Files
FC1/RenderDll/XRenderOGL/GLCGPShader.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

1011 lines
26 KiB
C++

/*=============================================================================
GLCGPShader.cpp : OpenGL cg fragment programs support.
Copyright (c) 2001 Crytek Studios. All Rights Reserved.
Revision history:
* Created by Honitch Andrey
=============================================================================*/
#include "RenderPCH.h"
#include "GL_Renderer.h"
#include "GLCGPShader.h"
#include "GLCGVProgram.h"
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
TArray<CPShader *> CPShader::m_PShaders;
CPShader *CPShader::m_CurRC;
#include "nvparse/nvparse.h"
#ifdef WIN64
#pragma warning( push ) //AMD Port
#pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data
#endif
// init memory pool usage
#ifndef PS2
#ifndef _XBOX
_ACCESS_POOL;
#endif
#endif
//=======================================================================
vec4_t CCGPShader_GL::m_CurParams[32];
vec4_t CCGPShader_GL::m_CurParamsARB[32];
CPShader *CPShader::mfForName(const char *name, std::vector<SFXStruct>& Structs, std::vector<SPair>& Macros, char *entryFunc, EShaderVersion eSHV, uint64 nMaskGen)
{
assert(0);
return 0;
}
//=======================================================================
CPShader *CPShader::mfForName(const char *name, uint64 nMask)
{
int i;
if (!(gRenDev->GetFeatures() & (RFT_HW_RC | RFT_HW_TS | RFT_HW_PS20)))
return NULL;
for (i=0; i<m_PShaders.Num(); i++)
{
if (!m_PShaders[i])
continue;
if (!stricmp(name, m_PShaders[i]->m_Name.c_str()) && m_PShaders[i]->m_nMaskGen == nMask)
{
m_PShaders[i]->m_nRefCounter++;
return m_PShaders[i];
}
}
char scrname[128];
char dir[128];
sprintf(dir, "%sDeclarations/CGPShaders/", gRenDev->m_cEF.m_HWPath);
sprintf(scrname, "%s%s.crycg", dir, name);
FILE *fp = iSystem->GetIPak()->FOpen(scrname, "r");
if (!fp)
{
iLog->Log("WARNING: Couldn't find pixel shader '%s'", name);
iLog->Log("WARNING: Full file name: '%s'", scrname);
return NULL;
}
iSystem->GetIPak()->FSeek(fp, 0, SEEK_END);
int len = iSystem->GetIPak()->FTell(fp);
char *buf = new char [len+1];
iSystem->GetIPak()->FSeek(fp, 0, SEEK_SET);
len = iSystem->GetIPak()->FRead(buf, 1, len, fp);
iSystem->GetIPak()->FClose(fp);
buf[len] = 0;
buf = gRenDev->m_cEF.mfScriptPreprocessor(buf, dir, scrname);
CPShader *p = NULL;
CPShader *pr;
pr = new CCGPShader_GL;
pr->m_Name = name;
pr->m_Id = i;
m_PShaders.AddElem(pr);
pr->m_nRefCounter = 1;
pr->m_nMaskGen = nMask;
p = pr;
FILE *handle = iSystem->GetIPak()->FOpen(scrname, "rb");
if (handle)
{
p->m_WriteTime = iSystem->GetIPak()->GetModificationTime(handle);
iSystem->GetIPak()->FClose(handle);
}
