1628 lines
39 KiB
C++
1628 lines
39 KiB
C++
/*=============================================================================
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D3DShaders.cpp : Direct3D specific effectors/shaders functions implementation.
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Copyright 2001 Crytek Studios. All Rights Reserved.
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Revision history:
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* Created by Honitch Andrey
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=============================================================================*/
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#include "stdafx.h"
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#include "DriverD3D8.h"
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#include "D3DPShaders.h"
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#include "D3DCGVProgram.h"
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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//============================================================================
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static int sGetOp(char *op, SShader *ef)
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{
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if (!stricmp(op, "KEEP"))
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return D3DSTENCILOP_KEEP;
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if (!stricmp(op, "REPLACE"))
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return D3DSTENCILOP_REPLACE;
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if (!stricmp(op, "INCR"))
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return D3DSTENCILOP_INCR;
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if (!stricmp(op, "DECR"))
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return D3DSTENCILOP_DECR;
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if (!stricmp(op, "ZERO"))
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return D3DSTENCILOP_ZERO;
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iLog->Log("Invalid StencilOp '%s' in Shader '%s\n", op, ef->m_Name.c_str());
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return D3DSTENCILOP_KEEP;
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}
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void SStencil_D3D::mfSet()
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{
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LPDIRECT3DDEVICE8 dv = gcpRendD3D->mfGetD3DDevice();
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dv->SetRenderState(D3DRS_STENCILENABLE, TRUE);
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dv->SetRenderState(D3DRS_STENCILFUNC, Func);
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dv->SetRenderState(D3DRS_STENCILREF, FuncRef);
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dv->SetRenderState(D3DRS_STENCILMASK, FuncMask);
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dv->SetRenderState(D3DRS_STENCILFAIL, OpFail);
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dv->SetRenderState(D3DRS_STENCILZFAIL, OpZFail);
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dv->SetRenderState(D3DRS_STENCILPASS, OpZPass);
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}
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void SStencil_D3D::mfReset()
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{
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LPDIRECT3DDEVICE8 dv = gcpRendD3D->mfGetD3DDevice();
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dv->SetRenderState(D3DRS_STENCILENABLE, FALSE);
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}
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void CShader::mfCompileStencil(SShader *ef, char *scr)
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{
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char* name;
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long cmd;
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char *params;
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char *data;
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int n = 0;
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if (!ef->m_State)
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return;
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ef->m_State->m_Stencil = new SStencil_D3D;
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SStencil_D3D *sm = (SStencil_D3D *)ef->m_State->m_Stencil;
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enum {eFunc = 1, eOp};
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static tokenDesc commands[] =
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{
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{eFunc, "Func"},
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{eOp, "Op"},
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{0,0}
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};
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while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
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{
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data = NULL;
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if (name)
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data = name;
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else
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if (params)
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data = params;
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switch (cmd)
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{
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case eFunc:
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{
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char func[3][32];
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sscanf(data, "%s %s %s", func[0], func[1], func[2]);
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if (!stricmp(func[0], "ALWAYS"))
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sm->Func = D3DCMP_ALWAYS;
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else
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if (!stricmp(func[0], "NEVER"))
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sm->Func = D3DCMP_NEVER;
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else
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if (!stricmp(func[0], "LESS"))
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sm->Func = D3DCMP_LESS;
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else
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if (!stricmp(func[0], "LEQUAL"))
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sm->Func = D3DCMP_LESSEQUAL;
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else
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if (!stricmp(func[0], "GREATER"))
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sm->Func = D3DCMP_GREATER;
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else
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if (!stricmp(func[0], "GEQUAL"))
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sm->Func = D3DCMP_GREATEREQUAL;
