
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_IgnoredPlayer
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fIgnoredPlayer Name of a function of type ::CBFriendsRcv_IgnoredPlayer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSvoid __stdcall FriendsFix_IgnoredPlayer( CBFriendsRcv_IgnoredPlayer fIgnoredPlayer );
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_Page
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPage Name of a function of type ::CBFriendsRcv_Page
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_Page(CBFriendsRcv_Page fPage);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_PagePlayer
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPagePlayer Name of a function of type ::CBFriendsRcv_PagePlayer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_PagePlayer(CBFriendsRcv_PagePlayer fPagePlayer);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_PeerMsg
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPeerMsg Name of a function of type ::CBFriendsRcv_PeerMsg
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_PeerMsg(CBFriendsRcv_PeerMsg fPeerMsg);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_PeerPlayer
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPeerPlayer Name of a function of type ::CBFriendsRcv_PeerPlayer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_PeerPlayer(CBFriendsRcv_PeerPlayer fPeerPlayer);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_StatusChange
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fStatusChange Name of a function of type ::CBFriendsRcv_StatusChange
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_StatusChange(
|
||
CBFriendsRcv_StatusChange fStatusChange);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_ChangeFriend
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fChangeFriend Name of a function of type ::CBFriendsRcv_ChangeFriend
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_ChangeFriend(
|
||
CBFriendsRcv_ChangeFriend fChangeFriend);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_UpdateFriend
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fUpdateFriend Name of a function of type ::CBFriendsRcv_UpdateFriend
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_UpdateFriend(
|
||
CBFriendsRcv_UpdateFriend fUpdateFriend);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_SearchPlayer
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fSearchPlayer Name of a function of type ::CBFriendsRcv_SearchPlayer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_SearchPlayer(
|
||
CBFriendsRcv_SearchPlayer fSearchPlayer);
|
||
|
||
//============================================================================
|
||
// Function FriendsFix_ScoreCard
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to set the function name for the callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fScoreCard Name of a function of type ::CBFriendsRcv_ScoreCard
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall FriendsFix_ScoreCard(CBFriendsRcv_ScoreCard fScoreCard);
|
||
|
||
|
||
/*! @} end of group2_2 */
|
||
|
||
/*! @defgroup group_FriendCB Callbacks
|
||
\brief The friends service function callbacks
|
||
|
||
@{
|
||
@}
|
||
*/
|
||
|
||
|
||
|
||
/*! @} end of group2 */
|
||
|
||
|
||
/*! @defgroup group4 Lobby Service
|
||
\brief Functions used to connect to the <b><i>lobby service</i></b>.
|
||
|
||
These function are used to send lobby related
|
||
message to the server and to register the callbacks
|
||
@{
|
||
*/
|
||
|
||
/*! @defgroup group4_1 Functions
|
||
\brief Messages sent to the lobby server.
|
||
|
||
These function are used to send lobby related
|
||
message to the server
|
||
@{
|
||
*/
|
||
|
||
|
||
//============================================================================
|
||
// Function Lobby_Engine
|
||
/*!
|
||
\brief Update connection status-messages handling relating to the lobby
|
||
service
|
||
|
||
\par Description:
|
||
Updates the connection between the client and the server, and handles the
|
||
delivery of queued up messages and reception of messages relating to the lobby
|
||
service. This function should be called regularly to ensure that the
|
||
application will run smoothly.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE The connection is ok and function call was a success.
|
||
\retval GS_FALSE There has been a communication problem.
|
||
|
||
\param uiMaxPostingDelay The maximum time to be spent inside the engine to
|
||
read incomming messages and posting them to the message queue. (Milliseconds)
|
||
\param uiMaxsOperationalDelay The maximum time to be spent inside the engine
|
||
to decode message in the queue and calling appropriate callback.
|
||
(Milliseconds)
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall Lobby_Engine(GSuint uiMaxPostingDelay = 500,
|
||
GSuint uiMaxsOperationalDelay = 800);
|
||
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_Connect
|
||
|
||
|
||
/*!
|
||
\brief This function is deprecated
|
||
\par Description:
|
||
You don't need to call this function anymore to open up a connection
|
||
to a lobby server.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE The connection is ok and function call was a success
|
||
\retval GS_FALSE There has been a problem with the communication of
|
||
messages between the client and the server
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_Connect();
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_Disconnect
|
||
|
||
|
||
/*!
|
||
\brief Disconnect from the lobby server
|
||
\par Description:
|
||
This function will the player from a specific lobby server. After disconnecting
|
||
from a lobby server, you will still receive Lobby-related messages if your are
|
||
connected to another lobby server.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_GroupRemove for every group on that Lobby Server<br>
|
||
::CBLobbyRcv_LobbyDisconnection for every Lobby Server<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iLobbyServerID The id of the lobby server you are disconnecting from.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_Disconnect(GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_DisconnectAll
|
||
|
||
|
||
/*!
|
||
\brief Disconnect from the lobby server
|
||
\par Description:
|
||
Disconnect from all the Lobby servers. You will not receive anymore
|
||
lobby-related messages after calling this function.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_GroupRemove for every group<br>
|
||
::CBLobbyRcv_LobbyDisconnection for every Lobby Server<br>
|
||
::CBLobbyRcv_LobbyDisconnectAll<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_DisconnectAll();
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_Login
|
||
|
||
|
||
/*!
|
||
\brief This function is used to log into the lobby service.
|
||
\par Description:
|
||
This function is used to log into the lobby service.
|
||
On logging to that service, the user will receive a list of all the groups
|
||
on the lobby server. The parameter szGame is used to narrow the list of groups
|
||
received with only those who are running the game specified in the argument
|
||
field. More than one game can be specify, each ugly game name must be
|
||
separated by one of those character: | ; or ,
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_LoginReply<br>
|
||
::CBLobbyRcv_NewLobby for every lobby that supports the game names in
|
||
szGames<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szGames List of game separated by comma or pipe | character (can be
|
||
empty)
|
||
\param bPublicIP If this flag is enabled, the ip address will be sent to
|
||
players in your along with others player infos, if not your ip will not be
|
||
sent to other players, thus preventing them to ping you.
|
||
\param usPlayerStatus Set the player's status flag as define in LobbyDefine.h
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_Login(const GSchar* szGames,
|
||
GSbool bPublicIP = GS_TRUE, GSushort usPlayerStatus = 0);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_JoinLobby
|
||
|
||
|
||
/*!
|
||
\brief Join a lobby
|
||
\par Description:
|
||
Join a lobby on the lobby server.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_JoinLobbyReply
|
||
::CBLobbyRcv_LobbyInfo if LSM_GROUPINFO is set<br>
|
||
::LobbyRcv_NewRoom if LSM_CHILDGROUPINFO is set<br>
|
||
::CBLobbyRcv_MemberJoined if LSM_GROUPMEMBERS is set<br>
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the lobby to join
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param szPassword Password to join lobby if needed
|
||
\param iconfig Flag of information you want to receive when joining lobby
|
||
LSM_GROUPINFO to receive information about joined lobby
|
||
LSM_CHILDGROUPINFO to receive information about child group of the joined lobby
|
||
LSM_GROUPMEMBERS to receive list of player member of joined lobby
|
||
LSM_ALLINFO for all previous flags
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_JoinLobby(GSint iGroupID, GSint iLobbyServerID,
|
||
const GSchar* szPassword, GSint iconfig = 0);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_JoinRoom
|
||
|
||
|
||
/*!
|
||
\brief Join a room
|
||
\par Description:
|
||
Join a room on the lobby server.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_JoinRoomReply<br>
|
||
::CBLobbyRcv_RoomInfo if LSM_GROUPINFO is set.<br>
|
||
::CBLobbyRcv_MemberJoined for every player in the room if LSM_GROUPMEMBERS is
|
||
set.<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the room to join
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param szPassword Password to join room if needed
|
||
\param bVisitor Join as visitor if true, join as player if false
|
||
\param szVersion The version of the game played in the room
|
||
\param iconfig Flag of information you want to receive when joining lobby:
|
||
LSM_GROUPINFO to receive information about the joined room
|
||
LSM_GROUPMEMBERS to receive list of player member of joined room
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_JoinRoom(GSint iGroupID, GSint iLobbyServerID,
|
||
const GSchar* szPassword, GSbool bVisitor, const GSchar* szVersion,
|
||
GSint iconfig = 0);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_LeaveGroup
|
||
|
||
|
||
/*!