p->mfCompile(buf);
if (CRenderer::CV_r_shadersprecache==1)
p->mfPrecache();
delete [] buf;
return p;
}
void CPShader::mfClearAll(void)
{
for (int i=0; i<m_PShaders.Num(); i++)
{
CPShader *vp = m_PShaders[i];
if (vp)
delete vp;
}
m_PShaders.Free();
}
void CCGPShader_GL::mfPrecache()
{
bool bPrevFog = gRenDev->m_FS.m_bEnable;
gRenDev->m_FS.m_bEnable = true;
mfSet(true, NULL);
gRenDev->m_FS.m_bEnable = bPrevFog;
}
void CCGPShader_GL::mfReset()
{
for (int i=0; i<m_Insts.Num(); i++)
{
m_CurInst = i;
mfDel();
}
m_Insts.Free();
m_dwFrame++;
}
CCGPShader_GL::CCGPShader_GL()
{
mfInit();
#ifndef WIN64
// NOTE: AMD64 port: find the 64-bit CG runtime
m_CGProfileType = cgGLGetLatestProfile(CG_GL_FRAGMENT);
if (m_CGProfileType == CG_PROFILE_FP30)
#endif
m_CGProfileType = CG_PROFILE_ARBFP1;
if (CGLRenderer::CV_gl_psforce11 && SUPPORTS_GL_NV_register_combiners)
m_CGProfileType = CG_PROFILE_FP20;
}
void CCGPShader_GL::mfFree()
{
m_Flags = 0;
if (m_CoreScript && !m_CoreScript->m_Name.GetIndex())
SAFE_RELEASE(m_CoreScript);
if (m_SubroutinesScript && !m_SubroutinesScript->m_Name.GetIndex())
SAFE_RELEASE(m_SubroutinesScript);
if (m_DeclarationsScript && !m_DeclarationsScript->m_Name.GetIndex())
SAFE_RELEASE(m_DeclarationsScript);
if (m_InputParmsScript && !m_InputParmsScript->m_Name.GetIndex())
SAFE_RELEASE(m_InputParmsScript);
m_ParamsNoObj.Free();
m_ParamsObj.Free();
mfReset();
}
CCGPShader_GL::~CCGPShader_GL()
{
mfFree();
CPShader::m_PShaders[m_Id] = NULL;
}
void CCGPShader_GL::Release()
{
m_nRefCounter--;
if (!m_nRefCounter)
delete this;
}
char *CCGPShader_GL::mfGenerateScriptPS()
{
TArray<char> newScr;
if (m_CGProfileType == CG_PROFILE_FP20)
newScr.Copy("# define _PS_1_1\n", strlen("# define _PS_1_1\n"));
if (m_Insts[m_CurInst].m_Mask & VPVST_HDR)
newScr.Copy("# define _HDR\n", strlen("# define _HDR\n"));
if (CRenderer::CV_r_hdrfake)
newScr.Copy("# define _HDR_FAKE\n", strlen("# define _HDR_FAKE\n"));
if (m_Insts[m_CurInst].m_Mask & VPVST_HDRLM)
newScr.Copy("# define _HDRLM\n", strlen("# define _HDRLM\n"));
if (m_Insts[m_CurInst].m_Mask & VPVST_INSTANCING_NOROT)
newScr.Copy("# define _INST\n", strlen("# define _INST\n"));
if (m_Flags & PSFI_SUPPORTS_MULTILIGHTS)
{
char str[256];
int nLights = m_Insts[m_CurInst].m_LightMask & 0xf;
sprintf(str, "# define _NUM_LIGHTS %d\n", nLights);
newScr.Copy(str, strlen(str));
for (int i=0; i<nLights; i++)
{
int nLightType = (m_Insts[m_CurInst].m_LightMask >> (SLMF_LTYPE_SHIFT + i*4)) & SLMF_TYPE_MASK;
int nOnlySpec = ((m_Insts[m_CurInst].m_LightMask >> (SLMF_LTYPE_SHIFT + i*4)) & SLMF_ONLYSPEC) != 0;
int nSpecOccl = ((m_Insts[m_CurInst].m_LightMask >> (SLMF_LTYPE_SHIFT + i*4)) & SLMF_SPECOCCLUSION) != 0;