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else
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if (!stricmp(func[0], "EQUAL"))
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sm->Func = D3DCMP_EQUAL;
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else
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if (!stricmp(func[0], "NOTEQUAL"))
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sm->Func = D3DCMP_NOTEQUAL;
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else
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iLog->Log("invalid StencilFunc '%s' in Shader '%s\n", func[0]);
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sm->FuncRef = atol(func[1]);
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sm->FuncMask = atol(func[2]);
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}
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break;
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case eOp:
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{
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char func[3][32];
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sscanf(data, "%s %s %s", func[0], func[1], func[2]);
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sm->OpFail = sGetOp(func[0], ef);
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sm->OpZFail = sGetOp(func[1], ef);
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sm->OpZPass = sGetOp(func[2], ef);
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}
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break;
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}
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}
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}
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void CShader::mfCompileVarsPak(char *scr, TArray<CVarCond>& Vars, SShader *ef)
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{
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guard (CShader::mfCompileVarsPak);
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char *var;
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char *val;
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while ((shGetVar (&scr, &var, &val)) >= 0)
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{
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if (!var)
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continue;
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ICVar *vr = iConsole->GetCVar(var);
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if (!vr)
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{
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iLog->Log("Couldn't find console variable in shader '%s'\n", ef->m_Name.c_str());
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continue;
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}
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float v = shGetFloat(val);
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CVarCond vc;
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vc.m_Var = vr;
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vc.m_Val = v;
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Vars.AddElem(vc);
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}
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unguard;
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}
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void CShader::mfCompilePassConditions(SShader *ef, char *scr, SShaderPassHW *sl)
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{
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guard(CShader::mfCompilePassConditions);
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char* name;
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long cmd;
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char *params;
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char *data;
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enum {eAmbient = 1, eVars, eHasLM};
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static tokenDesc commands[] =
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{
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{eAmbient, "Ambient"},
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{eHasLM, "HasLM"},
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{eVars, "Vars"},
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{0,0}
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};
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SPassConditions *pc = new SPassConditions;
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while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
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{
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data = NULL;
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if (name)
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data = name;
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else
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if (params)
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data = params;
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switch (cmd)
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{
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case eAmbient:
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pc->m_Flags |= SHPF_AMBIENT;
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break;
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case eHasLM:
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pc->m_Flags |= SHPF_HASLM;
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break;
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case eVars:
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mfCompileVarsPak(params, pc->m_Vars, ef);
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break;
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}
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}
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for (int i=0; i<m_PassConditions.Num(); i++)
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{
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if (pc->m_Flags != m_PassConditions[i]->m_Flags)
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continue;
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for (int j=0; j<pc->m_Vars.Num(); j++)
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{
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CVarCond *vr = &pc->m_Vars[j];
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for (int n=0; n<m_PassConditions[i]->m_Vars.Num(); n++)
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{
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if (m_PassConditions[i]->m_Vars[n].m_Var == vr->m_Var && m_PassConditions[i]->m_Vars[n].m_Val == vr->m_Val)
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break;
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}
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if (n == m_PassConditions[i]->m_Vars.Num())
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break;
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}