|
||
\brief Leave a group
|
||
\par Description:
|
||
This function is used to leave a room or lobby.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_MemberLeave for yourself.<br>
|
||
::CBLobbyRcv_GroupLeaveReply<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group the player want to leave
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_LeaveGroup(GSint iGroupID, GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_CreateRoom
|
||
|
||
|
||
/*!
|
||
\brief Create a room
|
||
\par Description:
|
||
Create a new room on the lobby server. After successfully creating the room
|
||
you must join if before it shows up.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_CreateRoomReply<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
|
||
\param iParentGroupID ID of the parent group
|
||
\param iLobbyServerID The id of the server on which the room is created
|
||
\param szRoomName Name of the lobby
|
||
\param szGames Games played in the created lobby
|
||
\param usRoomType The type of the game that will be played in the room<br>
|
||
ROOM_CLIENTHOST: Should always be this for ingame clients.
|
||
\param usMaxPlayers Maximum number of player in the room
|
||
\param usMaxVisitors Maximum number of visitor in the room
|
||
\param vpData Group info. This can be any binary data the client wants.
|
||
\param iSize Size of the group info
|
||
\param vpAltGroupInfo Alternate Group Info. This can be any binary data the
|
||
client wants. See LobbySend_GetAlternateGroupInfo()
|
||
\param iAltGroupInfoSize Size of the alternate group info
|
||
\param szPassword Password to lock the lobby
|
||
\param szGameVersion Version of the game played in this room (information
|
||
purpose only)
|
||
\param szGSVersion Version of the game played in this room given by ubi.com
|
||
(gs-game version will be checked upon joining that room)
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_CreateRoom(GSint iParentGroupID,
|
||
GSint iLobbyServerID, const GSchar* szRoomName, const GSchar* szGames,
|
||
GSushort usRoomType, GSushort usMaxPlayers , GSushort usMaxVisitors,
|
||
const GSvoid* vpData, GSint iSize, const GSvoid* vpAltGroupInfo,
|
||
GSint iAltGroupInfoSize,const GSchar* szPassword,
|
||
const GSchar* szGameVersion, const GSchar* szGSVersion);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_StartMatch
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server that you are ready to start the match
|
||
\par Description:
|
||
Tell the lobby server that you are ready to start the match:
|
||
the message will be passed allong the member of the room and the match will
|
||
start.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_StartMatchReply<br>
|
||
::CBLobbyRcv_MatchStarted is sent to everyone in the room<br>
|
||
::CBLobbyRcv_UpdateRoomConfigReply is sent to everyone in the parent group<br>
|
||
::CBLobbyRcv_PlayerStatusUpdate is sent to everyone in the parent group for
|
||
everyone in the room.<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiMode The mode of the Match
|
||
\param iGroupID The id of the group the match will be in.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_StartMatch(GSint iGroupID,
|
||
GSint iLobbyServerID, GSuint uiMode = 0 );
|
||
|
||
//============================================================================
|
||
// Function LobbySend_MatchFinish
|
||
/*!
|
||
\brief Tell the lobby server that you are finishing the match
|
||
\par Description:
|
||
Tell the lobby server that you want to stop the match. Be sure before sending
|
||
that Message than other players have finished there match be cause they will
|
||
no longer be able to submit there scores to the lobby server.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_MatchFinishReply
|
||
::CBLobbyRcv_PlayerStatusUpdate is sent to everyone in the parent group for
|
||
everyone in the room.<br>
|
||
::CBLobbyRcv_UpdateRoomConfigReply is sent to everyone in the parent group<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group the match will be in.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//===========================================================================
|
||
GSbool __stdcall LobbySend_MatchFinish( GSint iGroupID, GSint iLobbyServerID );
|
||
|
||
//============================================================================
|
||
// Function LobbySend_NewMaster
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server that you are ready to start the match
|
||
\par Description:
|
||
Tell the lobby server to change the master for the specified group.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_MasterNewReply<br>
|
||
::CBLobbyRcv_MasterChanged is sent to everyone in the parent lobby.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group the match will be in.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param szUsername The Username of the new master in the group.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_NewMaster(GSint iGroupID, GSint iLobbyServerID,
|
||
GSchar* szUsername);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_PlayerMatchStarted
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server that a match is finished
|
||
\par Description:
|
||
Tell the lobby server that the match you were playing as started
|
||
Everyone in the room has to call this function to confirm the start of the match
|
||
|
||
\par Related Function:
|
||
LobbySend_StartMatch()<br>
|
||
LobbySend_PlayerMatchFinished()<br>
|
||
|
||
\par Callbacks:
|
||
None
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group the match will be in.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_PlayerMatchStarted(GSint iGroupID,
|
||
GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_PlayerMatchFinished
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server that a match is finished
|
||
\par Description:
|
||
Tell the lobby server that the match you were playing as ended
|
||
Everyone in the room has to call this function to confirm the end of the match.
|
||
|
||
\par Related Function:
|
||
LobbySend_StartMatch()<br>
|
||
LobbySend_PlayerMatchStarted()<br>
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_PlayerStatusUpdate is sent to everyone in the parent group for
|
||
everyone in the room.<br>
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group the match will be in.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_PlayerMatchFinished(GSint iGroupID,
|
||
GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_PlayerKick
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server that to kick a player
|
||
\par Description:
|
||
Tell the lobby server to kick a player out of a specified group
|
||
(must be master of that group)
|
||
|
||
/par Callbacks:
|
||
::CBLobbyRcv_MemberLeave to all players in parent lobby<br>
|
||
::CBLobbyRcv_PlayerStatusUpdate to all players in parent lobby<br>
|
||
::CBLobbyRcv_PlayerKickReply<br>
|
||
::CBLobbyRcv_KickOut to the kicked player<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group the match will be in.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param szUserName The username of the player to kick.
|
||
\param szReason The reason the given to the kicked player for this action.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_PlayerKick(GSint iGroupID, GSint iLobbyServerID,
|
||
GSchar* szUserName, GSchar* szReason);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GetParentGroupID
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server that to get a parent group id.
|
||
\par Description:
|
||
Query the lobby server to get the parent group id of a group.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_ParentGroupIDReply
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The ID of the group we want to get info from.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GetParentGroupID(GSint iGroupID,
|
||
GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_UpdateRoomConfig
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server to update room configuration flags
|
||
\par Description:
|
||
Tell the lobby server to update a specific room configuration flags
|
||
(Must be master). Each of those argument can be set to -1 (in case of numeric)
|
||
or NULL (in case of a GSchar*) if the argument as not changed.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_UpdateRoomConfigReply<br>
|
||
::CBLobbyRcv_GroupConfigUpdate to everyone in the parent lobby if the config
|
||
flags changed.<br>
|
||
::CBLobbyRcv_RoomInfo if the other settings changed.<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the room we want to modify.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param bDedicatedServer Set the Dedicated Server flag on the group Default
|
||
Value: -1
|
||
\param bOpen Set the open or close flag on the group Default Value: -1
|
||
\param bScore_Submission Set the score submission flag on the group Default
|
||
Value: -1
|
||
\param iMaxPlayers The maximum number of player Default Value: -1
|
||
\param iMaxVisitors The maximum number of visitors Default Value: -1
|
||
\param szPassword The password to enter the group (PASSWORDLENGTH) Default
|
||
Value: NULL
|
||
\param vpGroupInfo The group data Default Value: NULL
|
||
\param iGroupInfoSize The group data size Default Value: -1
|
||
\param vpAltGroupInfo The alternate group info Default Value: NULL
|
||
\param iAltGroupInfoSize The alternate group info buffer size Default Value:
|
||
-1
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_UpdateRoomConfig(GSint iGroupID,
|
||
GSint iLobbyServerID, GSbyte bDedicatedServer, GSbyte bOpen,
|
||
GSbyte bScore_Submission, GSint iMaxPlayers, GSint iMaxVisitors,
|
||
const GSchar* szPassword , const GSvoid* vpGroupInfo, GSint iGroupInfoSize,
|
||
const GSvoid* vpAltGroupInfo, GSint iAltGroupInfoSize );
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GetGroupInfo
|
||
|
||
|
||
/*!
