Files
FC1/Editor/UsedResources.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

60 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2004.
// -------------------------------------------------------------------------
// File name: UsedResources.cpp
// Version: v1.00
// Created: 28/11/2003 by Timur.
// Compilers: Visual Studio.NET 2003
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "UsedResources.h"
#include "ErrorReport.h"
#include <io.h>
//////////////////////////////////////////////////////////////////////////
CUsedResources::CUsedResources()
{
}
//////////////////////////////////////////////////////////////////////////
void CUsedResources::Add( const CString &resourceFileName )
{
if (!resourceFileName.IsEmpty())
files.insert( resourceFileName );
}
//////////////////////////////////////////////////////////////////////////
void CUsedResources::Validate( CErrorReport *report )
{
_finddata_t fd;
ICryPak *pPak = GetISystem()->GetIPak();
// Validates that this file present here.
for (ResourceFiles::iterator it = files.begin(); it != files.end(); ++it)
{
const CString &filename = *it;
intptr_t fhandle = pPak->FindFirst( filename,&fd );
if (fhandle != -1)
{
pPak->FindClose(fhandle);
}
else
{
// File not found.
CErrorRecord err;
err.error.Format( "Resource File %s not found,",(const char*)filename );
err.severity = CErrorRecord::ESEVERITY_ERROR;
err.flags |= CErrorRecord::FLAG_NOFILE;
report->ReportError(err);
}
}
}