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if (j == pc->m_Vars.Num() && pc->m_Vars.Num() == m_PassConditions[i]->m_Vars.Num())
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{
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sl->m_Conditions = m_PassConditions[i];
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delete pc;
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break;
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}
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}
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if (i == m_PassConditions.Num())
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{
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m_PassConditions.AddElem(pc);
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sl->m_Conditions = m_PassConditions[m_PassConditions.Num()-1];
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}
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unguard;
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}
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#define GL_CONSTANT_COLOR0_NV 0x852A
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#define GL_CONSTANT_COLOR1_NV 0x852B
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bool CShader::mfCompileHWShadeLayer(SShader *ef, char *scr, TArray<SShaderPassHW>& Layers)
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{
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guard(CShader::mfCompileHWShadeLayer);
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char* name;
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long cmd;
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char *params;
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SShaderPassHW *sm;
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CPShader *ps;
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char *data;
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int n = Layers.Num();
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Layers.ReserveNew(n+1);
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sm = &Layers[n];
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sm->m_RenderState = GS_DEPTHWRITE;
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enum {eLayer = 1, eLightType, ePShader, eRCombiner, eCGVPParam, eDeformVertexes, ePSParam, eTSParam, eRCParam, eArray, eMatrix, eNumLayers, eLightMaterial, eConditions, eCGVProgram, eLMIgnoreLights, eLMIgnoreProjLights, eLMNoAmbient, eLMBump, ePolyOffset, eLMNoAlpha, eColorMaterial};
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static tokenDesc commands[] =
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{
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{eLayer, "Layer"},
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{eLightType, "LightType"},
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{eDeformVertexes, "DeformVertexes"},
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{eLightMaterial, "LightMaterial"},
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{eNumLayers, "NumLayers"},
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{ePShader, "PShader"},
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{eCGVProgram, "CGVProgram"},
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{eRCombiner, "RCombiner"},
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{eCGVPParam, "CGVPParam"},
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{ePSParam, "PSParam"},
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{eRCParam, "RCParam"},
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{eTSParam, "TSParam"},
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{eArray, "Array"},
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{eMatrix, "Matrix"},
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{eConditions, "Conditions"},
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{ePolyOffset, "PolyOffset"},
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{eLMIgnoreLights, "LMIgnoreLights"},
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{eLMIgnoreProjLights, "LMIgnoreProjLights"},
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{eLMNoAmbient, "LMNoAmbient"},
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{eLMNoAlpha, "LMNoAlpha"},
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{eColorMaterial, "ColorMaterial"},
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{eLMBump, "LMBump"},
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{0,0}
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};
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int nl;
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while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
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{
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data = NULL;
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if (name)
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data = name;
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else
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if (params)
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data = params;
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switch (cmd)
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{
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case eNumLayers:
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sm->m_NumLayers = shGetInt(data);
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break;
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case eLightMaterial:
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sm->m_LightMaterial = SLightMaterial::mfGet(data);
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break;
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case eCGVProgram:
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{
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ef->m_Flags |= EF_HASVSHADER;
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sm->m_VProgram = CVProgram::mfForName(params, true);
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if (sm->m_VProgram && CRenderer::CV_r_precachecgshaders)
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sm->m_VProgram->mfPrecache();
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if (!ef->m_DefaultVProgram)
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ef->m_DefaultVProgram = sm->m_VProgram;
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}
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break;
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case eLayer:
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nl = atoi(name);
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mfCompileLayer(ef, nl, params, sm);
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break;
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case eLightType:
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if (!strnicmp(data, "Direct", 6))
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sm->m_LightFlags |= DLF_DIRECTIONAL;
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else
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if (!strnicmp(data, "Point", 5))
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sm->m_LightFlags |= DLF_POINT;