|
||
\brief Get information about a group
|
||
\par Description:
|
||
Get information about a group
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_RoomInfo if LSM_GROUPINFO is set.<br>
|
||
::CBLobbyRcv_MemberJoined if LSM_GROUPMEMBERS is set.<br>
|
||
::CBLobbyRcv_NewRoom if LSM_CHILDGROUPINFO is set.<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\param iGroupID The id of the group the player is in
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param iconfig Flag of information you want to receive about the group
|
||
LSM_GROUPINFO to receive information about the group.
|
||
LSM_CHILDGROUPINFO to receive information about child group
|
||
LSM_GROUPMEMBERS to receive list of player member of the specified group
|
||
LSM_ALLINFO for all previous flags
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GetGroupInfo(GSint iGroupID, GSint iLobbyServerID,
|
||
GSint iconfig);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GetAlternateGroupInfo
|
||
/*!
|
||
\brief Get information about a group
|
||
\par Description:
|
||
Get the alternate information about a group.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_GetAlternateGroupInfoReply
|
||
|
||
\return Status of the function call.
|
||
|
||
\param iGroupID The id of the group the player is in.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GetAlternateGroupInfo(GSint iGroupID,
|
||
GSint iLobbyServerID );
|
||
|
||
//============================================================================
|
||
// Function LobbySend_InitMatchResults
|
||
|
||
|
||
/*!
|
||
\brief Initialize the library score submission system
|
||
\par Description:
|
||
Initialize the library score submission system, this has to be called before
|
||
doing any other score submission-related function call. Note that you must
|
||
initialize the score submission system prior to any match that will be submitted.
|
||
This should be call after receiving the MatchStarted message, and the scores
|
||
should be cleared after being submitted to the lobby server with
|
||
LobbySend_SubmitMatchResult.
|
||
\par Related Function:
|
||
LobbySend_StartMatch()<br>
|
||
LobbySend_SubmitMatchResult()<br>
|
||
LobbySend_ClearMatchResult()<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiMatchID The match unique id as returned by CBLobbyRcv_MatchStarted
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_InitMatchResults(GSuint uiMatchID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_SetMatchResult
|
||
|
||
|
||
/*!
|
||
\brief Set results for a player in a match
|
||
\par Description:
|
||
Set the result for a player in a match in the library's score submission
|
||
system. Each player should set the result for each other player that where
|
||
in the match including himself. This will insure validity of scores submitted
|
||
to the LobbyServer.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szUserName The username of the player associated with the results
|
||
\param uiFieldID The result field id
|
||
\param iFieldValue The actual value that will be set for the specified field
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_SetMatchResult(const GSchar* szUserName, GSuint uiFieldID,
|
||
GSint iFieldValue);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_SubmitMatchResult
|
||
|
||
|
||
/*!
|
||
\brief Send the compiled scores of a match to the lobby server
|
||
\par Description:
|
||
Send the compiled scores of a match to the lobby server for archiving,
|
||
this will send a message to the lobby server and set the match result
|
||
on the server-side. You will receive a confirmation of the message sent
|
||
with the CBLobbyRcv_SubmitMatchResult callback.
|
||
|
||
\par Related Function:
|
||
LobbyFix_SubmitMatchResultReply()
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_SubmitMatchResultReply
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the match took place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_SubmitMatchResult(GSint iGroupID,
|
||
GSint iLobbyServerID);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_ClearMatchResult
|
||
|
||
|
||
/*!
|
||
\brief Unload the internal score submission system
|
||
\par Description:
|
||
Unload the internal score submission system previously initialized for a
|
||
specific match. Must be called after scores has been submitted to the lobby
|
||
server.
|
||
|
||
\par Related Function:
|
||
LobbySend_InitMatchResults()<br>
|
||
LobbyFix_SubmitMatchResultReply()<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_ClearMatchResult();
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_UpdatePing
|
||
|
||
|
||
/*!
|
||
\brief Send a new ping value to the server
|
||
\par Description:
|
||
Update the ping value for a player. When the client ping the host of a game
|
||
server, he can tell his ping to the other players by calling this functions
|
||
which will update his ping value on the server. The server will then forward
|
||
this information to the other players.
|
||
|
||
\par Related Function:
|
||
LobbyFix_UpdatePing()
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group the player is in
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param usPing The new ping of the player
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_UpdatePing(GSint iGroupID, GSint iLobbyServerID,
|
||
GSushort usPing);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GameStart
|
||
|
||
|
||
/*!
|
||
\brief Send a message to inform the lobby server that the game is started.
|
||
\par Description:
|
||
Tell the lobby server that the host have started his game. This call should be
|
||
followed by the LobbySend_GameReady() function once the host is ready to
|
||
accept connection.
|
||
|
||
\par Related Function:
|
||
LobbySend_GameReady()<br>
|
||
LobbyFix_GameStartReply()<br>
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_StartGameReply<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GameStart(GSint iGroupID, GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GameConnected
|
||
|
||
|
||
/*!
|
||
\brief Send a message to inform the lobby server that you are connected
|
||
\par Description:
|
||
Inform the lobby server that you are connected to the game server.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GameConnected(GSint iGroupID, GSint iLobbyServerID);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GameFinish
|
||
|
||
|
||
/*!
|
||
\brief Send a message to inform the lobby server about the end of the game.
|
||
\par Description:
|
||
Inform the lobby server that the game you were playing is now finished
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_GroupConfigUpdate to everyone in parent lobby<br>
|
||
::CBLobbyRcv_PlayerStatusUpdate to everyone in parent lobby<br>
|
||
::CBLobbyRcv_InfoRefresh<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GameFinish(GSint iGroupID, GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GameReady
|
||
|
||
|
||
/*!
|
||
\brief Send a message to inform the lobby server about connection readiness
|
||
\par Description:
|
||
Called by the master, this function inform the lobby server that the host
|
||
is ready to accept connection. It will set the basic game data that will
|
||
be distributed among other players.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_GameReadyReply<br>
|
||
::CBLobbyRcv_GroupConfigUpdate to everyone in parent lobby<br>
|
||
::CBLobbyRcv_GameStarted to everyone in room<br>
|
||
::CBLobbyRcv_PlayerStatusUpdate to everyone in parent lobby<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param vpGameData Specific game data (i.e. DirectPlay structure)
|
||
\param iSize The size of the game data.
|
||
\param usPort The port of the game server
|
||
\param szIPAddress IP address of the game server.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GameReady(GSint iGroupID, GSint iLobbyServerID,
|
||
GSvoid* vpGameData, GSint iSize, GSushort usPort = 0,
|
||
GSchar* szIPAddress = 0);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_UpdateGameInfo
|
||
|
||
|
||
/*!
|
||
\brief Tell the lobby server about new game information.
|
||
\par Description:
|
||
Tell the lobby server about new game information; this is mostly used in the
|
||
host migration process, the player becoming the new master can send new game
|
||
data to the lobby server which will then redistribute this data among the other
|
||
players.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_UpdateGameInfoReply<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param vpGameData Specific game data (i.e. DirectPlay structure)
|
||
\param iSize The size of the game data.
|
||
\param usPort The port of the game server
|
||
\param szIPAddress IP address of the game server.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_UpdateGameInfo(GSint iGroupID, GSint iLobbyServerID,
|
||
GSvoid* vpGameData, GSint iSize, GSushort usPort = 0,
|
||
GSchar* szIPAddress = 0);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_PlayerBan
|
||
|
||
|
||
/*!
|
||
\brief Ban a player from a group
|
||
\par Description:
|
||
Tell the lobby server to ban a player from a lobby or room. The player won't be
|
||
able to joined a group from which he was banned, it will also be impossible to
|
||
join any child group of the banned group.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_MemberLeave to all players for the player that was banned<br>
|
||
::CBLobbyRcv_PlayerBanReply<br>
|
||
::CBLobbyRcv_PlayerBanned is sent to the banned player<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param szUserName Username of the player that has to be banned.
|
||
\param szReason The reason the player was banned.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_PlayerBan(GSint iGroupID, GSint iLobbyServerID,
|
||
GSchar* szUserName, GSchar* szReason);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_PlayerUnBan
|
||
|
||
|
||
/*!
|
||
\brief Un-Ban a player from a group
|
||
\par Description:
|
||
Tell the lobby server to un-ban a player that was previously banned from a lobby
|
||
or room.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_PlayerUnBanReply<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
\param szUserName Username of the player that has to be banned.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_PlayerUnBan(GSint iGroupID, GSint iLobbyServerID,
|
||
GSchar* szUserName);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GetPlayerBannedList
|
||
|
||
|
||
/*!
|
||
\brief Get banned player list.
|
||
\par Description:
|
||
Ask the lobby server about all banned players for a specific group.