sprintf(str, "# define _LIGHT%d_TYPE %d\n", i, nLightType);
newScr.Copy(str, strlen(str));
sprintf(str, "# define _LIGHT%d_ONLYSPEC %d\n", i, nOnlySpec);
newScr.Copy(str, strlen(str));
sprintf(str, "# define _LIGHT%d_SPECOCCLUSION %d\n", i, nSpecOccl);
newScr.Copy(str, strlen(str));
}
}
if (m_DeclarationsScript)
newScr.Copy(m_DeclarationsScript->m_Script, strlen(m_DeclarationsScript->m_Script));
char *szInputParms = "";
if (m_InputParmsScript)
szInputParms = m_InputParmsScript->m_Script;
if (m_SubroutinesScript)
newScr.Copy(m_SubroutinesScript->m_Script, strlen(m_SubroutinesScript->m_Script));
char str[8192];
sprintf(str, "pixout main(vertout IN, %s) : COLOR\n{\n pixout OUT;\n", szInputParms);
newScr.Copy(str, strlen(str));
if (m_CoreScript)
newScr.Copy(m_CoreScript->m_Script, strlen(m_CoreScript->m_Script));
char *pExit = "return OUT;\n}";
newScr.Copy(pExit, strlen(pExit));
newScr.AddElem(0);
char *cgs = new char[newScr.Num()];
memcpy(cgs, &newScr[0], newScr.Num());
if (m_Flags & PSFI_AUTOENUMTC)
{
int n = 0;
char *s = cgs;
while (true)
{
s = strstr(s, "TEXCOORDN");
if (!s)
break;
s[8] = 0x30 + n;
int m = -1;
while (s[m] == 0x20 || s[m] == 0x8) {m--;}
if (s[m] == ':')
{
m--;
while (s[m] == 0x20 || s[m] == 0x8) {m--;}
}
if (s[m] == ']')
{
while (s[m] != '[') {m--;}
char ss[16];
m++;
int mm = 0;
while (s[m] != ']') {ss[mm++] = s[m++];}
ss[mm] = 0;
n += atoi(ss);
}
else
n++;
}
n = 0;
s = cgs;
while (true)
{
s = strstr(s, "register(sn)");
if (!s)
break;
s[10] = 0x30 + n;
n++;
}
char *sNewStr = strstr(cgs, "main");
int nDepth = 0;
if (sNewStr)
{
n = 0;
while (true)
{
if (sNewStr[n] == '(')
{
nDepth++;
}
else
if (sNewStr[n] == ')')
{
if (nDepth == 1)
{
n--;
while (sNewStr[n] == 0x20 || sNewStr[n] == 9 || sNewStr[n] == 0xa) {n--;}
if (sNewStr[n] == ',')
sNewStr[n] = 0x20;
break;
}
nDepth--;
}
n++;
}
}
}
return cgs;
}
char *CCGPShader_GL::mfCreateAdditionalPS()
{
char *pScr = mfGenerateScriptPS();
if (!pScr)
return NULL;
char *sNewStr, *newScr;
int Mask = m_Insts[m_CurInst].m_Mask;
int n, len;
// Calculate fog explicitly in the pixel shader if HDR is enabled
sNewStr = pScr;
while (true)
{
sNewStr = strstr(sNewStr, "main");
if (!sNewStr)
break;
n = 0;
while (sNewStr[n]!=0x20 && sNewStr[n]!=8 && sNewStr[n]!=0xa && sNewStr[n] != '(') {n++;}
while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;}
if (sNewStr[n] == '(')
{
int m = 0;
n++;
while (true)
{
if (sNewStr[n]==')')
{
if (!m)
break;
m--;
}
if (sNewStr[n]=='(')
m++;
n++;
}
char *strFog = ", uniform float3 GlobalFogColor : register(c7)";
if (m_CGProfileType >= CG_PROFILE_ARBFP1)
strFog = ", uniform float3 GlobalFogColor : register(c31)";
len = strlen(strFog);
int len2 = strlen(pScr)+1;
