27 lines
661 B
C++
27 lines
661 B
C++
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Crytek Source code
|
|
// Copyright (c) Crytek 2001-2004
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef XSYSTEMENTITIES_H
|
|
#define XSYSTEMENTITIES_H
|
|
|
|
// stores data needed to spawn/remove the entities at runtime
|
|
//////////////////////////////////////////////////////////////////////////
|
|
class CEntityStreamData
|
|
{
|
|
public:
|
|
CEntityStreamData();
|
|
~CEntityStreamData();
|
|
|
|
XDOM::IXMLDOMNodePtr m_pNode;
|
|
bool m_bSpawn;
|
|
};
|
|
|
|
typedef std::list<CEntityStreamData> CEntityStreamDataList;
|
|
typedef CEntityStreamDataList::iterator CEntityStreamDataListIt;
|
|
|
|
#endif |