Files
FC1/BinkSDK/htmlhelp/BinkSoundUseMusyX.html
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

51 lines
2.5 KiB
HTML

<!-- This page was created with the RAD auto-doc generator. -->
<!doctype html public "-//w3c//dtd html 3.2 final//en">
<html>
<head>
<title>BinkSoundUseMusyX</title>
<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
<meta name="ms.locale" content="en-us">
<meta name="description" content="tells Bink to use MusyX as its sound output system on the Nintendo GameCube.">
<meta name="ms-hkwd" content="BinkSoundUseMusyX">
<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
</head>
<body topmargin="0">
<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
<tr class=bar>
<td class=bar>
<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
</td>
</tr>
</table>
<h1>BinkSoundUseMusyX</h1>
<p>The function <b>BinkSoundUseMusyX</b> tells Bink to use MusyX as its sound output system on the Nintendo GameCube.</p>
<table width=100% cellspacing=0 class=pre>
<tr class=pre>
<td class=pre>
<pre><b><a href="S32.html" class=trn>S32</a> <a href="BinkSoundUseMusyX.html" class=trn>BinkSoundUseMusyX</a>(</b><b>);</b></pre>
</td>
</tr>
</table>
<h4>Returns</h4>
<p>Returns whether Bink successfully switched to MusyX as its output layer (non-zero for success, zero for failure).</p>
<h4>Discussion</h4>
<p>This function (macro actually) tells Bink to use MusyX for its audio output on the Nintendo GameCude. AX users should use <a href="BinkSoundUseAX.html">BinkSoundUseAX</a> instead. This function is global - you only need to call it once. You must, however, call it before you call <a href="BinkOpen.html">BinkOpen</a> for the first time, or the function will fail.</p>
<p>
<br>
<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Sections:</b>
<a href="Sound on the Nintendyrr8cb.html">Sound on the Nintendo GameCube</a><br>
<b>Related Functions:</b>
<a href="BinkOpen.html">BinkOpen</a>, <a href="BinkSetSoundSystem.html">BinkSetSoundSystem</a>, <a href="BinkSoundUseAX.html">BinkSoundUseAX</a>, <a href="BinkSoundUseDirectSound.html">BinkSoundUseDirectSound</a>, <a href="BinkSoundUseMiles.html">BinkSoundUseMiles</a>, <a href="BinkSoundUseSoundManager.html">BinkSoundUseSoundManager</a><br>
<b>Related Basic Types:</b>
<a href="S32.html">S32</a></p>
<p align=center>
<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
<br>
<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">&#169; Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
</p>
<br>
</body>
</html>