newScr = new char[len+len2];
n = sNewStr-pScr+n;
strncpy(newScr, pScr, n);
strcpy(&newScr[n], strFog);
strcpy(&newScr[n+len], &pScr[n]);
delete [] pScr;
pScr = newScr;
break;
}
}
return pScr;
}
void CCGPShader_GL::mfCompileParam4f(char *scr, SShader *ef, TArray<SCGParam4f> *Params)
{
gRenDev->m_cEF.mfCompileCGParam(scr, ef, Params);
}
bool CCGPShader_GL::mfCompile(char *scr)
{
char* name;
long cmd;
char *params;
char *data;
enum {eScript=1, eParam4f, eNoFog, eAutoEnumTC, ePS20Only, ePS30Only, eMainInput, eSubrScript, eDeclarationsScript, eCoreScript, eSupportsInstancing, eSupportsMultiLights, eNoSpecular};
static tokenDesc commands[] =
{
{eScript, "Script"},
{eAutoEnumTC, "AutoEnumTC"},
{eParam4f, "Param4f"},
{eMainInput, "MainInput"},
{eDeclarationsScript, "DeclarationsScript"},
{eCoreScript, "CoreScript"},
{eSubrScript, "SubrScript"},
{eNoFog, "NoFog"},
{ePS20Only, "PS20Only"},
{ePS30Only, "PS30Only"},
{eNoSpecular, "NoSpecular"},
{eSupportsInstancing, "SupportsInstancing"},
{eSupportsMultiLights, "SupportsMultiLights"},
{0,0}
};
mfFree();
SShader *ef = gRenDev->m_cEF.m_CurShader;
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eMainInput:
m_InputParmsScript = CCGVProgram_GL::mfAddNewScript(name, params);
break;
case eDeclarationsScript:
m_DeclarationsScript = CCGVProgram_GL::mfAddNewScript(name, params);
break;
case eCoreScript:
m_CoreScript = CCGVProgram_GL::mfAddNewScript(name, params);
break;
case eSubrScript:
m_SubroutinesScript = CCGVProgram_GL::mfAddNewScript(name, params);
break;
case eParam4f:
mfCompileParam4f(params, ef, &m_ParamsNoObj);
break;
case eNoFog:
m_Flags |= PSFI_NOFOG;
break;
case eAutoEnumTC:
m_Flags |= VPFI_AUTOENUMTC;
break;
case ePS20Only:
m_Flags |= PSFI_PS20ONLY;
break;
case ePS30Only:
m_Flags |= PSFI_PS30ONLY;
break;
case eNoSpecular:
m_Flags |= PSFI_NOSPECULAR;
break;
case eSupportsInstancing:
m_Flags |= PSFI_SUPPORTS_INSTANCING;
break;
case eSupportsMultiLights:
m_Flags |= PSFI_SUPPORTS_MULTILIGHTS;
break;
}
}
gRenDev->m_cEF.mfCheckObjectDependParams(&m_ParamsNoObj, &m_ParamsObj);
return 1;
}
void CCGPShader_GL::mfSetVariables(TArray<SCGParam4f>* Vars)
{
int i;
for (i=0; i<Vars->Num(); i++)
{
SCGParam4f *p = &Vars->Get(i);
if (p->m_nComponents > 1)
{
float matr[4][4];
int nLast = i+p->m_nComponents;
assert(nLast <= Vars->Num());
int n = 0;
for (; i<nLast; i++, n++)
{
SCGParam4f *Param = &Vars->Get(i);
float *v = Param->mfGet();
matr[n][0] = v[0]; matr[n][1] = v[1]; matr[n][2] = v[2]; matr[n][3] = v[3];
}
i--;
mfParameter(p, &matr[0][0], p->m_nComponents);
}
else
{
float *v = p->mfGet();
mfParameter4f(p, v);
}
}
}
void CCGPShader_GL::mfSetVariables(bool bObj, TArray<SCGParam4f>* Parms)
