65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
// ---------------------------------------------------------------------------------------------
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// Crytek CryENGINE source code
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// History:
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// - Created by Tim Schroeder
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// ---------------------------------------------------------------------------------------------
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#ifndef __LM_COMP_COMMONH_H__
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#define __LM_COMP_COMMONH_H__
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#pragma once
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struct IndoorBaseInterface
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{
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ILog *m_pLog;
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IRenderer *m_pRenderer;
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I3DEngine *m_p3dEngine;
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IConsole *m_pConsole;
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ISystem *m_pSystem;
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};
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#include "LMCompStructures.h"
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extern ICompilerProgress *g_pIProgress;
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_inline void __cdecl _TRACE(std::vector<CString>& rLogInfo, const bool cbDoOutput, const char *sFormat, ... )
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{
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va_list vl;
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static char sTraceString[1024];
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va_start(vl, sFormat);
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vsprintf(sTraceString, sFormat, vl);
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va_end(vl);
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rLogInfo.push_back(CString(sTraceString));
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if(cbDoOutput == false)
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return;
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if (g_pIProgress == NULL)
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return;
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g_pIProgress->Output(sTraceString);
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}
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_inline void __cdecl _TRACE(const char *sFormat, ... )
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{
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va_list vl;
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static char sTraceString[1024];
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va_start(vl, sFormat);
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vsprintf(sTraceString, sFormat, vl);
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va_end(vl);
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if (g_pIProgress == NULL)
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return;
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g_pIProgress->Output(sTraceString);
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}
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/*
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__inline bool IsLeafBufferEmpty(CLeafBuffer *pLB)
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{
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return (pLB->m_pSecVertBuffer == NULL && pLB->m_pSecVertBuffer->m_NumVerts == 0 && pLB->m_NumIndices == 0);
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}
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*/
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#endif |