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_PlayerBanList<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param iGroupID The id of the group where the game is taking place.
|
||
\param iLobbyServerID The id of the server on which the specified group is
|
||
located
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GetPlayerBannedList(GSint iGroupID,
|
||
GSint iLobbyServerID);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_SetPlayerInfo
|
||
|
||
|
||
/*!
|
||
\brief Set player specific information.
|
||
\par Description:
|
||
Set player specific information stored on the server
|
||
|
||
\par Callback:
|
||
::CBLobbyRcv_SetPlayerInfoReply<br>
|
||
::CBLobbyRcv_PlayerInfoUpdate is sent to all players<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param vpPlayerInfo Pointer to player info data buffer
|
||
\param iPlayerInfoSize of the player info data buffer
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_SetPlayerInfo(GSvoid* vpPlayerInfo,
|
||
GSint iPlayerInfoSize);
|
||
|
||
//============================================================================
|
||
// Function LobbySend_GetPlayerGroups
|
||
|
||
|
||
/*!
|
||
\brief Set player specific information.
|
||
\par Description:
|
||
Get the groups that a player is member of
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_PlayerGroupList for every group the player is in.<br>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szUsername The username of the player we want to get info from
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_GetPlayerGroups(GSchar* szUsername);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbySend_ChangeRequestedLobbies
|
||
|
||
|
||
/*!
|
||
\brief This function is used to get a new list of available lobbies for a game
|
||
\par Description:
|
||
This function is used to get a new list of available lobbies for a game
|
||
The parameter szGame is used to narrow the list of groups received with only
|
||
those who are running the game specified in the argument field. More than one
|
||
game can be specify, each ugly game name must be separated by one of those
|
||
character: | ; or ,
|
||
|
||
\par Callbacks:
|
||
::CBLobbyRcv_NewLobby for every lobby supporting the new game name
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szGames List of game separated by comma or pipe | character (can be
|
||
empty)
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbySend_ChangeRequestedLobbies(const GSchar* szGames);
|
||
|
||
/*! @} end of group4_1 */
|
||
|
||
/*! @defgroup group4_2 Callback registration
|
||
\brief Register the callbacks function names
|
||
|
||
Theses functions are used to set the function name
|
||
for the callbacks of the <b><i>lobby service</i></b>.
|
||
@{
|
||
*/
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for te callback.
|
||
\par Description:
|
||
This function is used to register the LoginResult callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLoginReply Name of a function of type CBLobbyRcv_LoginReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_LoginReply(CBLobbyRcv_LoginReply fLoginReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the LobbyDisconnection callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLobbyDisconnection Name of a function of type
|
||
::CBLobbyRcv_LobbyDisconnection
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_LobbyDisconnection(
|
||
CBLobbyRcv_LobbyDisconnection fLobbyDisconnection);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the LobbyDisconnection callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLobbyDisconnectAll Name of a function of type ::
|
||
CBLobbyRcv_LobbyDisconnectAll
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_LobbyDisconnectAll(
|
||
CBLobbyRcv_LobbyDisconnectAll fLobbyDisconnectAll);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_CreateRoomReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the CreateRoom callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fCreateRoomReply Name of a function of type ::CBLobbyRcv_CreateRoomReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_CreateRoomReply(
|
||
CBLobbyRcv_CreateRoomReply fCreateRoomReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the NewRoom callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fNewRoom Name of a function of type ::CBLobbyRcv_NewRoom
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_NewRoom(CBLobbyRcv_NewRoom fNewRoom);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the NewLobby callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fNewLobby Name of a function of type ::CBLobbyRcv_NewLobby
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_NewLobby(CBLobbyRcv_NewLobby fNewLobby);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the RoomInfo callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fRoomInfo Name of a function of type CBLobbyRcv_RoomInfo
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_RoomInfo(CBLobbyRcv_RoomInfo fRoomInfo);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the LobbyInfo callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fLobbyInfo Name of a function of type CBLobbyRcv_LobbyInfo
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_LobbyInfo(CBLobbyRcv_LobbyInfo fLobbyInfo);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GroupInfoGet
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the GroupInfoGet callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGroupInfoGet Name of a function of type ::CBLobbyRcv_GroupInfoGet
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GroupInfoGet(CBLobbyRcv_GroupInfoGet fGroupInfoGet);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_JoinRoomReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the JoinRoomResult callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fJoinRoomReply Name of a function of type ::CBLobbyRcv_JoinRoomReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_JoinRoomReply(CBLobbyRcv_JoinRoomReply fJoinRoomReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_JoinLobbyReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the JoinLobbyResult callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fJoinLobbyReply Name of a function of type ::CBLobbyRcv_JoinLobbyReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_JoinLobbyReply(
|
||
CBLobbyRcv_JoinLobbyReply fJoinLobbyReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the MemberJoined callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fMemberJoined Name of a function of type ::CBLobbyRcv_MemberJoined
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_MemberJoined(CBLobbyRcv_MemberJoined fMemberJoined);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the MemberLeave callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fMemberLeave Name of a function of type ::CBLobbyRcv_MemberLeave
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_MemberLeave(CBLobbyRcv_MemberLeave fMemberLeave);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_StartMatch
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the StartMatch callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fStartMatchReply Name of a function of type ::CBLobbyRcv_StartMatchReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_StartMatchReply(
|
||
CBLobbyRcv_StartMatchReply fStartMatchReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GroupRemove
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the GroupRemove callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGroupRemove Name of a function of type ::CBLobbyRcv_GroupRemove
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GroupRemove(CBLobbyRcv_GroupRemove fGroupRemove);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_MasterNewReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the MasterNew callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fMasterNewReply Name of a function of type ::CBLobbyRcv_MasterNewReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_MasterNewReply(
|
||
CBLobbyRcv_MasterNewReply fMasterNewReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_MasterChanged
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the MasterChanged callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fMasterChanged Name of a function of type ::CBLobbyRcv_MasterChange
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_MasterChanged(CBLobbyRcv_MasterChanged fMasterChanged);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_MatchFinishReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the MatchFinish callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fMatchFinishReply Name of a function of type
|
||
::CBLobbyRcv_MatchFinishReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_MatchFinishReply(
|
||
CBLobbyRcv_MatchFinishReply fMatchFinishReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerKickReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the PlayerKick callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerKickReply Name of a function of type ::CBLobbyRcv_PlayerKickReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerKickReply(
|
||
CBLobbyRcv_PlayerKickReply fPlayerKickReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_KickOut
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the KickOut callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fKickOut Name of a function of type ::CBLobbyRcv_KickOut
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_KickOut(CBLobbyRcv_KickOut fKickOut);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_ParentGroupID
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the ParentGroupID callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fParentGroupIDReply Name of a function of type
|
||
::CBLobbyRcv_ParentGroupID
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_ParentGroupIDReply(
|
||
CBLobbyRcv_ParentGroupIDReply fParentGroupIDReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GetAlternateGroupInfoReply
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the GetAlternateGroupInfoReply callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGetAlternateGroupInfoReply Name of a function of type
|
||
::CBLobbyRcv_GetAlternateGroupInfoReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GetAlternateGroupInfoReply(
|
||
CBLobbyRcv_GetAlternateGroupInfoReply fGetAlternateGroupInfoReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GroupLeaveReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the GroupLeave callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGroupLeaveReply Name of a function of type