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else
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if (!strnicmp(data, "Project", 7))
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sm->m_LightFlags |= DLF_PROJECT;
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else
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if (!strnicmp(data, "OnlySpec", 8))
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sm->m_LightFlags |= DLF_LM;
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else
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iLog->Log("Unknown light type for light pass in effector '%s'\n", ef->m_Name.c_str());
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break;
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case eDeformVertexes:
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{
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if (!ef->m_Deforms)
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ef->m_Deforms = new TArray<SDeform>;
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int i = ef->m_Deforms->Num();
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sm->m_Deforms->ReserveNew(i+1);
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SDeform *df = &sm->m_Deforms->Get(i);
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mfCompileDeform(ef, df, name, params);
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}
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break;
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case ePShader:
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ps = CPShader::mfForName(params, false);
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if (ps)
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sm->m_FShader = ps;
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break;
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case eRCombiner:
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ps = CPShader::mfForName(params, false);
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if (ps)
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sm->m_FShader = ps;
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break;
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case eCGVPParam:
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mfCompileCGParam(params, ef, &sm->m_VPParamsNoObj, -1);
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break;
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case eTSParam:
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case eRCParam:
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case ePSParam:
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{
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if (!sm->m_RCParamsNoObj)
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sm->m_RCParamsNoObj = new TArray<SParam>;
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int n = sm->m_RCParamsNoObj->Num();
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mfCompileParam(params, ef, sm->m_RCParamsNoObj);
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if (n != sm->m_RCParamsNoObj->Num())
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{
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if (sm->m_RCParamsNoObj->Get(n).m_Reg == GL_CONSTANT_COLOR0_NV)
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sm->m_RCParamsNoObj->Get(n).m_Reg = 0;
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else
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if (sm->m_RCParamsNoObj->Get(n).m_Reg == GL_CONSTANT_COLOR1_NV)
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sm->m_RCParamsNoObj->Get(n).m_Reg = 1;
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}
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}
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break;
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case eArray:
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mfCompileArrayPointer(sm->m_Pointers, params, ef);
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break;
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case eMatrix:
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if (!sm->m_MatrixOps)
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sm->m_MatrixOps = new TArray<SMatrixTransform>;
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mfCompileMatrixOp(sm->m_MatrixOps, params, name, ef);
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break;
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case eConditions:
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mfCompilePassConditions(ef, params, sm);
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break;
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case eLMIgnoreLights:
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sm->m_LMFlags |= LMF_IGNORELIGHTS;
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break;
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case eLMIgnoreProjLights:
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sm->m_LMFlags |= LMF_IGNOREPROJLIGHTS;
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break;
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case eLMNoAmbient:
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sm->m_LMFlags |= LMF_NOAMBIENT;
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break;
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case eLMNoAlpha:
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sm->m_LMFlags |= LMF_NOALPHA;
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break;
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case eLMBump:
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sm->m_LMFlags |= LMF_BUMPMATERIAL;
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break;
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case eColorMaterial:
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sm->m_LMFlags |= LMF_COLMAT_AMB;
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break;
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}
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}
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if (n > 0 && !sm->m_LightFlags && !sm->m_Conditions)
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{
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if (!(sm->m_RenderState & GS_BLEND_MASK) && !(ef->m_Flags & EF_NEEDTANGENTS))
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iLog->Log("Shader '%s' has opaque maps defined after pass 0!!!\n", ef->m_Name.c_str());
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if ((sm->m_RenderState & GS_DEPTHWRITE) && !(ef->m_Flags & EF_NEEDTANGENTS))
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iLog->Log("Shader '%s' has depthwrite enabled after pass 0!!!\n", ef->m_Name.c_str());
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}
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sm->m_VPParamsNoObj.Shrink();
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sm->m_VPParamsObj.Shrink();
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if (sm->m_RCParamsNoObj)
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sm->m_RCParamsNoObj->Shrink();
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if (sm->m_RCParamsObj)
