190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: editordefs.h
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// Version: v1.00
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// Created: 13/2/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description: Main header included by every file in Editor.
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __editordefs_h__
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#define __editordefs_h__
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//! Defined to nothing yet.
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#define CRYEDIT_API
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#define SANDBOX_API
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//////////////////////////////////////////////////////////////////////////
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// optimize away function call, in favour of inlining asm code
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//////////////////////////////////////////////////////////////////////////
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#pragma intrinsic( memset,memcpy,memcmp )
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#pragma intrinsic( strcat,strcmp,strcpy,strlen,_strset )
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//#pragma intrinsic( abs,fabs,fmod,sin,cos,tan,log,exp,atan,atan2,log10,sqrt,acos,asin )
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// Warnings in STL
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#pragma warning (disable : 4786) // identifier was truncated to 'number' characters in the debug information.
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#pragma warning (disable : 4244) // conversion from 'long' to 'float', possible loss of data
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#pragma warning (disable : 4018) // signed/unsigned mismatch
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#pragma warning (disable : 4800) // BOOL bool conversion
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// Disable warning when a function returns a value inside an __asm block
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#pragma warning (disable : 4035)
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//////////////////////////////////////////////////////////////////////////
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// 64-bits related warnings.
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#pragma warning (disable : 4267) // conversion from 'size_t' to 'int', possible loss of data
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//////////////////////////////////////////////////////////////////////////
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// Simple type definitions.
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//////////////////////////////////////////////////////////////////////////
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typedef unsigned char uchar;
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typedef unsigned int uint;
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typedef unsigned short ushort;
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typedef unsigned __int64 uint64;
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// Which ini file to use.
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#define EDITOR_INI_FILE "Editor.ini"
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//////////////////////////////////////////////////////////////////////////
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// C runtime lib includes
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//////////////////////////////////////////////////////////////////////////
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#include <assert.h>
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#include <stdlib.h>
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#include <memory.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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/////////////////////////////////////////////////////////////////////////////
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// STL
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/////////////////////////////////////////////////////////////////////////////
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <algorithm>
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#include <sstream>
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/////////////////////////////////////////////////////////////////////////////
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// VARIOUS MACROS AND DEFINES
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/////////////////////////////////////////////////////////////////////////////
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#ifdef new
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#undef new
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#endif
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#define COMP_VC
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#define OS_WIN32
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#define PROC_INTEL
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#ifndef SAFE_DELETE
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#endif
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#ifndef SAFE_DELETE_ARRAY
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#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
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#endif
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#ifndef SAFE_RELEASE
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CRY Stuff ////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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#define NOT_USE_CRY_MEMORY_MANAGER
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#include <platform.h>
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#include <Cry_Math.h>
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#include <Cry_Camera.h>
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#include <Range.h>
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#include <StlUtils.h>
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#include <smartptr.h>
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#define TSmartPtr _smart_ptr
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#define SMARTPTR_TYPEDEF(Class) typedef _smart_ptr<Class> Class##Ptr
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#define TOOLBAR_TRANSPARENT_COLOR RGB(0xC0,0xC0,0xC0)
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/////////////////////////////////////////////////////////////////////////////
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// Interfaces ///////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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#include "IRenderer.h"
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#include "ISystem.h"
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#include "CryFile.h"
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//////////////////////////////////////////////////////////////////////////
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// Commonly used Editor includes.
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//////////////////////////////////////////////////////////////////////////
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// Utility classes.
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#include "Util\EditorUtils.h"
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#include "Util\FileEnum.h"
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#include "Util\Math.h"
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#include "Util\AffineParts.h"
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// Xml support.
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//#include "Xml\IXml.h"
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#include "Xml\xml.h"
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#include "Util\XmlArchive.h"
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#include "Util\XmlTemplate.h"
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// Utility classes.
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#include "Util\BitArray.h"
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#include "Util\functor.h"
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#include "Util\FunctorMulticaster.h"
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#include "Util\RefCountBase.h"
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#include "Util\MemoryBlock.h"
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#include "Util\PathUtil.h"
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#include "Util\FileUtil.h"
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// Variable.
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#include "Util\Variable.h"
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//////////////////////////////////////////////////////////////////////////
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// Editor includes.
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//////////////////////////////////////////////////////////////////////////
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// Utility routines
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#include "Util\fastlib.h"
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#include "Util\Image.h"
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#include "Util\ImageUtil.h"
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#include "Util\GuidUtil.h"
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// Undo support.
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#include "Undo\IUndoObject.h"
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//#include "Anim\Range.h"
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// Log file access
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#include "LogFile.h"
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// Some standart controls to be always accessible.
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//#include "NewMenu.h"
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#include "Controls\ColorCtrl.h"
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#include "Controls\NumberCtrl.h"
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#include "Controls\ColorCheckBox.h"
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#include "WaitProgress.h"
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// Main Editor interface definition.
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#include "IEditor.h"
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#include "Plugin.h"
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// Animation context is used very often.
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#include "AnimationContext.h"
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#include "UsedResources.h"
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// Command Manager.
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#include "Commands\CommandManager.h"
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#endif // __editordefs_h__
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