|
||
::CBLobbyRcv_GroupLeaveReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GroupLeaveReply(
|
||
CBLobbyRcv_GroupLeaveReply fGroupLeaveReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GroupConfigUpdate
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the GroupConfigUpdate callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGroupConfigUpdate Name of a function of type ::CBLobbyRcv_GroupLeave
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GroupConfigUpdate(
|
||
CBLobbyRcv_GroupConfigUpdate fGroupConfigUpdate);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GroupConfigUpdate
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the MatchStarted callback
|
||
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fMatchStarted Name of a function of type ::CBLobbyRcv_GroupLeave
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_MatchStarted(CBLobbyRcv_MatchStarted fMatchStarted);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GroupConfigUpdateResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdateRoomConfigReply callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fUpdateRoomConfigReply Name of a function of type
|
||
::CBLobbyRcv_UpdateRoomConfigReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_UpdateRoomConfigReply(
|
||
CBLobbyRcv_UpdateRoomConfigReply fUpdateRoomConfigReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_SubmitMatchResultReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the SubmitMatchResult callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fSubmitMatchResultReply Name of a function of type
|
||
::CBLobbyRcv_SubmitMatchResultReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_SubmitMatchResultReply(
|
||
CBLobbyRcv_SubmitMatchResultReply fSubmitMatchResultReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_UpdatePing
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the SubmitMatchResult callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fUpdatePing Name of a function of type ::CBLobbyRcv_UpdatePing
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_UpdatePing(CBLobbyRcv_UpdatePing fUpdatePing);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GameStartReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fStartGameReply Name of a function of type ::CBLobbyRcv_StartGameReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GameStartReply(
|
||
CBLobbyRcv_StartGameReply fStartGameReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GameReadyReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGameReadyReply Name of a function of type ::CBLobbyRcv_GameReadyReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GameReadyReply(
|
||
CBLobbyRcv_GameReadyReply fGameReadyReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_GameStarted
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGameStarted Name of a function of type ::CBLobbyRcv_GameStarted
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_GameStarted(CBLobbyRcv_GameStarted fGameStarted);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_NewGameMember
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the NewGameMember callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fNewGameMember Name of a function of type ::CBLobbyRcv_NewGameMember
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_NewGameMember(CBLobbyRcv_NewGameMember fNewGameMember);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_UpdateGameInfoReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fUpdateGameInfoReplyCB Name of a function of type
|
||
::CBLobbyRcv_UpdateGameInfoReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_UpdateGameInfoReply(
|
||
CBLobbyRcv_UpdateGameInfoReply fUpdateGameInfoReplyCB);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerBanReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerBanReplyCB Name of a function of type
|
||
::CBLobbyRcv_PlayerBanReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerBanReply(
|
||
CBLobbyRcv_PlayerBanReply fPlayerBanReplyCB);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerUnBanReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerUnBanReplyCB Name of a function of type
|
||
::CBLobbyRcv_PlayerUnBanReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerUnBanReply(
|
||
CBLobbyRcv_PlayerUnBanReply fPlayerUnBanReplyCB);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerBanList
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerBanListCB Name of a function of type ::CBLobbyRcv_PlayerBanList
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerBanList(
|
||
CBLobbyRcv_PlayerBanList fPlayerBanListCB);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerBanned
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the UpdatePing callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerBannedCB Name of a function of type ::CBLobbyRcv_PlayerBanned
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerBanned(CBLobbyRcv_PlayerBanned fPlayerBannedCB);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_MatchReady
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the MatchReady callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fMatchReadyCB Name of a function of type ::CBLobbyRcv_MatchReady
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_MatchReady(CBLobbyRcv_MatchReady fMatchReadyCB);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_InfoRefresh
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the InfoRefresh callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fInfoRefresh Name of a function of type ::CBLobbyRcv_InfoRefresh
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_InfoRefresh(CBLobbyRcv_InfoRefresh fInfoRefresh);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_SetPlayerInfoReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the SetPlayerInfoReply callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fSetPlayerInfoReply Name of a function of type
|
||
::CBLobbyRcv_SetPlayerInfoReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_SetPlayerInfoReply(
|
||
CBLobbyRcv_SetPlayerInfoReply fSetPlayerInfoReply);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerInfoUpdate
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the PlayerInfoUpdate callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerInfoUpdate Name of a function of type
|
||
::CBLobbyRcv_PlayerInfoUpdate
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerInfoUpdate(
|
||
CBLobbyRcv_PlayerInfoUpdate fPlayerInfoUpdate);
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerGroupList
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the PlayerGroupList callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerGroupListCB Name of a function of type
|
||
::CBLobbyRcv_PlayerGroupList
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerGroupList(
|
||
CBLobbyRcv_PlayerGroupList fPlayerGroupListCB);
|
||
|
||
|
||
//============================================================================
|
||
// Function LobbyFix_PlayerStatusUpdate
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the PlayerStatusUpdate callback
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPlayerStatusUpdate Name of a function of type
|
||
::CBLobbyRcv_PlayerStatusUpdate
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LobbyFix_PlayerStatusUpdate(
|
||
CBLobbyRcv_PlayerStatusUpdate fPlayerStatusUpdate );
|
||
|
||
|
||
GSbool __stdcall LobbyFix_FinalMatchResults(
|
||
CBLobbyRcv_FinalMatchResults fFinalMatchResults);
|
||
|
||
|
||
/*! @} end of group4_2 */
|
||
|
||
|
||
/*! @defgroup group_LobbyCB Callbacks
|
||
\brief The lobby service function callbacks
|
||
@{
|
||
@}
|
||
*/
|
||
|
||
|
||
/*! @} end of group4 */
|
||
|
||
|
||
/*! @defgroup group5 Persistent Storage Service
|
||
\brief Functions used to connect to the <b><i>persistent storage service</i></b>.
|
||
|
||
These function are used to send persistent storage related
|
||
message to the server and to register the callbacks
|
||
functions related to this service
|
||
@{
|
||
*/
|
||
|
||
/*! @defgroup group5_1 Functions
|
||
\brief Messages sent to the persistent storage service
|
||
|
||
These function are used to send to
|
||
messages to the persistent storage server
|
||
@{
|
||
*/
|
||
|
||
//============================================================================
|
||
// Function PSSend_Login
|
||
|
||
|
||
/*!
|
||
\brief Login to the persistent storage service.
|
||
\par Description:
|
||
Login to the persistent storage service. Will return false if unable to connect
|
||
true on success
|
||
|
||
\par Callbacks:
|
||
::CBPSRcv_LoginResult
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall PSSend_Login();
|
||
|
||
//============================================================================
|
||
// Function PSSend_Disconnect
|
||
|
||
|
||
/*!
|
||
\brief Disconnect from the persistent storage service.
|
||
\par Description:
|
||
Disconnect from the persistent storage service.
|
||
|
||
\par Callbacks:
|
||
::CBPSRcv_Disconnection
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall PSSend_Disconnect();
|
||
|
||
//============================================================================
|
||
// Function PS_Engine
|
||
|
||
|
||
/*!
|
||
\brief Update connection status-messages handling relating to the
|
||
persistent data storage service
|
||
\par Description:
|
||
Updates the connection between the client and the server, and handles
|
||
the delivery of queued up messages and reception of messages relating to the
|
||
persistent data storage service service. This function should be called
|
||
regularly to ensure that the application will run smoothly with the service.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE The connection is ok and function call was a success
|
||
\retval GS_FALSE There has been a communication problem between the client
|
||
and the server
|
||
|
||
\param uiMaxPostingDelay The maximum time to be spent inside the engine to
|
||
read incomming messages and posting them to the message queue. (Milliseconds)
|
||
\param uiMaxsOperationalDelay The maximum time to be spent inside the engine
|
||
to decode message in the queue and calling appropriate callback. (Milliseconds)
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall PS_Engine(GSuint uiMaxPostingDelay = 500,
|
||
GSuint uiMaxsOperationalDelay = 800);
|
||
|
||
//============================================================================
|
||
// Function PSSend_GetPrivateData
|
||
|
||
|
||
/*!