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sm->m_RCParamsObj->Shrink();
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sm->m_Pointers.Shrink();
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return true;
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unguard;
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}
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void CShader::mfCompileLightLayers(SShader *ef, char *scr, TArray<SShaderPassHW>& Layers)
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{
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guard(CShader::mfCompileLightLayers);
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char* name;
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long cmd;
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char *params;
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char *data;
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enum {eShadeLayer = 1, ePass};
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static tokenDesc commands[] =
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{
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{eShadeLayer, "ShadeLayer"},
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{ePass, "Pass"},
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{0,0}
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};
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ef->m_Flags |= EF_USELIGHTS;
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while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
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{
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data = NULL;
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if (name)
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data = name;
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else
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if (params)
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data = params;
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switch (cmd)
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{
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case eShadeLayer:
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case ePass:
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{
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int n = Layers.Num();
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mfCompileHWShadeLayer(ef, params, Layers);
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if (!n)
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Layers[n].m_LightFlags |= DLF_HASAMBIENT;
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else
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if (Layers[n].m_RCParamsNoObj)
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{
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for (int i=0; i<Layers[n].m_RCParamsNoObj->Num(); i++)
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{
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SParam *pr = &Layers[n].m_RCParamsNoObj->Get(i);
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if (pr->m_Comps[0] && (pr->m_Comps[0]->m_eType == EParamComp_AmbLightColor || pr->m_Comps[0]->m_eType == EParamComp_WorldColor))
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{
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Layers[n].m_LightFlags |= DLF_HASAMBIENT;
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break;
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}
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}
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}
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Layers[n].m_LightFlags |= DLF_ACTIVE;
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}
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break;
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}
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}
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unguard;
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}
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void CShader::mfCompileHWConditions(SShader *ef, char *scr, SShaderTechnique *hs, int Id)
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{
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guard(CShader::mfCompileHWConditions);
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char* name;
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long cmd;
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char *params;
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char *data;
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enum {eSingleLight = 1, eMultipleLights, eNoLights, eOnlyDirectional, eHasProjectedLights, eInShadow, eVars, eSpecular, eBended, eAlphaBlended, eNoBump, eHasLM, eHasDOT3LM, eDepthMaps, eHasVColors, eHasAlphaTest, eHasAlphaBlend, eHeatVision, eHotAmbient, eInFogVolume};
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static tokenDesc commands[] =
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{
|
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{eMultipleLights, "MultipleLights"},
|
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{eSingleLight, "SingleLight"},
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{eNoLights, "NoLights"},
|
|
{eOnlyDirectional, "OnlyDirectional"},
|
|
{eHasProjectedLights, "HasProjectedLights"},
|
|
{eInShadow, "InShadow"},
|
|
{eDepthMaps, "DepthMaps"},
|
|
{eSpecular, "Specular"},
|
|
{eBended, "Bended"},
|
|
{eHasLM, "HasLM"},
|
|
{eHasDOT3LM, "HasDOT3LM"},
|
|
{eNoBump, "NoBump"},
|
|
{eAlphaBlended, "AlphaBlended"},
|
|
{eHasAlphaTest, "HasAlphaTest"},
|
|
{eHasAlphaBlend, "HasAlphaBlend"},
|
|
{eHasVColors, "HasVColors"},
|
|
{eHeatVision, "HeatVision"},
|
|
{eHotAmbient, "HotAmbient"},
|
|
{eInFogVolume, "InFogVolume"},
|
|
{eVars, "Vars"},
|
|
|
|
{0,0}
|
|
};
|
|
|
|
ef->m_HWConditions.Expand(Id+1);
|
|
SHWConditions *hc = &ef->m_HWConditions[Id];
|
|
|
|
while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
|
|
{
|
|
data = NULL;
|
|
if (name)
|
|
data = name;
|
|
else
|
|
if (params)
|
|
data = params;
|
|
switch (cmd)
|
|
{
|
|
case eMultipleLights:
|
|
hc->m_Flags |= SHCF_MULTIPLELIGHTS;
|
|
break;
|
|
|
|
case eSingleLight:
|
|
hc->m_Flags |= SHCF_SINGLELIGHT;
|
|
break;
|
|
|
|
case eNoLights:
|
|
hc->m_Flags |= SHCF_NOLIGHTS;
|
|
break;
|
|
|
|
case eHasVColors:
|
|
hc->m_Flags |= SHCF_HASVCOLORS;
|
|
break;
|
|
|
|
case eHasAlphaTest:
|
|
hc->m_Flags |= SHCF_HASALPHATEST;
|
|
break;
|
|
|
|
case eHasAlphaBlend:
|
|
hc->m_Flags |= SHCF_HASALPHABLEND;
|
|
break;
|
|
|
|
case eHeatVision:
|
|
hc->m_Flags |= SHCF_HEATVISION;
|
|
break;
|
|
|
|
case eHotAmbient:
|
|
hc->m_Flags |= SHCF_HOTAMBIENT;
|
|
break;
|
|
|
|
case eDepthMaps:
|
|
hc->m_Flags |= SHCF_DEPTHMAPS;
|
|
break;
|
|
|
|
case eBended:
|
|
hc->m_Flags |= SHCF_BENDED;
|
|
break;
|
|
|
|
case eNoBump:
|
|
hc->m_Flags |= SHCF_NOBUMP;
|
|
break;
|
|
|
|
case eAlphaBlended:
|
|
hc->m_Flags |= SHCF_ALPHABLENDED;
|
|
break;
|
|
|
|
case eOnlyDirectional:
|
|
hc->m_Flags |= SHCF_ONLYDIRECTIONAL;
|
|
break;
|
|
|
|
case eHasProjectedLights:
|
|
hc->m_Flags |= SHCF_HASPROJECTEDLIGHTS;
|
|
break;
|
|
|
|
case eInShadow:
|
|
hc->m_Flags |= SHCF_INSHADOW;
|
|
break;
|
|
|
|
case eInFogVolume:
|
|
hc->m_Flags |= SHCF_INFOGVOLUME;
|
|
break;
|
|
|
|
case eHasLM:
|
|
hc->m_Flags |= SHCF_HASLM;
|
|
break;
|
|
|
|
case eHasDOT3LM:
|
|
hc->m_Flags |= SHCF_HASDOT3LM;
|
|
break;
|
|
|
|
case eSpecular:
|
|
hc->m_Flags |= SHCF_SPECULAR;
|
|
break;
|
|
|
|
case eVars:
|
|
{
|
|
TArray<CVarCond> Vars;
|
|
mfCompileVarsPak(params, Vars, ef);
|
|
if (Vars.Num())
|
|
{
|
|
hc->m_NumVars = Vars.Num();
|
|
hc->m_Vars = new CVarCond[hc->m_NumVars];
|
|
memcpy(hc->m_Vars, &Vars[0], sizeof(CVarCond)*hc->m_NumVars);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*for (int i=0; i<m_HWConditions.Num(); i++)
|
|
{
|
|
if (hc->m_Flags != m_HWConditions[i]->m_Flags)
|
|
continue;
|
|
for (int j=0; j<hc->m_Vars.Num(); j++)
|
|
{
|
|
CVarCond *vr = &hc->m_Vars[j];
|
|
for (int n=0; n<m_HWConditions[i]->m_Vars.Num(); n++)
|
|
{
|
|
if (m_HWConditions[i]->m_Vars[n].m_Var == vr->m_Var && m_HWConditions[i]->m_Vars[n].m_Val == vr->m_Val)
|
|
break;
|
|
}
|
|
if (n == m_HWConditions[i]->m_Vars.Num())
|
|
break;
|
|
}
|
|
if (j == hc->m_Vars.Num() && m_HWConditions[i]->m_Vars.Num() == hc->m_Vars.Num())
|
|
{
|
|
hs->m_Conditions = m_HWConditions[i];
|
|
delete hc;
|
|
break;
|
|
}
|
|
}
|
|
if (i == m_HWConditions.Num())
|
|
{
|
|
m_HWConditions.AddElem(hc);
|
|
hs->m_Conditions = m_HWConditions[m_HWConditions.Num()-1];
|
|
}*/
|
|
|
|
unguard;
|
|
}
|
|
|
|
SShaderTechnique *CShader::mfCompileHW(SShader *ef, char *scr, int Id)
|
|
{
|
|
guard(CShader::mfCompileHW);
|
|
|
|
if (!m_CurEfsNum)
|
|
{
|
|
iLog->Log("Hardware section not allowed for Shader '%s'\n", ef->m_Name.c_str());
|
|
return NULL;
|
|
}
|
|
|
|
char* name;
|
|
long cmd;
|
|
char *params;
|
|
char *data;
|
|
|
|
#ifdef DEBUGALLOC
|
|
#undef new
|
|
#endif
|
|
SShaderTechnique *hs = new SShaderTechnique;
|
|
#ifdef DEBUGALLOC
|
|
#define new DEBUG_CLIENTBLOCK
|
|
#endif
|
|
hs->m_eCull = (ECull)-1;
|
|
|
|
enum {eVProgram = 1, eCGVProgram, eCull, eDeclareCGScript, eShadeLayer, ePass, eLight, eFirstLight, eArray, eMatrix, eConditions};
|
|
static tokenDesc commands[] =
|
|
{
|
|
{eVProgram, "VProgram"},
|
|
{eCGVProgram, "CGVProgram"},
|
|
{eDeclareCGScript, "DeclareCGScript"},
|
|
{eShadeLayer, "ShadeLayer"},
|
|
{ePass, "Pass"},
|
|
{eLight, "Light"},
|
|
{eFirstLight, "FirstLight"},
|
|
{eArray, "Array"},
|
|
{eCull, "Cull"},
|
|
{eMatrix, "Matrix"},
|
|
{eConditions, "Conditions"},
|
|
|
|
{0,0}
|
|
};
|
|
|
|
while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
|
|
{
|
|
data = NULL;
|
|
if (name)
|
|
data = name;
|
|
else
|
|
if (params)
|
|
data = params;
|
|
switch (cmd)
|
|
{
|
|
case eDeclareCGScript:
|
|
CCGVProgram_D3D::mfAddNewScript(name, params);
|
|
break;
|
|
|
|
case eCull:
|
|
if (!data || !data[0])
|
|
{
|
|
iLog->Log( "missing Cull argument in Shader '%s'\n", ef->m_Name.c_str());
|
|
ef->m_eCull = eCULL_Front;
|
|
break;
|
|
}
|
|
ef->m_Flags |= EF_HASCULL;
|
|
if (!stricmp(data, "None") || !stricmp(data, "TwoSided") || !stricmp(data, "Disable"))
|
|
ef->m_eCull = eCULL_None;
|
|
else
|
|
if (!strnicmp(data, "Back", 4))
|
|
ef->m_eCull = eCULL_Back;
|
|
else
|
|
if (!strnicmp(data, "Front", 5))
|
|
ef->m_eCull = eCULL_Front;
|
|
else
|
|
iLog->Log( "invalid Cull parm '%s' in Shader '%s'\n", data, ef->m_Name.c_str());
|
|
break;
|
|
|
|
case eVProgram:
|
|
{
|
|
ef->m_Flags |= EF_HASVSHADER;
|
|
hs->m_VProgram = CVProgram::mfForName(params, false);
|
|
if (!ef->m_DefaultVProgram)
|
|
ef->m_DefaultVProgram = hs->m_VProgram;
|
|
}
|
|
break;
|
|
|
|
case eCGVProgram:
|
|
{
|
|
ef->m_Flags |= EF_HASVSHADER;
|
|
hs->m_VProgram = CVProgram::mfForName(params, true);
|
|
if (hs->m_VProgram && CRenderer::CV_r_precachecgshaders)
|
|
hs->m_VProgram->mfPrecache();
|
|
if (!ef->m_DefaultVProgram)
|
|
ef->m_DefaultVProgram = hs->m_VProgram;
|
|
}
|
|
break;
|
|
|
|
case eShadeLayer:
|
|
case ePass:
|
|
mfCompileHWShadeLayer(ef, params, hs->m_Passes);
|
|
break;
|
|
|
|
case eConditions:
|
|
mfCompileHWConditions(ef, params, hs, Id);
|
|
break;
|
|
|
|
case eFirstLight:
|
|
case eLight:
|
|
if (!hs->m_Passes.Num())
|
|
hs->m_Flags |= FHF_FIRSTLIGHT;
|
|
if (name && !strnicmp(name, "Spec", 4))
|
|
mfCompileLightLayers(ef, params, hs->m_LightPasses[1]);
|
|
else
|
|
mfCompileLightLayers(ef, params, hs->m_LightPasses[0]);
|
|
break;
|
|
|
|
case eArray:
|
|
mfCompileArrayPointer(hs->m_Pointers, params, ef);
|
|
break;
|
|
|
|
case eMatrix:
|
|
mfCompileMatrixOp(hs->m_MatrixOps, params, name, ef);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return hs;
|
|
|
|
unguard;
|
|
}
|
|
|
|
//===================================================================
|
|
|
|
//====================================================================
|
|
|
|
SGenTC *SGenTC_NormalMap::mfCopy()
|
|
{
|
|
SGenTC_NormalMap *gc = new SGenTC_NormalMap;
|
|
gc->m_Mask = m_Mask;
|
|
return gc;
|
|
}
|
|
|
|
bool SGenTC_NormalMap::mfSet(bool bEnable)
|
|
{
|
|
LPDIRECT3DDEVICE8 dv = gcpRendD3D->mfGetD3DDevice();
|
|
int cs = gRenDev->m_TexMan->m_CurStage;
|
|
if (bEnable)
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACENORMAL | cs);
|
|
else
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_PASSTHRU | cs);
|
|
return true;
|
|
}
|
|
|
|
void SGenTC_NormalMap::mfCompile(char *params, SShader *ef)
|
|
{
|
|
}
|
|
|
|
SGenTC *SGenTC_ReflectionMap::mfCopy()
|
|
{
|
|
SGenTC_ReflectionMap *gc = new SGenTC_ReflectionMap;
|
|
gc->m_Mask = m_Mask;
|
|
return gc;
|
|
}
|
|
|
|
bool SGenTC_ReflectionMap::mfSet(bool bEnable)
|
|
{
|
|
LPDIRECT3DDEVICE8 dv = gcpRendD3D->mfGetD3DDevice();
|
|
int cs = gRenDev->m_TexMan->m_CurStage;
|
|
if (bEnable)
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR | cs);
|
|
else
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_PASSTHRU | cs);
|
|
return true;
|
|
}
|
|
|
|
void SGenTC_ReflectionMap::mfCompile(char *params, SShader *ef)
|
|
{
|
|
}
|
|
|
|
SGenTC *SGenTC_ObjectLinear::mfCopy()
|
|
{
|
|
SGenTC_ObjectLinear *gc = new SGenTC_ObjectLinear;
|
|
gc->m_Mask = m_Mask;
|
|
for (int i=0; i<m_Params.Num(); i++)
|
|
{
|
|
int n = gc->m_Params.Num();
|
|
gc->m_Params.AddIndex(1);
|
|
gc->m_Params[n] = m_Params[i];
|
|
}
|
|
gc->m_Params.Shrink();
|
|
return gc;
|
|
}
|
|
|
|
|
|
bool SGenTC_ObjectLinear::mfSet(bool bEnable)
|
|
{
|
|
LPDIRECT3DDEVICE8 dv = gcpRendD3D->mfGetD3DDevice();
|
|
int cs = gRenDev->m_TexMan->m_CurStage;
|
|
if (bEnable)
|
|
{
|
|
if (gRenDev->m_RP.m_pRE)
|
|
gRenDev->m_RP.m_pRE->m_nCountCustomData = 0;
|
|
if (gRenDev->m_RP.m_pCurObject)
|
|
gRenDev->m_RP.m_pCurObject->m_nCountCustomData = 0;
|
|
int n = 0;
|
|
D3DXMATRIX mat, ma, *mi;
|
|
D3DXMatrixIdentity(&mat);
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
if (m_Mask & (1<<i))
|
|
{
|
|
n++;
|
|
if (m_Params.Num()>i && m_Params[i].mfIsValid())
|
|
{
|
|
float *Vals = m_Params[i].mfGet();
|
|
mat.m[0][i] = Vals[0];
|
|
mat.m[1][i] = Vals[1];
|
|
mat.m[2][i] = Vals[2];
|
|
mat.m[3][i] = Vals[3];
|
|
}
|
|
}
|
|
}
|
|
mi = gcpRendD3D->EF_InverseMatrix();
|
|
D3DXMatrixMultiply(&ma, mi, &mat);
|
|
dv->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0+cs), &ma );
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXTURETRANSFORMFLAGS, n);
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION | cs);
|
|
}
|
|
