Files
FC1/Editor/Objects/StatObj.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

122 lines
3.3 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: StatObj.h
// Version: v1.00
// Created: 10/10/2001 by Timur.
// Compilers: Visual C++ 6.0
// Description: StaticObject object definition.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __StatObj_h__
#define __StatObj_h__
#if _MSC_VER > 1000
#pragma once
#endif
#include "BaseObject.h"
#include "Entity.h"
/*!
* CStatObj is an static object on terrain.
*
*/
class CStaticObject : public CEntity
{
public:
DECLARE_DYNCREATE(CStaticObject)
// Operators.
void LoadObject( const CString &file,bool bForceReload=false );
void ReloadObject();
void UnloadObject();
// Accessors.
CString GetObjectName() { return m_objectName; };
//////////////////////////////////////////////////////////////////////////
// Ovverides from CBaseObject.
//////////////////////////////////////////////////////////////////////////
bool Init( IEditor *ie,CBaseObject *prev,const CString &file );
void Done();
void Display( DisplayContext &disp );
void SetScale( const Vec3d &scale );
void BeginEditParams( IEditor *ie,int flags );
void EndEditParams( IEditor *ie );
void BeginEditMultiSelParams( bool bAllOfSameType );
void EndEditMultiSelParams();
//void GetBoundSphere( Vec3d &pos,float &radius );
//void GetBoundBox( BBox &box );
//bool HitTest( HitContext &hc );
void Serialize( CObjectArchive &ar );
XmlNodeRef Export( const CString &levelPath,XmlNodeRef &xmlNode );
void OnEvent( ObjectEvent event );
//////////////////////////////////////////////////////////////////////////
void SetRigidBody( bool enable );
void SetMass( float mass );
void SetHidable( bool enable );
bool IsRigidBody() const { return mv_rigidBody; }
bool IsHideable() const { return mv_hidable; }
float GetMass() const { return mv_mass; }
protected:
//! Dtor must be protected.
CStaticObject();
void DeleteThis() { delete this; };
void OnRigidBodyChange( IVariable *var );
void OnMassChange( IVariable *var );
void OnAnimationChange( IVariable *var );
CString m_objectName;
CVariable<bool> mv_rigidBody;
CVariable<bool> mv_hidable;
CVariable<float> mv_mass;
CVariable<float> mv_density;
CVariable<CString> mv_animation;
CVariable<bool> mv_animationLoop;
CVariable<float> mv_animationSpeed;
bool m_loadFailed;
bool m_bCharacter;
static int m_rollupId;
static class CStatObjPanel* m_panel;
};
/*!
* Class Description of StaticObject
*/
class CStaticObjectClassDesc : public CObjectClassDesc
{
public:
REFGUID ClassID()
{
// {BE4B917B-CA10-4f3e-8B93-F54450FE840E}
static const GUID guid = { 0xbe4b917b, 0xca10, 0x4f3e, { 0x8b, 0x93, 0xf5, 0x44, 0x50, 0xfe, 0x84, 0xe } };
return guid;
}
void Release() { delete this; }
ObjectType GetObjectType() { return OBJTYPE_STATIC; };
const char* ClassName() { return "StdStatic"; };
const char* Category() { return ""; };
CRuntimeClass* GetRuntimeClass() { return RUNTIME_CLASS(CStaticObject); };
const char* GetFileSpec() { return "Objects\\*.cgf;*.ccgf;*.cga"; };
};
#endif // __CStaticObject_h__