66 lines
3.1 KiB
HTML
66 lines
3.1 KiB
HTML
<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<head>
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<title>The Nintendo GameCube Platform</title>
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<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
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<meta name="ms.locale" content="en-us">
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<meta name="description" content="">
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<meta name="ms-hkwd" content="The Nintendo GameCube Platform">
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<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
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</head>
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<body topmargin="0">
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<tr class=bar>
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<td class=bar>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</td>
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</tr>
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</table>
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<h1>The Nintendo GameCube Platform</h1>
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<h4>Discussion</h4>
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<p>Bink now runs on Nintendo's wonderful new GameCube console! The GameCube is a great little box - super GPU and excellent CPU! The OS on GameCube is especially nice - lean and mean just like you want on a console. We have been able to really great performance out of this box! Bink is extremely easy to use and integrate under this platform. This chapter will discuss everything you need to know! </p>
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<table class=toc width=90%>
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<tr class=toc>
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<th height=25 valign=top class=toc><a href="The Nintendo GameCubm0rzpb.html">The Nintendo GameCube Platform</a></th>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Installation for the43an3m.html">Installation for the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Integrating Bink int5dcu9k.html">Integrating Bink into an Nintendo GameCube Build Environment</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Distributing Bink on8uyiaz.html">Distributing Bink on the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Bink Playback on the43an3m.html">Bink Playback on the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="NTSC and PAL on the cadb3m.html">NTSC and PAL on the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Gamma on the Nintendyrr8cb.html">Gamma on the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Sound on the Nintendyrr8cb.html">Sound on the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Memory management on8uyiaz.html">Memory management on the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Sharing the CPU on t86r93m.html">Sharing the CPU on the Nintendo GameCube</a></td>
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</tr>
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<tr class=grid>
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<td height=25 valign=top class=toc colspan="2"><a href="Bink Examples for th43an3m.html">Bink Examples for the Nintendo GameCube</a></td>
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</tr>
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</table>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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</p>
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<br>
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</body>
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</html>
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