{
if (m_Insts[m_CurInst].m_dwHandle <= 0)
return;
//PROFILE_FRAME(Shader_PShadersParms);
if (!bObj)
{
if (m_ParamsNoObj.Num())
mfSetVariables(&m_ParamsNoObj);
if (m_Insts[m_CurInst].m_ParamsNoObj)
mfSetVariables(m_Insts[m_CurInst].m_ParamsNoObj);
}
else
{
if (m_ParamsObj.Num())
mfSetVariables(&m_ParamsObj);
if (m_Insts[m_CurInst].m_ParamsObj)
mfSetVariables(m_Insts[m_CurInst].m_ParamsObj);
}
if (Parms)
mfSetVariables((TArray<SCGParam4f> *)Parms);
}
void CCGPShader_GL::mfGetSrcFileName(char *srcname, int nSize)
{
strncpy(srcname, gRenDev->m_cEF.m_HWPath, nSize);
strncat(srcname, "Declarations/CGPShaders/", nSize);
strncat(srcname, m_Name.c_str(), nSize);
strncat(srcname, ".crycg", nSize);
}
void CCGPShader_GL::mfGetDstFileName(char *dstname, int nSize)
{
char *type;
if (m_Flags & PSFI_AUTOENUMTC)
type = "GL_Auto";
else
if (m_CGProfileType == CG_PROFILE_ARBFP1)
type = "ARB";
else
if (m_CGProfileType == CG_PROFILE_FP20)
type = "NV";
else
if (m_CGProfileType == CG_PROFILE_FP30)
type = "NV30";
else
type = "Unknown";
char *fog;
if (m_Insts[m_CurInst].m_Mask & VPVST_FOGGLOBAL)
fog = "Fog";
else
if (m_Insts[m_CurInst].m_Mask & VPVST_NOFOG)
fog = "NoFog";
else
fog = "Unknown";
strncpy(dstname, gRenDev->m_cEF.m_ShadersCache, nSize);
strncat(dstname, "CGPShaders/", nSize);
strncat(dstname, m_Name.c_str(), nSize);
strncat(dstname, "$", nSize);
strncat(dstname, type, nSize);
strncat(dstname, "$", nSize);
strncat(dstname, fog, nSize);
if (m_nMaskGen)
{
char str[32];
sprintf(str, "(%x)", m_nMaskGen);
strncat(dstname, str, nSize);
}
strncat(dstname, ".cgps", nSize);
}
static char *sGetText(char **buf)
{
bool bBetween = false;
SkipCharacters(buf, " ");
if (**buf == ':')
{
++*buf;
SkipCharacters(buf, " ");
if (**buf == ':')
return NULL;
}
char *result = *buf;
// now, we need to find the next whitespace to end the data
char theChar;
while ((theChar = **buf) != 0)
{
if (theChar <= 0x20) // space and control chars
break;
++*buf;
}
**buf = 0; // null terminate it
if (theChar) // skip the terminator
++*buf;
return result;
}
bool CCGPShader_GL::mfActivate()
{
if (!m_Insts[m_CurInst].m_dwHandle)
{
if (m_Flags & PSFI_PS30ONLY)
{
if (gRenDev->GetFeatures() & RFT_HW_PS30)
m_CGProfileType = CG_PROFILE_ARBFP2;
else
if (gRenDev->GetFeatures() & RFT_HW_PS20)
m_CGProfileType = CG_PROFILE_ARBFP1;
else
m_CGProfileType = CG_PROFILE_FP20;
}
else
if (m_Flags & PSFI_PS20ONLY)
{
if (gRenDev->GetFeatures() & RFT_HW_PS20)
m_CGProfileType = CG_PROFILE_ARBFP1;
else
m_CGProfileType = CG_PROFILE_FP20;
}
else
if (SUPPORTS_GL_NV_register_combiners)
m_CGProfileType = CG_PROFILE_FP20;
else
if (SUPPORTS_GL_ARB_fragment_program)
m_CGProfileType = CG_PROFILE_ARBFP1;
