//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2001-2004. // ------------------------------------------------------------------------- // File name: UsedResources.h // Version: v1.00 // Created: 28/11/2003 by Timur. // Compilers: Visual Studio.NET 2003 // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __UsedResources_h__ #define __UsedResources_h__ #pragma once class CErrorRecord; //! Class passed to resource gathering functions class CUsedResources { public: ////////////////////////////////////////////////////////////////////////// CUsedResources(); void Add( const CString &resourceFileName ); //! Validate gathered resources. //! Reports warning if resource is not found. void Validate( CErrorReport *report ); public: typedef std::set > ResourceFiles; ResourceFiles files; }; #endif // __UsedResources_h__