//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2001-2004. // ------------------------------------------------------------------------- // File name: UsedResources.cpp // Version: v1.00 // Created: 28/11/2003 by Timur. // Compilers: Visual Studio.NET 2003 // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #include "UsedResources.h" #include "ErrorReport.h" #include ////////////////////////////////////////////////////////////////////////// CUsedResources::CUsedResources() { } ////////////////////////////////////////////////////////////////////////// void CUsedResources::Add( const CString &resourceFileName ) { if (!resourceFileName.IsEmpty()) files.insert( resourceFileName ); } ////////////////////////////////////////////////////////////////////////// void CUsedResources::Validate( CErrorReport *report ) { _finddata_t fd; ICryPak *pPak = GetISystem()->GetIPak(); // Validates that this file present here. for (ResourceFiles::iterator it = files.begin(); it != files.end(); ++it) { const CString &filename = *it; intptr_t fhandle = pPak->FindFirst( filename,&fd ); if (fhandle != -1) { pPak->FindClose(fhandle); } else { // File not found. CErrorRecord err; err.error.Format( "Resource File %s not found,",(const char*)filename ); err.severity = CErrorRecord::ESEVERITY_ERROR; err.flags |= CErrorRecord::FLAG_NOFILE; report->ReportError(err); } } }