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FC1/RenderDll/XRenderNULL/NULL_Shadows.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

//////////////////////////////////////////////////////////////////////
//
// Crytek CryENGINE Source code
//
// File: PS2_Shadows.cpp
// Description: Implementation of the shadow maps using PS2 renderer API
// shadow map calculations
//
// History:
// -Jan 31,2001:Created by Vladimir Kajain
//
//////////////////////////////////////////////////////////////////////
#include "RenderPCH.h"
#include "NULL_Renderer.h"
#include "../Common/shadow_renderer.h"
#include "I3dengine.h"
// render depth/shadow map into texture from light source position
void CNULLRenderer::PrepareDepthMap(ShadowMapFrustum * lof, bool make_new_tid)
{
}
void CNULLRenderer::SetupShadowOnlyPass(int Num, ShadowMapFrustum * pFrustum, Vec3d * vShadowTrans, const float fShadowScale, Vec3d vObjTrans, float fObjScale, const Vec3d vObjAngles, Matrix44 * pObjMat)
{
}
void CNULLRenderer::OnEntityDeleted(IEntityRender * pEntityRender)
{
}
void CNULLRenderer::DrawAllShadowsOnTheScreen()
{
}