36 lines
973 B
C++
36 lines
973 B
C++
//////////////////////////////////////////////////////////////////////
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//
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// Crytek CryENGINE Source code
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//
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// File: PS2_Shadows.cpp
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// Description: Implementation of the shadow maps using PS2 renderer API
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// shadow map calculations
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//
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// History:
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// -Jan 31,2001:Created by Vladimir Kajain
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//
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//////////////////////////////////////////////////////////////////////
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#include "RenderPCH.h"
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#include "NULL_Renderer.h"
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#include "../Common/shadow_renderer.h"
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#include "I3dengine.h"
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// render depth/shadow map into texture from light source position
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void CNULLRenderer::PrepareDepthMap(ShadowMapFrustum * lof, bool make_new_tid)
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{
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}
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void CNULLRenderer::SetupShadowOnlyPass(int Num, ShadowMapFrustum * pFrustum, Vec3d * vShadowTrans, const float fShadowScale, Vec3d vObjTrans, float fObjScale, const Vec3d vObjAngles, Matrix44 * pObjMat)
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{
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}
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void CNULLRenderer::OnEntityDeleted(IEntityRender * pEntityRender)
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{
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}
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void CNULLRenderer::DrawAllShadowsOnTheScreen()
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{
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}
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