|
||
\brief Get the private data related to a player.
|
||
\par Description:
|
||
Get the private data related to a player using the persistent data storage
|
||
service.
|
||
|
||
\par Callbacks:
|
||
::CBPSRcv_GetDataReply
|
||
|
||
\return ID of the request
|
||
|
||
\param szGame The name of the game
|
||
\param iEventID The id of the event (this id is available in the lobby info)
|
||
\param iRecordID Specific id of the record set.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSuint __stdcall PSSend_GetPrivateData(const GSchar* szGame, GSint iEventID,
|
||
GSint iRecordID);
|
||
|
||
//============================================================================
|
||
// Function PSSend_SetPrivateData
|
||
|
||
|
||
/*!
|
||
\brief Set the private data related to a player.
|
||
\par Description:
|
||
Set the private data related to a player using the persistent data storage
|
||
service.
|
||
|
||
\par Callbacks:
|
||
::CBPSRcv_SetDataReply
|
||
|
||
\param szGame The name of the game
|
||
\param iEventID The id of the event (this id is available in the lobby info)
|
||
\param iRecordID Specific id of the record set.
|
||
\param vpData The actual data buffer
|
||
\param iSize Size of the data buffer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSuint __stdcall PSSend_SetPrivateData(const GSchar* szGame, GSint iEventID,
|
||
GSint iRecordID, const GSvoid* vpData, GSint iSize);
|
||
|
||
|
||
//============================================================================
|
||
// Function PSSend_GetPublicData
|
||
|
||
|
||
/*!
|
||
\brief Get the public data related to a player.
|
||
\par Description:
|
||
Get the public data related to a player using the persistent data storage
|
||
service.
|
||
|
||
\par Callbacks:
|
||
::CBPSRcv_SetDataReply
|
||
|
||
\return ID of the request
|
||
|
||
\param szGame The name of the game
|
||
\param iEventID The id of the event (this id is available in the lobby info)
|
||
\param iRecordID Specific id of the record set.
|
||
\param szUsername The username of the player related with the data
|
||
(Default to the current username if the argument is not
|
||
passed)
|
||
|
||
*/
|
||
//============================================================================
|
||
GSuint __stdcall PSSend_GetPublicData(const GSchar* szGame, GSint iEventID,
|
||
GSint iRecordID, const GSchar* szUsername = 0);
|
||
|
||
//============================================================================
|
||
// Function PSSend_SetPublicData
|
||
|
||
|
||
/*!
|
||
\brief Set the public data related to a player.
|
||
\par Description:
|
||
Set the public data related to a player using the persistent data storage
|
||
service.
|
||
|
||
\par Callbacks:
|
||
::CBPSRcv_SetDataReply
|
||
|
||
\return ID of the request
|
||
|
||
\param szGame The name of the game
|
||
\param iEventID The id of the event (this id is available in the lobby info)
|
||
\param iRecordID Specific id of the record set.
|
||
\param vpData The actual data buffer
|
||
\param iSize Size of the data buffer
|
||
|
||
*/
|
||
//============================================================================
|
||
GSuint __stdcall PSSend_SetPublicData(const GSchar* szGame, GSint iEventID,
|
||
GSint iRecordID, const GSvoid* vpData, GSint iSize);
|
||
|
||
|
||
/*! @} end of group5_1 */
|
||
|
||
/*! @defgroup group5_2 Callback registration
|
||
\brief persistent storage service callbacks
|
||
|
||
These function are used register
|
||
persistent storage service callbacks
|
||
@{
|
||
*/
|
||
|
||
|
||
//============================================================================
|
||
// Function PSFix_LoginResult
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the LoginResult callback for the
|
||
persistent storage service
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPSLoginResult Name of a function of type ::CBPSRcv_LoginResult
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall PSFix_LoginResult(CBPSRcv_LoginResult fPSLoginResult);
|
||
|
||
//============================================================================
|
||
// Function PSFix_Disconnection
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the disconnection callback for the
|
||
persistent storage service
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fPSDisconnection Name of a function of type ::CBPSRcv_Disconnection
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall PSFix_Disconnection(CBPSRcv_Disconnection fPSDisconnection);
|
||
|
||
|
||
//============================================================================
|
||
// Function PSFix_SetDataReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the SetDataReply callback for the
|
||
persistent storage service
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fSetDataReply Name of a function of type ::CBPSRcv_SetDataReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall PSFix_SetDataReply(CBPSRcv_SetDataReply fSetDataReply);
|
||
|
||
//============================================================================
|
||
// Function PSFix_GetDataReply
|
||
|
||
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the GetDataReply callback for the
|
||
persistent storage service
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fGetDataReply Name of a function of type ::CBPSRcv_GetDataReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall PSFix_GetDataReply(CBPSRcv_GetDataReply fGetDataReply);
|
||
/*! @} end of group5_2 */
|
||
|
||
/*! @defgroup group_PSCB Callbacks
|
||
\brief The persistent storage service function callbacks
|
||
|
||
@{
|
||
@}
|
||
*/
|
||
|
||
|
||
/*! @} end of group5 */
|
||
|
||
|
||
/*! @defgroup group6 Ladder Query Service
|
||
\brief Functions used to use the <b><i>ladder query service</i></b>.
|
||
|
||
Theses functions are used to query the ubi.com data providers to get
|
||
ranking informations on players.
|
||
@{
|
||
*/
|
||
|
||
/*! @defgroup group6_1 Functions
|
||
\brief Messages sent to the <b><i>ladder query service</i></b>.
|
||
|
||
These functions are used to send request to the ubi.com data provider and
|
||
retrieve results when a reply is given by the server.
|
||
@{
|
||
*/
|
||
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_Initialize
|
||
/*!
|
||
\brief Initialization function for the ladder query service.
|
||
\par Description:
|
||
This function takes a 2 character string argument that represent the locale
|
||
in which the string results will be returned from the server.
|
||
|
||
The initialisation of the ladder query service can be done after the client
|
||
library initialization (i.g. GSClientLibrary_Initialize())
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szLocale The locale in which the string results will be returned from the
|
||
server.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_Initialize(GSchar *szLocale);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_Uninitialize
|
||
/*!
|
||
\brief Uninitialization function for the ladder query service.
|
||
\par Description:
|
||
This function uninitialize the ladder query service and free allocated memory.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_Uninitialize();
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_Engine
|
||
/*!
|
||
\brief Update connection status related to the ladder query service
|
||
\par Description:
|
||
Updates the connection between the client and the server, and handles
|
||
the delivery of queued up messages and reception of messages relating to the
|
||
ladder query service service. This function should be called regularly to
|
||
ensure that the service will run smoothly and properly.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE The connection is ok and function call was a success
|
||
\retval GS_FALSE There has been a communication problem between the client
|
||
and the server
|
||
|
||
\param uiMaxPostingDelay The maximum time to be spent inside the engine to
|
||
read incomming messages and posting them to the message queue. (Milliseconds)
|
||
\param uiMaxsOperationalDelay The maximum time to be spent inside the engine
|
||
to decode message in the queue and calling appropriate callback. (Milliseconds)
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_Engine(GSuint uiMaxPostingDelay = 500,
|
||
GSuint uiMaxsOperationalDelay = 800);
|
||
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_CreateRequest
|
||
/*!
|
||
\brief Create a basic ladder query request
|
||
\par Description:
|
||
This function creates a basic ladder query request (ordered list, with no
|
||
constraint) that can be sent over the network to the ubi.com data provider.
|
||
The LadderQuery_CreateRequest() function should be called each time you want to
|
||
make a request. Once the request is created, you can tell which type of request
|
||
you want, and optionally add one or more constraint.
|
||
If you call this function again before sending the request created previously,
|
||
the type and constraint of the previous request are overwritten by the default
|
||
ones.