if (m_CGProfileType == CG_PROFILE_FP20 && !SUPPORTS_GL_NV_register_combiners)
return false;
if (m_CGProfileType == CG_PROFILE_ARBFP1 && !SUPPORTS_GL_ARB_fragment_program)
return false;
if ((m_Insts[m_CurInst].m_Mask & VPVST_HDR) && m_CGProfileType == CG_PROFILE_PS_1_1)
{
// HDR requires at least PS2.0 shader profile
if ((gRenDev->GetFeatures() & RFT_HW_MASK) == RFT_HW_GFFX)
m_CGProfileType = CG_PROFILE_PS_2_X;
else
m_CGProfileType = CG_PROFILE_PS_2_0;
}
char strVer[128];
char strVer0[128];
sprintf(strVer, "//CGVER%.1f\n", CG_FP_CACHE_VER);
bool bCreate = false;
char namesrc[256];
char namedst[256];
char namedst1[256];
FILETIME writetimesrc,writetimedst;
FILE *statussrc, *statusdst;
statussrc = NULL;
statusdst = NULL;
mfGetSrcFileName(namesrc, 256);
mfGetDstFileName(namedst, 256);
StripExtension(namedst, namedst1);
AddExtension(namedst1, ".cgasm");
statusdst = iSystem->GetIPak()->FOpen(namedst1, "r");
if (statusdst == NULL)
{
if (CRenderer::CV_r_shadersprecache == 2)
bCreate = true;
else
{
statusdst = iSystem->GetIPak()->FOpen(namedst, "r");
if (statusdst == NULL)
bCreate = true;
else
{
statussrc = iSystem->GetIPak()->FOpen(namesrc, "r");
writetimesrc = iSystem->GetIPak()->GetModificationTime(statussrc);
writetimedst = iSystem->GetIPak()->GetModificationTime(statusdst);;
if (CompareFileTime(&writetimesrc, &writetimedst) != 0)
bCreate = true;
iSystem->GetIPak()->FGets(strVer0, 128, statusdst);
if (strcmp(strVer, strVer0))
bCreate = true;
iSystem->GetIPak()->FClose(statussrc);
}
}
}
else
strcpy(namedst, namedst1);
create:
if (bCreate)
{
char *scr;
scr = mfCreateAdditionalPS();
char *code = mfLoadCG(scr);
delete [] scr;
if (m_CGProfileType == CG_PROFILE_ARBFP1)
{
char *cd = (char *)code;
while (cd)
{
cd = strstr(code, "program.local");
if (cd)
{
memcpy(cd, " program.env", 13);
cd += 13;
}
}
}
if (code)
{
FILE *fp = fopen(namedst, "wb");
if (fp)
{
if (m_Insts[m_CurInst].m_Mask & VPVST_FOGGLOBAL)
{
if (m_CGProfileType == CG_PROFILE_FP20)
{
char *sStr = strstr(code, "out.rgb");
int n = 7;
if (sStr)
{
char op[128];
char newStr[128];
int m = 0;
while (sStr[n]==0x20 || sStr[n]==8 || sStr[n] == '=') {n++;}
while (sStr[n]!=';') {op[m++]=sStr[n++];}
op[m] = 0;
int nn = n+1;
sprintf(newStr, "final_product = %s * fog.a;\nout.rgb = unsigned_invert(fog.a) * fog.rgb + final_product;\n", op);
int len = strlen(newStr);
int len2 = strlen(code)+1;
char *newScr2 = new char[len+len2];
n = sStr-code;
strncpy(newScr2, code, n);
strcpy(&newScr2[n], newStr);
strcpy(&newScr2[n+len], &code[nn+n]);
delete [] code;
code = newScr2;
}
}
else
if (m_CGProfileType == CG_PROFILE_ARBFP1)
{
char *sStr = strstr(code, "!!ARBfp1.0");
int n = 10;
if (sStr)
{
char newStr[128];