else
|
|
{
|
|
D3DXMATRIX mat;
|
|
D3DXMatrixIdentity(&mat);
|
|
dv->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0+cs), &mat );
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_PASSTHRU | cs);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SGenTC_ObjectLinear::mfCompile(char *scr, SShader *ef)
|
|
{
|
|
char* name;
|
|
long cmd;
|
|
char *params;
|
|
char *data;
|
|
|
|
if (!scr)
|
|
return;
|
|
|
|
enum {eMask = 1, ePlaneS, ePlaneT, ePlaneR, ePlaneQ};
|
|
static tokenDesc commands[] =
|
|
{
|
|
{eMask, "Mask"},
|
|
{ePlaneS, "PlaneS"},
|
|
{ePlaneT, "PlaneT"},
|
|
{ePlaneR, "PlaneR"},
|
|
{ePlaneQ, "PlaneQ"},
|
|
|
|
{0,0}
|
|
};
|
|
|
|
while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
|
|
{
|
|
data = NULL;
|
|
if (name)
|
|
data = name;
|
|
else
|
|
if (params)
|
|
data = params;
|
|
switch (cmd)
|
|
{
|
|
case eMask:
|
|
m_Mask = shGetInt(data);
|
|
break;
|
|
|
|
case ePlaneS:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
|
|
case ePlaneT:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
|
|
case ePlaneR:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
|
|
case ePlaneQ:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SGenTC *SGenTC_EyeLinear::mfCopy()
|
|
{
|
|
SGenTC_EyeLinear *gc = new SGenTC_EyeLinear;
|
|
gc->m_Mask = m_Mask;
|
|
for (int i=0; i<m_Params.Num(); i++)
|
|
{
|
|
int n = gc->m_Params.Num();
|
|
gc->m_Params.AddIndex(1);
|
|
gc->m_Params[n] = m_Params[i];
|
|
}
|
|
gc->m_Params.Shrink();
|
|
return gc;
|
|
}
|
|
|
|
|
|
bool SGenTC_EyeLinear::mfSet(bool bEnable)
|
|
{
|
|
LPDIRECT3DDEVICE8 dv = gcpRendD3D->mfGetD3DDevice();
|
|
int cs = gRenDev->m_TexMan->m_CurStage;
|
|
if (bEnable)
|
|
{
|
|
if (gRenDev->m_RP.m_pRE)
|
|
gRenDev->m_RP.m_pRE->m_nCountCustomData = 0;
|
|
if (gRenDev->m_RP.m_pCurObject)
|
|
gRenDev->m_RP.m_pCurObject->m_nCountCustomData = 0;
|
|
int n = 0;
|
|
D3DXMATRIX mat, *mi, mr;
|
|
D3DXMatrixIdentity(&mat);
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
if (m_Mask & (1<<i))
|
|
{
|
|
n++;
|
|
if (m_Params.Num()>i && m_Params[i].mfIsValid())
|
|
{
|
|
float *Vals = m_Params[i].mfGet();
|
|
mat.m[0][i] = Vals[0];
|
|
mat.m[1][i] = Vals[1];
|
|
mat.m[2][i] = Vals[2];
|
|
mat.m[3][i] = Vals[3];
|
|
}
|
|
}
|
|
}
|
|
mi = gcpRendD3D->EF_InverseMatrix();
|
|
D3DXMatrixMultiply(&mr, mi, &mat);
|
|
dv->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0+cs), &mat );
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXTURETRANSFORMFLAGS, 4 | D3DTTFF_PROJECTED );
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION | cs);
|
|
}
|
|
else
|
|
{
|
|
D3DXMATRIX mat;
|
|
D3DXMatrixIdentity(&mat);
|
|
dv->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0+cs), &mat );
|
|
dv->SetTextureStageState( cs, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_PASSTHRU | cs);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SGenTC_EyeLinear::mfCompile(char *scr, SShader *ef)
|
|
{
|
|
char* name;
|
|
long cmd;
|
|
char *params;
|
|
char *data;
|
|
|
|
if (!scr)
|
|
return;
|
|
|
|
enum {eMask = 1, ePlaneS, ePlaneT, ePlaneR, ePlaneQ};
|
|
static tokenDesc commands[] =
|
|
{
|
|
{eMask, "Mask"},
|
|
{ePlaneS, "PlaneS"},
|
|
{ePlaneT, "PlaneT"},
|
|
{ePlaneR, "PlaneR"},
|
|
{ePlaneQ, "PlaneQ"},
|
|
|
|
{0,0}
|
|
};
|
|
|
|
while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
|
|
{
|
|
data = NULL;
|
|
if (name)
|
|
data = name;
|
|
else
|
|
if (params)
|
|
data = params;
|
|
switch (cmd)
|
|
{
|
|
case eMask:
|
|
m_Mask = shGetInt(data);
|
|
break;
|
|
|
|
case ePlaneS:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
|
|
case ePlaneT:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
|
|
case ePlaneR:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
|
|
case ePlaneQ:
|
|
gcEf.mfCompileParam(data, ef, &m_Params);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SGenTC *SGenTC_SphereMap::mfCopy()
|
|
{
|
|
SGenTC_SphereMap *gc = new SGenTC_SphereMap;
|
|
gc->m_Mask = m_Mask;
|
|
return gc;
|
|
}
|
|
|
|
bool SGenTC_SphereMap::mfSet(bool bEnable)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void SGenTC_SphereMap::mfCompile(char *params, SShader *ef)
|
|
{
|
|
}
|
|
|
|
SGenTC *SGenTC_EmbossMap::mfCopy()
|
|
{
|
|
SGenTC_EmbossMap *gc = new SGenTC_EmbossMap;
|
|
gc->m_Mask = m_Mask;
|
|
return gc;
|
|
}
|
|
|
|
|
|
bool SGenTC_EmbossMap::mfSet(bool bEnable)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void SGenTC_EmbossMap::mfCompile(char *params, SShader *ef)
|
|
{
|
|
}
|
|
|
|
bool CShader::mfCompileTexGen(char *name, char *params, SShader *ef, SShaderTexUnit *ml)
|
|
{
|
|
bool bRes = true;
|
|
if (!name)
|
|
{
|
|
name = params;
|
|
params = NULL;
|
|
}
|
|
if (!stricmp(name, "HW_NormalMap"))
|
|
{
|
|
ml->m_GTC = (SGenTC *)new SGenTC_NormalMap;
|
|
ml->m_GTC->mfCompile(params, ef);
|
|
}
|
|
else
|
|
if (!strnicmp(name, "HW_Reflection", 13))
|
|
{
|
|
ml->m_GTC = (SGenTC *)new SGenTC_ReflectionMap;
|
|
ml->m_GTC->mfCompile(params, ef);
|
|
}
|
|
else
|
|
if (!stricmp(name, "HW_ObjectLinear"))
|
|
{
|
|
ml->m_GTC = (SGenTC *)new SGenTC_ObjectLinear;
|
|
ml->m_GTC->mfCompile(params, ef);
|
|
}
|
|
else
|
|
if (!stricmp(name, "HW_EyeLinear"))
|
|
{
|
|
ml->m_GTC = (SGenTC *)new SGenTC_EyeLinear;
|
|
ml->m_GTC->mfCompile(params, ef);
|
|
}
|
|
else
|
|
if (!stricmp(name, "HW_SphereMap"))
|
|
{
|
|
ml->m_GTC = (SGenTC *)new SGenTC_SphereMap;
|
|
ml->m_GTC->mfCompile(params, ef);
|
|
}
|
|
else
|
|
if (!stricmp(name, "HW_EmbossMap"))
|
|
{
|
|
ml->m_GTC = (SGenTC *)new SGenTC_EmbossMap;
|
|
ml->m_GTC->mfCompile(params, ef);
|
|
}
|
|
else
|
|
bRes = false;
|
|
|
|
return bRes;
|
|
}
|
|
|
|
//====================================================================
|
|
// Matrix operations
|
|
|
|
void CShader::mfCompileMatrixOp_Matrix(SMatrixTransform_Matrix *mt, SShader *ef, char *scr)
|
|
{
|
|
char* name;
|
|
long cmd;
|
|
char *params;
|
|
char *data;
|
|
|
|
enum {eRow0 = 1, eRow1, eRow2, eRow3};
|
|
static tokenDesc commands[] =
|
|
{
|
|
{eRow0, "Row0"},
|
|
{eRow1, "Row1"},
|
|
{eRow2, "Row2"},
|
|
{eRow3, "Row3"},
|
|
|
|
{0,0}
|
|
};
|
|
|
|
int Stage = 0;
|
|
while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
|
|
{
|
|
data = NULL;
|
|
if (name)
|
|
data = name;
|
|
else
|
|
if (params)
|
|
data = params;
|
|
|
|
TArray<SParam> Params;
|
|
Params.Free();
|
|
|
|
switch (cmd)
|
|
{
|
|
case eRow0:
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt->m_Params[0] = Params[0];
|
|
break;
|
|
|
|
case eRow1:
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt->m_Params[1] = Params[0];
|
|
break;
|
|
|
|
case eRow2:
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt->m_Params[2] = Params[0];
|
|
break;
|
|
|
|
case eRow3:
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt->m_Params[3] = Params[0];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CShader::mfCompileMatrixOp(TArray<SMatrixTransform>* List, char *scr, char *nmMat, SShader *ef)
|
|
{
|
|
int Matr;
|
|
if (!nmMat || !nmMat[0])
|
|
{
|
|
iLog->Log("Missing matrix name in Shader '%s'\n", ef->m_Name.c_str());
|
|
return;
|
|
}
|
|
if (!stricmp(nmMat, "D3D_TEXTURE") || !stricmp(nmMat, "GL_TEXTURE"))
|
|
Matr = D3DTS_TEXTURE0;
|
|
else
|
|
{
|
|
iLog->Log("Unknown matrix name '%s' in Shader '%s'\n", nmMat, ef->m_Name.c_str());
|
|
return;
|
|
}
|
|
|
|
