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<meta name="description" content="tells Bink to use the Miles Sound System as its sound output system.">
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>BinkSoundUseMiles</h1>
<p>The function <b>BinkSoundUseMiles</b> tells Bink to use the Miles Sound System as its sound output system.</p>
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<pre><b><a href="S32.html" class=trn>S32</a> <a href="BinkSoundUseMiles.html" class=trn>BinkSoundUseMiles</a>(</b>
<b>&nbsp&nbsp<a href="VOID_PTR.html" class=trn>VOID_PTR</a>&nbsp</b><i>hDigDriver</i>
<b>);</b></pre>
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<h4>In Parameters</h4>
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<dt><i>hDigDriver</i></dt>
<dd>Specifies the Miles Sound System HDIGDRIVER handle that is returned from the Miles function, AIL_waveOutOpen.</dd>
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<h4>Returns</h4>
<p>Returns whether Bink successfully switched to Miles as its output layer (non-zero for success, zero for failure).</p>
<h4>Discussion</h4>
<p>This function (macro actually) tells Bink to use the Miles Sound System for its audio output. This function is global - you only need to call it once. You must, however, call it before you call <a href="BinkOpen.html">BinkOpen</a> for the first time, or the function will fail.</p>
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<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Sections:</b>
<a href="Sound under Win32.html">Sound under Win32</a><br>
<b>Related Functions:</b>
<a href="BinkOpen.html">BinkOpen</a>, <a href="BinkSetSoundSystem.html">BinkSetSoundSystem</a>, <a href="BinkSoundUseAX.html">BinkSoundUseAX</a>, <a href="BinkSoundUseDirectSound.html">BinkSoundUseDirectSound</a>, <a href="BinkSoundUseMusyX.html">BinkSoundUseMusyX</a>, <a href="BinkSoundUseSoundManager.html">BinkSoundUseSoundManager</a><br>
<b>Related Basic Types:</b>
<a href="S32.html">S32</a>, <a href="VOID_PTR.html">VOID_PTR</a></p>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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