|
||
|
||
<b>NOTE</b>: <i>This function will return GS_FALSE if you have not completed the
|
||
login sequence on the gs-router server.</i>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param szGameName The game name associated with the requested ladder data.
|
||
\param uiEvent The event id associated with the ladder data.
|
||
\param uiMode The game mode.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_CreateRequest(GSchar *szGameName,
|
||
GSuint uiEvent = 0, GSuint uiMode = 0);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_SendRequest
|
||
/*!
|
||
\brief Send a request over the network.
|
||
\par Description:
|
||
This function send a request over the network to the ubi.com servers.
|
||
This function will return the id of the sent request and in case of
|
||
error it will return 0. The id of the request will be used once we get
|
||
the results so you have to keep it in memory.
|
||
|
||
\par Callbacks:
|
||
::CBLadderQueryRcv_RequestReply
|
||
|
||
\return The id of the request that has been sent.
|
||
|
||
\retval 0 Internal error
|
||
\retval else The id of the request that has been sent.
|
||
|
||
*/
|
||
//============================================================================
|
||
GSuint __stdcall LadderQuery_SendRequest();
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_RequestPivotUser
|
||
/*!
|
||
\brief Requesting an ordered list of entries around a pivot (username)
|
||
\par Description:
|
||
This function set the request mode to retrieve an ordered list of entries
|
||
around a pivot where the pivot is a user name entry.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param pszEntry Pointer to a character string representing the username to use
|
||
as a pivot.
|
||
\param uiNumberOfEntries Total number of entries to retrieve.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_RequestPivotUser(const GSchar *pszEntry,
|
||
GSuint uiNumberOfEntries);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_RequestPivotRow
|
||
/*!
|
||
\brief Requesting an ordered list of entries around a pivot (row number)
|
||
\par Description:
|
||
This function set the request mode to retrieve an ordered list of entries
|
||
around a pivot where the pivot is a row number in the ladder.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRowNumber The row number used as a pivot.
|
||
\param uiNumberOfEntries Total number of entries to retrieve.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_RequestPivotRow(GSuint uiRowNumber,
|
||
GSuint uiNumberOfEntries);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_RequestSet
|
||
/*!
|
||
\brief Requesting a pre-defined set of entries
|
||
\par Description:
|
||
This function set the request mode to retrieve a pre-defined set of entries
|
||
supplied by the caller.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param pszEntries Pointer on an array of string values. Each string values
|
||
should be a username.
|
||
\param uiNumberOfEntries Total number of entries in the array of values.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_RequestSet(const GSchar *pszEntries[],
|
||
GSuint uiNumberOfEntries);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_RequestOrderedList
|
||
/*!
|
||
\brief Requesting an ordered list of entries from a starting index (row
|
||
number).
|
||
\par Description:
|
||
This function set the request mode to retrieve an ordered list of entries from
|
||
a starting zero-based index representing a row number.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiFirstEntry Zero-based index of the first entry to get.
|
||
\param uiNumberOfEntries Total number of entries in the array of values.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_RequestOrderedList(GSuint uiFirstEntry,
|
||
GSuint uiNumberOfEntries);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_AddSortConstraint
|
||
/*!
|
||
\brief Add a <b>sort</b> constraint to a created request.
|
||
\par Description:
|
||
This function set a sort constraint to a request that has been created.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param pszField The field name to sort by.
|
||
\param bSortDirection The sort direction where GS_TRUE = natural order and
|
||
GS_FALSE = unnatural order.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_AddSortConstraint(const GSchar *pszField,
|
||
GSbool bSortDirection);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_AddFilterConstraint
|
||
/*!
|
||
\brief Add a <b>filter</b> constraint to a created request.
|
||
\par Description:
|
||
This function set a filter constraint to a request that has been created.
|
||
Filters are defined using the LADDER_FILTER structure.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param pLadderFilter A pointer to an array of ladder filter.
|
||
\param uiListOfFilters The size of the array of ladder filter.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_AddFilterConstraint(
|
||
const LADDER_FILTER *pLadderFilter[], GSuint uiListOfFilters);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_AddDisplayConstraint
|
||
/*!
|
||
\brief Add a <b>display</b> constraint to a created request.
|
||
\par Description:
|
||
This function set a display constraint to a request that has been created.
|
||
Display constraint will make the results contain only the supplied list of
|
||
fields.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param pszFields A pointer to an array of string values (fields).
|
||
\param uiNumberOfFields The size of the array of string values.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_AddDisplayConstraint(const GSchar *pszFields[],
|
||
GSuint uiNumberOfFields);
|
||
|
||
/*! @} end of group6_1 */
|
||
|
||
/*! @defgroup group6_2 Results fetching
|
||
\brief Get the entries requested when a request completed successfully.
|
||
|
||
These functions are used to fetch results from a request that came back to the
|
||
client library.
|
||
@{
|
||
*/
|
||
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_GetResultSearchCount
|
||
/*!
|
||
\brief Get the request search count.
|
||
\par Description:
|
||
This function will return the number of valid entries that were found on server
|
||
for the request that was sent. This number may differ from the number of
|
||
entries returned in the results set. See LadderQuery_GetResultEntryCount().
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
\param uiCount [OUT] The number of entries matching the request
|
||
specifications.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_GetResultSearchCount(GSuint uiRequestID,
|
||
GSuint & uiCount);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_GetResultEntryCount
|
||
/*!
|
||
\brief Get the request entry count.
|
||
\par Description:
|
||
This function will return the number of entries that were returned as part of
|
||
the results set.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
\param uiCount [OUT] The number of entries in the results set.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_GetResultEntryCount(GSuint uiRequestID,
|
||
GSuint & uiCount);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_GetResultFieldCaption
|
||
/*!
|
||
\brief Get the pretty name of a field.
|
||
\par Description:
|
||
This function will get the name of a field like it should be displayed in the
|
||
game (pretty name). Example: Field name "TIME" = Field caption "Total time
|
||
played"
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
\param pszField Pointer to a character string representing the field
|
||
name to identify.
|
||
\param pszCaption [OUT] Pointer to a character string that will represent
|
||
the field caption on success.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_GetResultFieldCaption(GSuint uiRequestID,
|
||
const GSchar *pszField, GSchar * pszCaption);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_StartResultEntryEnumeration
|
||
/*!
|
||
\brief Start the entry enumeration.
|
||
\par Description:
|
||
This function will initialise the enumeration of entries received in the
|
||
results set. This call is important and must be done before any call to
|
||
LadderQuery_NextResultEntry() , LadderQuery_GetCurrentEntryField() ,
|
||
and LadderQuery_GetCurrentEntryFieldAsString() .
|
||
<b>NOTE</b>: <i>Since you can call this function multiple times without
|
||
modifying the results set, you can use this function to get the results in the
|
||
order you want by modifying the uiStartEntry parameter.</i>
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
\param uiStartEntry The index of the entry where the enumeration will start.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_StartResultEntryEnumeration(GSuint uiRequestID,
|
||
GSuint uiStartEntry = 0);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_NextResultEntry
|
||
/*!
|
||
\brief Move the results set pointer to the next entry (iteration)
|
||
\par Description:
|
||
This function will move the results set pointer to the next entry in the list
|
||
of entries received. It is used in conjonction with
|
||
LadderQuery_GetCurrentEntryField() and LadderQuery_GetCurrentEntryFieldAsString()
|
||
to iterate through the list of entries in the results set and get their values.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_NextResultEntry(GSuint uiRequestID);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_GetCurrentEntryField
|
||
/*!
|
||
\brief Get the current numeric field value
|
||
\par Description:
|
||
This function is used to get the numeric field value currently pointed by the
|
||
results set pointer. It is used in conjonction with
|
||
LadderQuery_NextResultEntry() to iterate through the list of entries in the
|
||
results set and get their values.
|
||
<b>NOTE</b>: <i>If the entry is a character string, this function will return
|
||
GS_FALSE.</i>
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
\param pszField Pointer to a character string representing the field name.
|
||
\param iValue [OUT] The numeric field value retrieved.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_GetCurrentEntryField(GSuint uiRequestID,
|
||
const GSchar *pszField, GSint & iValue);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_GetCurrentEntryFieldAsString
|
||
/*!
|
||
\brief Get the current field value in a string format
|
||
\par Description:
|
||
This function is used to get the field value currently pointed by the results
|
||
set pointer in a string format. It is used in conjonction with
|
||
LadderQuery_NextResultEntry() to iterate through the list of entries in the
|
||
results set and get their values.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
\param pszField Pointer to a character string representing the field name.
|
||
\param pszValue [OUT] Pointer to a character string representing the
|
||
field value.