int m = 0;
while (sStr[n]!=0xa) {n++;}
int nn = n+1;
switch(gRenDev->m_FS.m_nFogMode)
{
case R_FOGMODE_LINEAR:
default:
sprintf(newStr, "OPTION %s;\n", "ARB_fog_linear");
break;
case R_FOGMODE_EXP2:
sprintf(newStr, "OPTION %s;\n", "ARB_fog_exp2");
break;
}
int len = strlen(newStr);
int len2 = strlen(code)+1;
char *newScr2 = new char[len+len2];
strncpy(newScr2, code, nn);
strncpy(&newScr2[nn], newStr, len);
strcpy(&newScr2[nn+len], &code[nn]);
delete [] code;
code = newScr2;
}
}
}
fputs(strVer, fp);
fputs(code, fp);
fclose(fp);
}
HANDLE hdst = CreateFile(namedst,GENERIC_WRITE,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_FLAG_SEQUENTIAL_SCAN,NULL);
FILE *hsrc = iSystem->GetIPak()->FOpen(namesrc, "r");
writetimesrc = iSystem->GetIPak()->GetModificationTime(hsrc);
SetFileTime(hdst,NULL,NULL,&writetimesrc);
iSystem->GetIPak()->FClose(hsrc);
CloseHandle(hdst);
delete [] code;
}
#ifdef WIN64
iLog->LogError ("\002 Can't create CG pixel program '%s' (cache name: %s): NO CG Runtime in 64-bit version", m_Name.c_str(), namedst);
#endif
m_Insts[m_CurInst].m_dwHandle = 0;
statusdst = iSystem->GetIPak()->FOpen(namedst, "r");
}
if (!statusdst)
return false;
else
{
iSystem->GetIPak()->FSeek(statusdst, 0, SEEK_END);
int len = iSystem->GetIPak()->FTell(statusdst);
iSystem->GetIPak()->FSeek(statusdst, 0, SEEK_SET);
char *pbuf = new char [len+1];
iSystem->GetIPak()->FGets(strVer0, 128, statusdst);
len = iSystem->GetIPak()->FRead(pbuf, 1, len, statusdst);
pbuf[len] = 0;
iSystem->GetIPak()->FClose(statusdst);
statusdst = NULL;
if (!bCreate && (m_Flags & PSFI_AUTOENUMTC))
{
if (strstr(pbuf, "!!ARBfp1.0"))
{
if (!SUPPORTS_GL_ARB_fragment_program)
{
bCreate = true;
goto create;
}
m_CGProfileType = CG_PROFILE_ARBFP1;
}
else
{
if (!SUPPORTS_GL_NV_register_combiners)
{
bCreate = true;
goto create;
}
m_CGProfileType = CG_PROFILE_FP20;
}
}
RemoveCR(pbuf);
mfLoad(pbuf);
// parse variables and constants from CG or HLSL object code
int nComps = 1;
char *scr = pbuf;
char *token;
if (m_CGProfileType == CG_PROFILE_FP20)
token = strtok(scr, "//");
else
token = strtok(scr, "#");
while (token)
{
if (!strncmp(token, "var", 3))
{
token += 3;
char *szType = sGetText(&token);
char *szName = sGetText(&token);
char *szvAttr = sGetText(&token);
char *szhReg = sGetText(&token);
if (szhReg)
{
int len = strlen(szhReg);
if (szhReg[len-1] == ',')
{
char *sznComps = sGetText(&token);
nComps = atoi(sznComps);
}
else
nComps = 1;
char *szVarType = sGetText(&token);
char *sznVar = sGetText(&token);
if (!szvAttr || szvAttr[0] != '$')
{
if (!m_Insts[m_CurInst].m_BindVars)
m_Insts[m_CurInst].m_BindVars = new TArray<SCGBind>;
SCGBind cgp;
cgp.m_nComponents = nComps;
cgp.m_Name = szName;
