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FC1/CryAnimation/RenderUtils.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

23 lines
777 B
C

// copies the vertex info to the videomemory, given the source (vertices and UVs),
// target format and pointer to the videobuffer
extern void CopyPosUVsToVideomemory (
const Vec3* pSrcPos,
const CryUV* pSrcUV,
unsigned numVerts, // number of Target vertices
const unsigned *pVertMap, // vertex map from Target to Source vertex indices
Vec3* pDstPos,
int nDstVertexFormat
);
// copies the vertex info to the videomemory, given the source (vertices and UVs),
// target format and pointer to the videobuffer
extern void CopyPosUVsToVideomemory (
const Vec3* pSrcPos,
const CryUV* pSrcUV,
unsigned numVerts, // number of Target vertices
Vec3* pDstPos,
int nDstVertexFormat
);
extern IShader* GetShaderStencilStateFrontCull();
extern IShader* GetShaderFrontCull();