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQuery_GetCurrentEntryFieldAsString(GSuint uiRequestID,
|
||
const GSchar *pszField, GSchar * pszValue);
|
||
|
||
//============================================================================
|
||
// Function LadderQuery_GetCurrentEntryFieldAsString
|
||
/*!
|
||
\brief Release the results set from memory
|
||
\par Description:
|
||
This function is used to release the results received from the server after no
|
||
more operations on the results set need to be done. Each successfull request
|
||
triggers a memory allocation for the results, these results need to be flushed
|
||
when they are not used anymore.
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param uiRequestID The request identifier supplied in the callback.
|
||
*/
|
||
//============================================================================
|
||
GSvoid __stdcall LadderQuery_ReleaseResult(GSuint uiRequestID);
|
||
|
||
|
||
/*! @} end of group6_2 */
|
||
|
||
/*! @defgroup group6_3 Callback registration
|
||
\brief ladder query service callbacks
|
||
|
||
These function are used register
|
||
ladder query service callbacks
|
||
@{
|
||
*/
|
||
//============================================================================
|
||
// Function LadderQueryFix_RequestReply
|
||
/*!
|
||
\brief Set the function name for the callback.
|
||
\par Description:
|
||
This function is used to register the LadderQuery RequestReply callback for
|
||
the ladder query service
|
||
|
||
\return Status of the function call
|
||
|
||
\retval GS_TRUE Success
|
||
\retval GS_FALSE Failure
|
||
|
||
\param fQueryReply Name of a function of type ::CBLadderQueryRcv_RequestReply
|
||
|
||
*/
|
||
//============================================================================
|
||
GSbool __stdcall LadderQueryFix_RequestReply(
|
||
CBLadderQueryRcv_RequestReply fQueryReply);
|
||
|
||
|
||
/*! @} end of group6_2 */
|
||
|
||
/*! @defgroup group_LadderQuery Callbacks
|
||
\brief The ladder query service function callbacks
|
||
|
||
@{
|
||
@}
|
||
*/
|
||
|
||
/*! @} end of group6 */
|
||
|
||
/*! @defgroup group7 Remote Algorithm Execution Service
|
||
\brief Information about the <b><i>remote algorithm execution service</i></b>
|
||
|
||
These are the functions and structures exported by the service.
|
||
|
||
@{
|
||
*/
|
||
|
||
/*! @defgroup group7_1 Functions
|
||
\brief Functions of the service
|
||
|
||
There functions are that need to be used in order to access the service
|
||
@{
|
||
*/
|
||
|
||
//==============================================================================
|
||
// Function RemoteAlgorithm_Initialise
|
||
/*!
|
||
\brief Initialises the resources required by the service
|
||
\par Description:
|
||
This function initialises the resources that will be required to use the
|
||
remote algorithm execution service. It takes as input the game identifier
|
||
character string supplied to the developers by ubi.com.
|
||
|
||
This function can only be called after having called
|
||
GSClientLibrary_Initialize().
|
||
|
||
\param szGameName The game identifier (i.e. ugly name)
|
||
|
||
\return Result code of the operation
|
||
\retval GSS_OK The service is ready to be used
|
||
\retval GSE_ALREADYINITIALIZED The library was already initialised
|
||
\retval GSE_UNEXPECTED The client library was not initialised
|
||
*/
|
||
//==============================================================================
|
||
GSRESULT __stdcall RemoteAlgorithm_Initialise(const GSchar * szGameName);
|
||
|
||
//==============================================================================
|
||
// Function RemoteAlgorithm_Uninitialise
|
||
/*!
|
||
\brief Releases the resources acquired by the service
|
||
\par Description:
|
||
This function releases the resources that were acquired during the
|
||
initialisation.
|
||
|
||
This function has no effect if RemoveAlgorithm_Initialise() has not been
|
||
called before.
|
||
|
||
\return Result code of the operation
|
||
\retval GSS_OK No possible error could occur
|
||
*/
|
||
//==============================================================================
|
||
GSRESULT __stdcall RemoteAlgorithm_Uninitialise();
|
||
|
||
//==============================================================================
|
||
// Function RemoteAlgorithm_Engine
|
||
/*!
|
||
\brief Runs the service
|
||
\par Description:
|
||
This function keeps the service alive by process the outgoing request and
|
||
the incoming replies.
|
||
|
||
It is important that this function be called regularly to insure proper
|
||
working of the service.
|
||
|
||
This function can only be called after having called
|
||
RemoteAlgorithm_Initialise().
|
||
|
||
\param uiMaxPostingDelay Maximum time (in millisec) to spend reading
|
||
messages
|
||
\param uiMaxOperationalDelay Maximum time (in millisec) to spend
|
||
processing read messages (the others will
|
||
be put in a queue)
|
||
|
||
\return Result code of the operation
|
||
\retval GSS_OK There was no error
|
||
\retval GSE_NOTINITIALIZED The service needs to be initialised
|
||
*/
|
||
//==============================================================================
|
||
GSRESULT __stdcall RemoteAlgorithm_Engine(GSuint uiMaxPostingDelay = 500,
|
||
GSuint uiMaxOperationalDelay = 800);
|
||
|
||
//==============================================================================
|
||
// Function RemoteAlgorithm_Execute
|
||
/*!
|
||
\brief Requests the execution of an algorithm
|
||
\par Description:
|
||
This function sends the request to execute the target algorithm. The call
|
||
to this function is asynchronous. The result of the algorithm will be
|
||
sent to the callback passed as an argument.
|
||
|
||
This function can only be called after having called
|
||
RemoteAlgorithm_Initialise(). You also need to be logged in to ubi.com
|
||
(LoginSend_LoginRouter()) for this function to work.
|
||
|
||
\par Callbacks:
|
||
::RemoteAlgorithm_OutputCB<br>
|
||
|
||
\param uiAlgoId The target algorithm identifier
|
||
\param pInput An array of values to pass as input to the target
|
||
algorithm
|
||
\param uiNumInput The number of values in the input array
|
||
\param fOutput The function to call once the output is ready
|
||
\param pData Custom data to send back to the callback function
|
||
\param uiRequestId [OUTPUT] The request identifier when the call succeed
|
||
|
||
\return Result code of the operation
|
||
\retval GSS_OK There was no error
|
||
\retval GSE_NOTINITIALIZED The service needs to be initialised
|
||
\retval GSE_UNEXPECTED The user is not logged in to ubi.com
|
||
*/
|
||
//==============================================================================
|
||
GSRESULT __stdcall RemoteAlgorithm_Execute(GSuint uiAlgoId,
|
||
const RAE_VALUE * pInput, GSuint uiNumInput,
|
||
const RemoteAlgorithm_OutputCB fOutput, const GSvoid * pData,
|
||
GSuint & uiRequestId);
|
||
|
||
/*! @} end of group7_1 */
|
||
|
||
/*! @defgroup group7_2 Type Definition
|
||
\brief Definitions of the service's data type
|
||
|
||
The following definitions are the type of data that are needed to use the
|
||
service's interface.
|
||
@{
|
||
*/
|
||
|
||
/*! @} end of group7_2 */
|
||
|
||
/*! @defgroup group_RAECB Callbacks
|
||
\brief List of the callbacks available in the remote algorithm execution
|
||
service
|
||
|
||
@{
|
||
@}
|
||
*/
|
||
|
||
|
||
/*! @} end of group7 */
|
||
|
||
} //extern C
|
||
|
||
#endif //__GSCLIENTLIBRARY_H__
|