char* name;
|
|
long cmd;
|
|
char *params;
|
|
char *data;
|
|
|
|
enum {eIdentity = 1, eTranslate, eRotateX, eRotateY, eRotateZ, eRotate_XY, eRotate_XZ, eRotate_YZ, eScale, eTexStage, eMatrix, eLightCMProject};
|
|
static tokenDesc commands[] =
|
|
{
|
|
{eIdentity, "Identity"},
|
|
{eTranslate, "Translate"},
|
|
{eRotateX, "RotateX"},
|
|
{eRotateY, "RotateY"},
|
|
{eRotateZ, "RotateZ"},
|
|
{eRotate_XY, "Rotate_XY"},
|
|
{eRotate_XZ, "Rotate_XZ"},
|
|
{eRotate_YZ, "Rotate_YZ"},
|
|
{eScale, "Scale"},
|
|
{eTexStage, "TexStage"},
|
|
{eScale, "Scale"},
|
|
{eMatrix, "Matrix"},
|
|
{eLightCMProject, "LightCMProject"},
|
|
|
|
{0,0}
|
|
};
|
|
|
|
int Stage = 0;
|
|
while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0)
|
|
{
|
|
data = NULL;
|
|
if (name)
|
|
data = name;
|
|
else
|
|
if (params)
|
|
data = params;
|
|
|
|
switch (cmd)
|
|
{
|
|
case eTexStage:
|
|
Stage = shGetInt(data);
|
|
if (Matr == D3DTS_TEXTURE0)
|
|
Matr += Stage;
|
|
break;
|
|
|
|
case eIdentity:
|
|
{
|
|
SMatrixTransform_Identity mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eMatrix:
|
|
{
|
|
SMatrixTransform_Matrix mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
int n = List->Num();
|
|
mfCompileMatrixOp_Matrix(&mt, ef, params);
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eLightCMProject:
|
|
{
|
|
SMatrixTransform_LightCMProject mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eTranslate:
|
|
{
|
|
SMatrixTransform_Translate mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eScale:
|
|
{
|
|
SMatrixTransform_Scale mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eRotateX:
|
|
{
|
|
SMatrixTransform_Rotate mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
mt.m_Offs = 1;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eRotateY:
|
|
{
|
|
SMatrixTransform_Rotate mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
mt.m_Offs = 2;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eRotateZ:
|
|
{
|
|
SMatrixTransform_Rotate mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
mt.m_Offs = 4;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eRotate_XY:
|
|
{
|
|
SMatrixTransform_Rotate mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
mt.m_Offs = 3;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eRotate_XZ:
|
|
{
|
|
SMatrixTransform_Rotate mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
mt.m_Offs = 5;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
|
|
case eRotate_YZ:
|
|
{
|
|
SMatrixTransform_Rotate mt;
|
|
mt.m_Matrix = Matr;
|
|
mt.m_Stage = Stage;
|
|
mt.m_Offs = 6;
|
|
TArray<SParam> Params;
|
|
mfCompileParam(params, ef, &Params);
|
|
if (Params.Num())
|
|
mt.m_Params[0] = Params[0];
|
|
int n = List->Num();
|
|
List->AddIndex(1);
|
|
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SMatrixTransform_Identity::mfSet(bool bSet)
|
|
{
|
|
if (bSet)
|
|
D3DXMatrixIdentity(gcpRendD3D->m_CurOpMatrix);
|
|
}
|
|
void SMatrixTransform_Identity::mfSet(Matrix& matr)
|
|
{
|
|
}
|
|
|
|
void SMatrixTransform_Translate::mfSet(bool bSet)
|
|
{
|
|
float *p;
|
|
if (bSet)
|
|
{
|
|
p = m_Params[0].mfGet();
|
|
D3DXMATRIX mat;
|
|
D3DXMatrixTranslation(&mat, p[0], p[1], p[2]);
|
|
D3DXMatrixMultiply(gcpRendD3D->m_CurOpMatrix, gcpRendD3D->m_CurOpMatrix, &mat);
|
|
}
|
|
}
|
|
void SMatrixTransform_Translate::mfSet(Matrix& matr)
|
|
{
|
|
}
|
|
|
|
void SMatrixTransform_LightCMProject::mfSet(bool bSet)
|
|
{
|
|
if (bSet)
|
|
{
|
|
}
|
|
}
|
|
void SMatrixTransform_LightCMProject::mfSet(Matrix& matr)
|
|
{
|
|
}
|
|
|
|
void SMatrixTransform_Scale::mfSet(bool bSet)
|
|
{
|
|
float *p;
|
|
if (bSet)
|
|
{
|
|
p = m_Params[0].mfGet();
|
|
D3DXMATRIX mat;
|
|
D3DXMatrixScaling(&mat, p[0], p[1], p[2]);
|
|
D3DXMatrixMultiply(gcpRendD3D->m_CurOpMatrix, gcpRendD3D->m_CurOpMatrix, &mat);
|
|
}
|
|
}
|
|
void SMatrixTransform_Scale::mfSet(Matrix& matr)
|
|
{
|
|
}
|
|
|
|
void SMatrixTransform_Matrix::mfSet(bool bSet)
|
|
{
|
|
float *p;
|
|
float matr[4][4];
|
|
if (bSet)
|
|
{
|
|
if (gRenDev->m_RP.m_pRE)
|
|
gRenDev->m_RP.m_pRE->m_nCountCustomData = 0;
|
|
if (gRenDev->m_RP.m_pCurObject)
|
|
gRenDev->m_RP.m_pCurObject->m_nCountCustomData = 0;
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
p = m_Params[i].mfGet();
|
|
memcpy(&matr[i][0], p, 4*4);
|
|
}
|
|
memcpy(&gcpRendD3D->m_CurOpMatrix->m[0][0], &matr[0][0], 4*4*4);
|
|
}
|
|
}
|
|
void SMatrixTransform_Matrix::mfSet(Matrix& matr)
|
|
{
|
|
}
|
|
|
|
void SMatrixTransform_Rotate::mfSet(bool bSet)
|
|
{
|
|
float *p;
|
|
D3DXMATRIX mat;
|
|
if (bSet)
|
|
{
|
|
p = m_Params[0].mfGet();
|
|
switch (m_Offs)
|
|
{
|
|
case 1:
|
|
D3DXMatrixRotationX(&mat, p[0]*M_PI/180.0f);
|
|
break;
|
|
case 2:
|
|
D3DXMatrixRotationY(&mat, p[0]*M_PI/180.0f);
|
|
break;
|
|
case 4:
|
|
D3DXMatrixRotationZ(&mat, p[0]*M_PI/180.0f);
|
|
break;
|
|
case 3:
|
|
D3DXMatrixRotationAxis(&mat, &D3DXVECTOR3(1,1,0), p[0]*M_PI/180.0f);
|
|
break;
|
|
case 5:
|
|
D3DXMatrixRotationAxis(&mat, &D3DXVECTOR3(1,0,1), p[0]*M_PI/180.0f);
|
|
break;
|
|
case 6:
|
|
D3DXMatrixRotationAxis(&mat, &D3DXVECTOR3(0,1,1), p[0]*M_PI/180.0f);
|
|
break;
|
|
case 7:
|
|
D3DXMatrixRotationAxis(&mat, &D3DXVECTOR3(1,1,1), p[0]*M_PI/180.0f);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
D3DXMatrixMultiply(gcpRendD3D->m_CurOpMatrix, gcpRendD3D->m_CurOpMatrix, &mat);
|
|
}
|
|
}
|
|
void SMatrixTransform_Rotate::mfSet(Matrix& matr)
|
|
{
|
|
}
|
|
|
|
//====================================================================
|
|
// Array pointers for Direct3D
|
|
//================================================================
|
|
|
|
void SArrayPointer_Vertex::mfSet(int Id)
|
|
{
|
|
int Stride;
|
|
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
|
|
}
|
|
|
|
//=========================================================================================
|
|
|
|
void SArrayPointer_Normal::mfSet(int Id)
|
|
{
|
|
int Stride;
|
|
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
|
|
}
|
|
|
|
//=========================================================================================
|
|
|
|
void SArrayPointer_Texture::mfSet(int Id)
|
|
{
|
|
int Stride;
|
|
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, (ESrcPointer)(eSrcPointer_Tex+Stage), 0);
|
|
gRenDev->SelectTMU(0);
|
|
}
|
|
|
|
//=========================================================================================
|
|
|
|
void SArrayPointer_Color::mfSet(int Id)
|
|
{
|
|
int Stride;
|
|
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
|
|
}
|
|
|
|
void SArrayPointer_SecColor::mfSet(int Id)
|
|
{
|
|
int Stride;
|
|
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
|
|
}
|
|
|
|
//=========================================================================================
|
|
|
|
float SParamComp_Fog::mfGet()
|
|
{
|
|
if (m_Type == 0)
|
|
return gRenDev->m_FS.m_FogDensity;
|
|
else
|
|
if (m_Type == 1)
|
|
return gRenDev->m_FS.m_FogStart / gRenDev->GetCamera().GetZMax();
|
|
else
|
|
if (m_Type == 2)
|
|
return gRenDev->m_FS.m_FogEnd / gRenDev->GetCamera().GetZMax();
|
|
else
|
|
if (m_Type == 3)
|
|
{
|
|
float fEnd = gRenDev->m_FS.m_FogEnd / gRenDev->GetCamera().GetZMax();
|
|
float fStart = gRenDev->m_FS.m_FogStart / gRenDev->GetCamera().GetZMax();
|
|
return 1.0f / (fEnd - fStart);
|
|
}
|
|
return 0;
|
|
}
|