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FC1/Editor/UsedResources.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2004.
// -------------------------------------------------------------------------
// File name: UsedResources.h
// Version: v1.00
// Created: 28/11/2003 by Timur.
// Compilers: Visual Studio.NET 2003
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __UsedResources_h__
#define __UsedResources_h__
#pragma once
class CErrorRecord;
//! Class passed to resource gathering functions
class CUsedResources
{
public:
//////////////////////////////////////////////////////////////////////////
CUsedResources();
void Add( const CString &resourceFileName );
//! Validate gathered resources.
//! Reports warning if resource is not found.
void Validate( CErrorReport *report );
public:
typedef std::set<CString,stl::less_stricmp<CString> > ResourceFiles;
ResourceFiles files;
};
#endif // __UsedResources_h__