if (!strncmp(szhReg, "COMBINER_STAGE_CONST", 20))
{
cgp.m_dwBind = atoi(&szhReg[20]);
cgp.m_dwBind |= (atoi(&szhReg[22])+1) << 28;
}
else
if (!strncmp(szhReg, "OFFSET_TEXTURE_MATRIX", 21))
{
cgp.m_dwBind = GL_OFFSET_TEXTURE_2D_MATRIX_NV;
cgp.m_dwBind |= (atoi(&szhReg[22])+1) << 28;
}
else
cgp.m_dwBind = atoi(&szhReg[2]);
m_Insts[m_CurInst].m_BindVars->AddElem(cgp);
}
}
}
if (m_CGProfileType == CG_PROFILE_FP20)
token = strtok(NULL, "//");
else
token = strtok(NULL, "#");
}
SAFE_DELETE_ARRAY(pbuf);
if (m_Insts[m_CurInst].m_BindVars)
{
m_Insts[m_CurInst].m_BindVars->Shrink();
for (int i=0; i<m_Insts[m_CurInst].m_BindVars->Num(); i++)
{
SCGBind *pBind = &m_Insts[m_CurInst].m_BindVars->Get(i);
for (int j=i+1; j<m_Insts[m_CurInst].m_BindVars->Num(); j++)
{
SCGBind *pBind0 = &m_Insts[m_CurInst].m_BindVars->Get(j);
if (pBind0->m_Name == pBind->m_Name)
{
pBind->m_pNext = pBind0;
break;
}
}
}
}
}
mfUnbind();
}
if (!m_Insts[m_CurInst].m_dwHandle)
return false;
return true;
}
bool CCGPShader_GL::mfSet(bool bEnable, SShaderPassHW *slw, int nFlags)
{
//PROFILE_FRAME(Shader_PShaders);
int Mask;
CGLRenderer *rd = gcpOGL;
if (!bEnable)
{
#ifdef DO_RENDERLOG
if (CRenderer::CV_r_log >= 3)
rd->Logv(SRendItem::m_RecurseLevel, "--- Reset CGPShader \"%s\"\n", m_Name.c_str());
#endif
mfDisable();
rd->m_RP.m_PersFlags &= ~RBPF_PS2NEEDSET;
rd->m_RP.m_PersFlags &= ~RBPF_PS1NEEDSET;
}
else
{
if ((m_Flags & PSFI_NOFOG) || !(rd->m_Features & RFT_FOGVP) || !rd->m_FS.m_bEnable || !CRenderer::CV_r_vpfog)
Mask = VPVST_NOFOG;
else
Mask = VPVST_FOGGLOBAL;
if (rd->m_RP.m_ClipPlaneEnabled == 1)
{
if (rd->m_MaxActiveTexturesARB_VP > 6)
Mask |= VPVST_CLIPPLANES3;
else
Mask |= VPVST_CLIPPLANES3;
}
int Type = mfGetCGInstanceID(Mask, 0);
#ifdef DO_RENDERLOG
if (CRenderer::CV_r_log >= 3)
rd->Logv(SRendItem::m_RecurseLevel, "--- Set CGPShader \"%s\", Mask: 0x%x (%d Type)\n", m_Name.c_str(), m_nMaskGen, Mask);
#endif
if ((INT_PTR)m_Insts[Type].m_dwHandle == -1)
{
m_LastTypeVP = Mask;
return false;
}
if (!m_Insts[Type].m_dwHandle)
{
rd->m_RP.m_CurPS = this;
if (!mfActivate())
{
m_Insts[Type].m_dwHandle = -1;
return false;
}
m_LastVP = NULL;
}
if (m_Frame != rd->m_nFrameUpdateID)
{
m_Frame = rd->m_nFrameUpdateID;
rd->m_RP.m_PS.m_NumPShaders++;
}
if (m_LastVP != this || m_LastTypeVP != Mask)
{
m_LastVP = this;
m_LastTypeVP = Mask;
mfBind();
}
else
if (m_CGProfileType == CG_PROFILE_FP20)
rd->m_RP.m_PersFlags |= RBPF_PS1NEEDSET;
else
rd->m_RP.m_PersFlags |= RBPF_PS2NEEDSET;
if (slw && slw->m_CGFSParamsNoObj)
mfSetVariables(false, slw->m_CGFSParamsNoObj);
else
mfSetVariables(false, NULL);
}
m_CurRC = this;
return true;
}
#ifdef WIN64
#pragma warning( pop ) //AMD Port
#endif