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FC1/RenderDll/XRenderOGL/GLPBuffer.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

/*=============================================================================
GLPBuffer.h : OpenGL PBuffer interface declaration.
Copyright (c) 2001 Crytek Studios. All Rights Reserved.
Revision history:
* Created by Honitch Andrey
=============================================================================*/
#ifndef PBUFFERS_H
#define PBUFFERS_H
#define MAX_PFORMATS 256
#define MAX_ATTRIBS 32
#define FPB_SINGLE 1
#define FPB_INDEX 2
#define FPB_DOUBLE 4
#define FPB_DEPTH 8
#define FPB_STENCIL 0x10
#define FPB_ACCUM 0x20
#define FPB_DRAWTOTEXTURE 0x40
class CPBuffer
{
private:
HDC m_MyDC; // Handle to a device context.
HGLRC m_MyGLctx; // Handle to a GL context.
HPBUFFERARB m_Buffer; // Handle to a pbuffer.
unsigned int m_Mode; // Flags indicating the type of pbuffer.
public:
int m_Width;
int m_Height;
CPBuffer( int width, int height, unsigned int mode );
~CPBuffer();
void mfHandleModeSwitch();
bool mfMakeCurrent();
bool mfMakeMainCurrent();
BOOL mfTextureBind();
BOOL mfReleaseFromTexture();
bool mfInitialize(bool share = false);
};
#endif